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(Survivor) 3 Chase Perks
Perk concepts from an old chapter I made a while back. I've noticed they were a little over/underpowered, so I did a little refinement to balance it out while still retaining its DbD charm.
No Apologies
Even after everything you've done, right or wrong, you're not stopping.
When you are chased for a total of 60 seconds, No Apologies activates.
While No Apologies is active, stunning the Killer with a pallet triggers the following effects:
- The Killer receives a 5% Hindered penalty for 30 seconds.
- The Killer's aura is revealed to all Survivors for 4/5/6 seconds.
- You become the obsession.
No Apologies deactivates after dropping a pallet.
Take The Heat
You're willing to throw yourself into the fray as long you have your buddies to back you up.
While you are the obsession and being chased, the Killer's terror radius is increased by 8 meters.
All Survivors within the Killer's terror radius while you are in a chase have their repair and healing skill check trigger odds increased by 25% and Great Skill Check success zones increased by 30%.
Taking damage deactivates Take The Heat for 30/25/20 seconds.
- Increases your chances of becoming the Killer's obsession.
- The Killer can only be obsessed with one Survivor at a time.
Playing With Fire
The rush from intense action and quick decision-making makes your blood boil.
Vaulting windows or pallets 4 times in a single chase grants a 5%/6%/7% Haste bonus for 15 seconds.
Causes Exhaustion for 60/50/40 seconds.
You do not recover from Exhaustion while running.
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