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So are events just going to be spend more money, earn less stuff?

Xbob42
Xbob42 Member Posts: 1,117

You know, every single thing you add or change about the game doesn't have to be a new microtransaction, right? You guys make a ton of money on this game. It's okay for a holiday event to just be some fun stuff we earn without it being multiple things for sale (outfits/skins/premium rift, rift levels) while simultaneously taking away the event currency people were free to earn in previous events.

You're making a video game, try to just make it fun sometimes.

Comments

  • Xbob42
    Xbob42 Member Posts: 1,117

    The funny thing is they should be hosting a free weekend (or week!) for DBD and giving out unique skins to anyone playing around Halloween to get new players invested, instead of trying to beat the wallets of the existing users to death.

    They do have free weekends from time to time, but around Halloween when everyone is looking for spooky stuff, they should REALLY just be handing the game out and then giving people some goodies to keep permanently so they're in the ecosystem.

  • Bradyguy99
    Bradyguy99 Member Posts: 230

    That's actually the smartest decision they could make. Get people to buy their game to keep the skins and keep playing

  • Carnagetheory
    Carnagetheory Member Posts: 56
    edited October 2020

    AND EXISTING PLAYER RETENTION! I spend tons of money in this game. Right now, I have zero incentive to play this game and a bunch of incentive to play other games because, well, they have an event. Sad that the events of shooters outpaces the events of a horror game during Halloween. Can't be that hard to make a Halloween event in your Halloween-inspired game. I mean, sure sounds like they've done it before.