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new killer : the saboteur

jo715
jo715 Member Posts: 4

hello people

just my two cents for a new killer, absolutely new way to play killer, love it or hate it


spyman

walking speed 105. like nurse.

power : sabotage , number of stacks depends on the remaining number of gens

kick a gen, even one that has zero repair progress

put a mechanical bug on it , survivor can NOT see the gen is " trapped "

1/when a survivor repairs a gen, even for a quarter of a second, surv will get a notice, know there is a bug on the gen

2/ whenever a surv leaves the gen, fully repaired or not, the surv will take damage

3/damage depends if the killer is nearby or far away,

3.1/outside of terror radius, survivor will take one state of health as damage ( healthy to injured, injured to dying )

3.2/inside of terror radius, healthy surv will get into the bleeding state, for 20 or so seconds, injured survivors will get into the mend state for 35 or so seconds . the timer doesnt stop in a chase. only stops when the damage is dealt

spyman starts with X bugs, depending on the number of remaining repairable gens, not depending of number of gens to do.

for example, 5 bugs when there are 7 gens in total , 4 bugs when there are 6 in total , 3 bugs at 5 gens in total, 2 bugs at 4, 1 bug at 3 repairable gens .


perks

A : when a survvior is hit by a M1 attack, this survivor doesnt have the adrenaline rush, so, the survivor won t run faster. cooldown fairly long, 55/50/45 sec

B: increase the lunge distance for the next m1 attack, has a fairly long cooldown

C : get a sound notificaition when a survivor leaves a gen without fully repairing it , cooldown 30/25/20.


numbers are not fixed, can be modified.


addons are about, seeing a bleeding surv aura , bleeding surv are blinded , having an extra bug at all stages, or reversing the effect of damage ( dealing one state of damage when injured, and bleeding state when healthy)

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