We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Changes to the EGC, Hatch and 1vs1 between the Killer and the last Survivor

Warning: this is a long post and I am not a native english speaker.

In this post I would like to propose changes to The Endgame Collapse, the Hatch and the endgame between the Killer and the last Survivor. All of these mechanics are important aspect of the game, but a lot of people complain about these mechanics. I have come up with changes to these mechanics to make them, in my opinion, better/more fair and I would like to know what you think.


Changes to The Endgame Collapse

  • The Endgame Collapse activates when the last Generator has been completed or when the 3rd Survivor has been sacrificed and there is only 1 Survivor left.
  • Every Survivor that is put into the Dying State and is on their death hook when the Endgame Collapse is active, can be Moried by the Killer.
  • The Endgame Collapse Timer is slowed down when there is only 1 Survivor left (as if there is always someone hooked or in the Dying State, 4 minutes).
  • The Entity will no longer block unrepaired Generators when The Endgame Collapse is activated.

Currently I don’t think that The Endgame Collapse puts enough pressure on the Survivors and activating the EGC when the last Generator is finished and giving Killers the ability to Kill Survivors whom are on their death hook puts a lot more pressure on the Survivors and it also solves the stupid issue that the Survivors 99% the Exit Gates.  Activating the EGC when there is only 1 survivor left will also solve that stupid slugging for the 4K and it is part of my endgame change proposal, as well as slowing down the timer and The Entity not blocking unrepaired Generators. I will explain that further down this post.  

    

Hatch changes

The Hatch is a very important mechanic in the game, but it does have some problems, some of those problems are:

  • Hatch camping
  • Hatch being used as an early escape when the Survivor has a Key.
  • Survivors disconnecting to give another Survivor the Hatch.
  • Killers slugging the 3rd Survivor. 

If I have thought my proposal through properly, it should eliminate all those scenarios.

What I think the Hatch’s purpose should be is that it functions as an escape for the last Survivor or as an extra escape for Survivors after their objectives are completed.

This can be fixed pretty easily, the Hatch only becomes visible when:

  • The Endgame Collapse is active. (This means that either all Generators have been completed or there is only 1 Survivor left).

This way the Hatch keeps its original purpose of being the last hope for the last Survivor, but keys do not become completely useless. The Survivors can still use the Hatch as an extra escape after their objectives (all Generators) have been completed. Now of course the EGC is already pressuring them, so I don’t believe that this unfair. 

Changes Endgame between the Killer and the last Survivor

The current Endgame is a Hatch hunt often followed by an Exit Gate hunt, personally I don’t find this very interesting gameplay. What I would like is a ‘real’ 1VS1. A chance for the last Survivor to tackle the Killer alone. 

The Survivor's objective is to repair Generators, so I believe that that is what the Endgame should be about and not a stupid Hatch race.

Right now the Hatch is just given to the last Survivor and I don’t think that that is fair, instead what I think is that the Hatch should be earned by the Survivor. I’ll explain below.     

Instead of just giving the Hatch to the last Survivor, they should earn it by completing Generators. So what happens is when there is only 1 Survivor left, the Hatch does spawn but does not open (Keys can be used during this time). With my proposal the old Hatch requirement (at least 2 Generators need to be completed) can also be brought back, and I am in favor of that too. But what that basically means now is that keys can not be used.

However, 1 Generator takes 80 seconds to complete for a single Survivor, that is way too long. So in order to give to Survivor a decent chance, I propose a new Status Effect for the last Survivor called:

Last Man Standing:

The last Survivor that remains in the Trial gains a 75% bonus increase to their repair speed. Additionally, gain an additional 25% bonus for every Generator that is completed during the Trial. (example: if you are the last Survivor and there are 3 Generators done you get a bonus of 75%+25%+25%+25%=150%, if you then finish a Generator you get another 25% bonus).

This Status Effect grows in power the more Generators that are repaired. This rewards the last Survivor the better their team performed as well as making it more probable for the last Survivor to succeed (because the more Generators are repaired the quicker the Killer can patrol the Generators). 

Numbers in the image below for extra explanation.

However, there could still be a problem if the Survivor only has to finish Generators. Survivors are going to 99% Generators (especially the first one they need to complete) in order to still get quick and easy access to the Hatch. To fix this potential problem we can do this:

  • Instead of the Hatch opening each time after a Generator has been completed, the Hatch opens every time the last Survivor completes a total of 80 charges of Generators (1 full Generator).

This means that when there are 0 Generators done when there is 1 Survivor left, the Survivor can complete 80 charges in 45.71 seconds instead of 80 seconds. When there is 2 Generators done than that is 35.56 seconds, etc. 

This also means that the Survivor can open the Hatch without actually completing a Generator. So I think that is it a good idea if there is a noise notification for the Killer when the Hatch opens.

And to give Survivor some indication of how much Generator they’ll have to complete, you can add an indicator on the symbol of the Last Man Standing Status Effect similar to perks like Head On, Inner strength and Repressed Alliance.

I have also come up with some new Score Events:

  • Last Man Standing: ‘Obtained after remaining as the last Survivor in the Trial’. (1500 Bloodpoints)
  • Pertinacious: ‘Obtained after repairing a Generator when you’re the last Survivor remaining in the Trial’. (500 Bloodpoints)
  • Only One Left: ‘Obtained after there is only 1 Survivor remaining in the Trial’. (1500 Bloodpoints)


Having explained my suggestions, here below I would like to show my idea of what I think the endgame between the Killer and the last Survivor should look like. 


When there is only 1 Survivor remaining in the Trial, the following happens: 

  • New Score Event for the last Survivor in the Survival category: Last Man Standing. ‘Obtained after remaining as the last Survivor in the Trial’. (1500 Bloodpoints)
  • New Score Event for the Killer in the Hunter category: Only One Left. ‘Obtained after there is only 1 Survivor remaining in the Trial’. (1500 Bloodpoints)
  • New Score Event for the last Survivor in the Objective category: Pertinacious. ‘Obtained after repairing a Generator when you’re the last Survivor remaining in the Trial’. (500 Bloodpoints)
  • New Status Effect for the last Survivor activates: Last Man Standing.
  • The Endgame Collapse activates (4 minutes).
  • If at least 2 Generators have been completed, the Hatch becomes visible, but does not open (can still be opened with a key).
  • Finishing a Generator will pause The Endgame Collapse Timer for 90 seconds.
  • The Hatch opens every time the last Survivor has completed a total of 80 charges of Generators.
  • If the Killer closes the Hatch before the last Survivor can jump in, they have to repair Generators again.
  • If the last Survivor manages to finish another Generator, the Hatch will immediately spawn somewhere else on the map but it will reopen after 15 seconds. 


I would love to hear what you guys think :)

Thank you for reading!