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DISCUSS - Which Perk/Perks Deserve No Cooldown?

Boss
Boss Member Posts: 13,616
edited October 2020 in General Discussions

Title: Which Perk or Perks, to you, would still not be OP or maybe not even strong after you remove its cooldown?

RULE: NOT cooldowns of Status Effects, ONLY the cooldown of the Perk itself, like how Dragon's Grip can only be triggered once every 80 seconds. (On Perk level III.)

  • I say Surge would be just fine without a cooldown.
  • Windows of Opportunity as well.
  • I'm not sure about Make Your Choice. I would say it's OP if you could unhook an unlimited amount of times in a trial, but since it's limited to a max. of 8, which can still be denied by unhooking close-by or by not getting hit in the next minute, i'm not sure.
  • Play With Your Food easily.
  • Maybe Dance With Me?
  • Maybe Blood Echo? (Don't use it enough to say yes or no.)
  • Maybe I'm All Ears?
  • Territorial Imperative might be cool.

P.S. Lol, i got 11,111 posts.

Comments

  • OniKobayashi
    OniKobayashi Member Posts: 274

    I refuse to accept a cooldown on any perk that doesn't inflict Exposed. Make Your Choice only activates from a distances after a hook, so it doesn't need a cooldown. Blood Echo has a cooldown already. Pretty sure Dance With Me and Windows of Opportunity has one too. Surge doesn't need one because 8% isn't a big enough regression to warrant a cooldown.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    Blood Favor.

    lets be honest, the perk doesnt need to be a Hex, have a limited range, a short duration AND a cooldown.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    Either remove the Hex part or remove the cooldown. It doesn’t need both. The devs were too cautious with this perk.

  • apathyinc
    apathyinc Member Posts: 473

    Trail of Torment would be freaking sweet with no cooldown.

  • AhoyWolf
    AhoyWolf Member Posts: 4,399
    edited October 2020

    Perks that don't need cooldown you say? I have a few ideas!

    Windows of Opportunity // Zanshin Tactics

    • These two perks don't deserve a cooldown, they should keep their current effect and add a small thing that could be useful for experienced players.

    Surge

    • Remove the cooldown and make it work with special attacks.

    Visionary

    • Like with WoO and ZT, remove the cooldown and give it some secondary effect.

    Blood Echo

    • Remove the cooldown, but I think with this huge buff we should also reduce the Exhausted Status Effect duration.

    Hex: Blood Favor

    • Hex with a cooldown? Speaks for itself.


    Also I think that some perks need cooldown, but it should be reduced.

    Dance With Me

    • It would be too strong without a cooldown, but I think reduced cooldown would be cool.

    Diversion // Premonition

    • Just slightly reduce the cooldown.

    Thrilling Tremors

    • The cooldown could be it's duration.


  • APoipleTurtle
    APoipleTurtle Member Posts: 1,274

    My opinions:

    • Surge shouldn't have a cooldown (or at least a significantly shorter one). The regression re-phrasing on perks like this was definitely a positive improvement for it though.
    • Windows of Opportunity and Zanshin Tactics should have reduced cooldowns (15 seconds max for both, maybe less).
    • Make Your Choice: I'd like for it to have no cooldown, but remain unable to effect more than one survivor at a time (ie, if one person is Exposed from it, but someone else performs an unhook to activate it, MYC's effect would "pass" to the new target and stop affecting the original one).
    • No real opinion on PWYF or Blood Echo. They could both probably be buffed a little.
    • Dance With Me should have a slightly reduced cooldown (20-30 seconds down from 40 sec to be more equivalent to Quick & Quiet). But it definitely SHOULD keep a cooldown on its effect.
    • I'm All Ears: I think its effective range should be greatly reduced to make it more of a chase-use-only perk (~16-20m instead of 48m). However I don't actually think it deserves much of a, if any, reduced cooldown. 6 seconds of wall-hacks can be pretty nuts, especially on certain killers.
    • Territorial Imperative is far too weak to warrant a cooldown, considering it already has a time limit on how long it's effect is active and a range requirement for activation.

    Other cooldown perks not initially mentioned:

    • Hex: Blood Favor shouldn't have a cooldown. However, it should only allowed to re-activate when its effect isn't already active (ie, attacking a survivor while pallets are blocked will not refresh the block-timer).
    • Any Means Necessary should probably get a reduced cooldown (30-40 sec max). Or remove its cooldown entirely and give pallets the caveat of breaking if they are used to stun the killer after being reset (their models could appear damaged from the reset).
    • Trail of Torment: Until it gets buffed further or be a little more reliable, I'd kind of like its cooldown to be reduced by another 20 seconds or so across all tiers.
    • Premonition should have its cooldowns reduced across the board by 10-20 seconds (Premonition I has a 60-second cooldown!)
    • Thrilling Tremors: I'd like for it to be activated by carrying a survivor, not picking them up. This would allow it to activate while "escorting" a survivor to their hook without needing to wait the little extra bit for its long cooldown to finish up. It is a pretty strong perk though, so even this small buff might be more than it needs. Probably the change on my list that I feel the least strongly about.
  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    I agree on WoO and Zanshin.

    The cool downs are totally unnecessary.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    I used to think surge but in the patch notes they said it affects already regressing gens didn't they? So maybe not

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    Yeah I always thought it was weird as A Hex it's like if Bamboozle was a hex in my eyes