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The new "map" balance

Usui
Usui Member Posts: 531

Sorry but the tiny bloodlust nerf wasn't good enough for how they gutted alot of these maps most notably red forest.

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Comments

  • Usui
    Usui Member Posts: 531

    @PinkEricka said:
    Orion said:

    @Usui said:

    Oh also since i'm here daily reminder of how they removed large amounts of pallets some patches ago, and there's still hooks everywhere 5 meters apart. What a joke.

    Hooks are not 5 meters apart everywhere. Why are you lying?

    It is common. I’ve seen 3 hooks all spawned right by each other before LOL.

    That was no meme. I've seen 3 hooks setup with people all on 3 hooks so the killer legit can just stand in the middle and camp for a win. There are FAR to many hooks right now, and it's been a huge issue for a long time, there's practically no reason to even wiggle, and don't get me started on perks like boil over.

  • Orion
    Orion Member Posts: 21,675

    @PinkEricka said:
    No misjudgement in the distance. Hook placements are just as messed up as totem placements.

    Screenshot it then, let me see the distance.

  • PinkEricka
    PinkEricka Member Posts: 1,042
    Orion said:

    @PinkEricka said:
    No misjudgement in the distance. Hook placements are just as messed up as totem placements.

    Screenshot it then, let me see the distance.

    I don’t screenshot things unless they are interesting nor do I record my gameplay. Play as survivor a few times and take a look around, I’m sure you’ll spot it. It’s also map specific.
  • Orion
    Orion Member Posts: 21,675

    @PinkEricka said:
    I don’t screenshot things unless they are interesting nor do I record my gameplay. Play as survivor a few times and take a look around, I’m sure you’ll spot it. It’s also map specific.

    Which maps? I've found hooks relatively close together, but never 5 meters apart, no matter the map or the role. The two that I found that were closest to each other had enough distance between them for me to almost completely wiggle free (I sabotaged one).

  • PinkEricka
    PinkEricka Member Posts: 1,042
    Orion said:

    @PinkEricka said:
    I don’t screenshot things unless they are interesting nor do I record my gameplay. Play as survivor a few times and take a look around, I’m sure you’ll spot it. It’s also map specific.

    Which maps? I've found hooks relatively close together, but never 5 meters apart, no matter the map or the role. The two that I found that were closest to each other had enough distance between them for me to almost completely wiggle free (I sabotaged one).

    If I remember correctly, autohaven is one of them. The one with the log cabin. Andddd Mothers Dwelling.
  • Usui
    Usui Member Posts: 531

    @PinkEricka said:
    Orion said:

    @PinkEricka said:

    I don’t screenshot things unless they are interesting nor do I record my gameplay. Play as survivor a few times and take a look around, I’m sure you’ll spot it. It’s also map specific.

    Which maps? I've found hooks relatively close together, but never 5 meters apart, no matter the map or the role. The two that I found that were closest to each other had enough distance between them for me to almost completely wiggle free (I sabotaged one).

    If I remember correctly, autohaven is one of them. The one with the log cabin. Andddd Mothers Dwelling.

    And both grim pantry maps, and 90% of macmillan maps, mine as well throw in cold farms as well.

  • Orion
    Orion Member Posts: 21,675

    @Usui said:

    @PinkEricka said:
    If I remember correctly, autohaven is one of them. The one with the log cabin. Andddd Mothers Dwelling.

    And both grim pantry maps, and 90% of macmillan maps, mine as well throw in cold farms as well.

    So basically, about half the maps. It's amazing I've never run into this problem before, you two must be really unlucky. Hell, on Mother's Dwelling I've had Survivors wiggle free because the hooks were just too far apart. Still, I'll keep an eye out. If either of you are on PC, we can always check it in KYF.

  • Delfador
    Delfador Member Posts: 2,552

    @Orion said:

    @PinkEricka said:
    No misjudgement in the distance. Hook placements are just as messed up as totem placements.

    Screenshot it then, let me see the distance.

    I have seen 3 hooks very very close to each other too. I mean, my word is not the law here but I also am killer sided as well. I wouldn't try to defend survivors for no reason.

    The main building in the red forest was as much ######### as the barn was. The problem with that map though is that there are not many things to loop, juke the killer. They did a good job shutting it down but they should have added something for the survivors as well.

  • Usui
    Usui Member Posts: 531

    @Delfador said:

    @Orion said:

    @PinkEricka said:
    No misjudgement in the distance. Hook placements are just as messed up as totem placements.

    Screenshot it then, let me see the distance.

    I have seen 3 hooks very very close to each other too. I mean, my word is not the law here but I also am killer sided as well. I wouldn't try to defend survivors for no reason.

    The main building in the red forest was as much ######### as the barn was. The problem with that map though is that there are not many things to loop, juke the killer. They did a good job shutting it down but they should have added something for the survivors as well.

    I'm not in here spewing lies I wouldn't say it if I haven't experienced it. I play everyday, i'm rank 1 every season I have over 2k hours in this game. I see this ALL THE TIME. I disagree, they completely gutted red forest, it's not even worth going to the mid house anymore you're guaranteed to get downed. It used to be about mind games, killer could go up and drop down on you etc to cut you off. Now that's just gone you have nowhere to go. Pretty good job so far.

  • fcc2014
    fcc2014 Member Posts: 4,388

    I have seen 3 on the farm map by the combine and the close jungle gym almost in a perfect triangle.

  • Michiko
    Michiko Member Posts: 623
    Orion said:

    @Usui said:
    Oh also since i'm here daily reminder of how they removed large amounts of pallets some patches ago, and there's still hooks everywhere 5 meters apart. What a joke.

    Hooks are not 5 meters apart everywhere. Why are you lying?

    Hate to disagree with you, but this is a problem. I play huntress and have no problem getting to a hook fairly close to someone else I've just hooked (on certain maps.) Why do you think tunneling is so common? Literally all a killer has to do is hook the second person, turn back around and chase the unhooked survivor back down which happens everytime I play survivor (whether its to me or the person I saved.) I can try to catch some screenshots for you.
  • Orion
    Orion Member Posts: 21,675

    @Michiko said:
    Hate to disagree with you, but this is a problem. I play huntress and have no problem getting to a hook fairly close to someone else I've just hooked (on certain maps.) Why do you think tunneling is so common? Literally all a killer has to do is hook the second person, turn back around and chase the unhooked survivor back down which happens everytime I play survivor (whether its to me or the person I saved.) I can try to catch some screenshots for you.

    Yes, hooks have been distributed in a fairly homogeneous manner throughout the maps to prevent so-called "dead zones", places where it's mathematically impossible for the Killer to hook someone. However, I've yet to see hooks spawn 5 meters from each other even once. As I mentioned, the closest two I saw were still far enough away that I almost wiggled free.

    @PinkEricka @Usui, are either of you gonna take me up on my KYF offer, or are you playing on console?

  • fcc2014
    fcc2014 Member Posts: 4,388

    It is a spawning issue. Generators, hooks and totems spawn way too close together. Sometimes you even spawn next to the killer. Buff/Nerf the spawn.

  • Michiko
    Michiko Member Posts: 623
    Orion said:

    @Michiko said:
    Hate to disagree with you, but this is a problem. I play huntress and have no problem getting to a hook fairly close to someone else I've just hooked (on certain maps.) Why do you think tunneling is so common? Literally all a killer has to do is hook the second person, turn back around and chase the unhooked survivor back down which happens everytime I play survivor (whether its to me or the person I saved.) I can try to catch some screenshots for you.

    Yes, hooks have been distributed in a fairly homogeneous manner throughout the maps to prevent so-called "dead zones", places where it's mathematically impossible for the Killer to hook someone. However, I've yet to see hooks spawn 5 meters from each other even once. As I mentioned, the closest two I saw were still far enough away that I almost wiggled free.

    @PinkEricka @Usui, are either of you gonna take me up on my KYF offer, or are you playing on console?

    Well like I said, I can try to get screenshots for you later. I'm not saying its 5 meters, but they're close enough to defeat the purpose of wiggling. It literally gives the wiggle bar a sense of being absolutely useless.
  • chemical_reject
    chemical_reject Member Posts: 940
    Orion said:

    @Michiko said:
    Hate to disagree with you, but this is a problem. I play huntress and have no problem getting to a hook fairly close to someone else I've just hooked (on certain maps.) Why do you think tunneling is so common? Literally all a killer has to do is hook the second person, turn back around and chase the unhooked survivor back down which happens everytime I play survivor (whether its to me or the person I saved.) I can try to catch some screenshots for you.

    Yes, hooks have been distributed in a fairly homogeneous manner throughout the maps to prevent so-called "dead zones", places where it's mathematically impossible for the Killer to hook someone. However, I've yet to see hooks spawn 5 meters from each other even once. As I mentioned, the closest two I saw were still far enough away that I almost wiggled free.

    @PinkEricka @Usui, are either of you gonna take me up on my KYF offer, or are you playing on console?

    You'd have to HAVE friends to Kill your Friends.....just sayin
  • Orion
    Orion Member Posts: 21,675
    edited September 2018

    @Michiko said:
    Well like I said, I can try to get screenshots for you later. I'm not saying its 5 meters, but they're close enough to defeat the purpose of wiggling. It literally gives the wiggle bar a sense of being absolutely useless.

    Yes, please get screenshots of hooks, but if they're not 5 meters apart (give or take another meter, because eyeballing it is not a reliable way to measure), OP's story crumbles into dust.

    Wiggling is there to put pressure on the Killer to hook you ASAP instead of going for the most favorable location each time (i.e.: the basement). It's not there to prevent hooking altogether.

  • Orion
    Orion Member Posts: 21,675

    @chemical_reject said:
    You'd have to HAVE friends to Kill your Friends.....just sayin

    I do have friends playing DbD, but I'd rather not pull them from their fun games to try out something all of them likely believe to be BS. Those two, on the other hand...

  • PinkEricka
    PinkEricka Member Posts: 1,042
    edited September 2018
    Usui said:

    @Delfador said:

    @Orion said:

    @PinkEricka said:
    No misjudgement in the distance. Hook placements are just as messed up as totem placements.

    Screenshot it then, let me see the distance.

    I have seen 3 hooks very very close to each other too. I mean, my word is not the law here but I also am killer sided as well. I wouldn't try to defend survivors for no reason.

    The main building in the red forest was as much ######### as the barn was. The problem with that map though is that there are not many things to loop, juke the killer. They did a good job shutting it down but they should have added something for the survivors as well.

    I'm not in here spewing lies I wouldn't say it if I haven't experienced it. I play everyday, i'm rank 1 every season I have over 2k hours in this game. I see this ALL THE TIME. I disagree, they completely gutted red forest, it's not even worth going to the mid house anymore you're guaranteed to get downed. It used to be about mind games, killer could go up and drop down on you etc to cut you off. Now that's just gone you have nowhere to go. Pretty good job so far.

    I have to admit, we survivor mains had been getting favored for a good awhile now, and I started to realize that when the pallet vacuum was removed and the nerf of the exhausion perks. I guess they’re trying to make things right with Killer mains now but in the process of it all, the devs don’t realize they are, in a way, kind of nerfing us A little over the line by taking away a lot of obstacles. 

    Yes, taking away some of the pallets were good but completely gutting some maps to the point where you have to rely on 360’s? LOL.  
  • PinkEricka
    PinkEricka Member Posts: 1,042
    Orion said:

    @Michiko said:
    Hate to disagree with you, but this is a problem. I play huntress and have no problem getting to a hook fairly close to someone else I've just hooked (on certain maps.) Why do you think tunneling is so common? Literally all a killer has to do is hook the second person, turn back around and chase the unhooked survivor back down which happens everytime I play survivor (whether its to me or the person I saved.) I can try to catch some screenshots for you.

    Yes, hooks have been distributed in a fairly homogeneous manner throughout the maps to prevent so-called "dead zones", places where it's mathematically impossible for the Killer to hook someone. However, I've yet to see hooks spawn 5 meters from each other even once. As I mentioned, the closest two I saw were still far enough away that I almost wiggled free.

    @PinkEricka @Usui, are either of you gonna take me up on my KYF offer, or are you playing on console?

    I’m not home and I play on PS4
  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited September 2018
    1. The amount of hooks is okay, the spawns arent, everytime you see 3 hooks close to each other there is inevitably some part of the map where its impossible to hook people. If you dont find and use it you're blind and stupid.

    2. @Usui you still have to tell me what the actual problem is, the nerfed maps or bloodlust? 
    In my opinion the changes are fair, they just need to remove some of the bigger loops left and then remove BL completely. Just give them time to finish what they started.
  • fcc2014
    fcc2014 Member Posts: 4,388

    @chemical_reject said:
    Orion said:

    @chemical_reject said:

    You'd have to HAVE friends to Kill your Friends.....just sayin

    I do have friends playing DbD, but I'd rather not pull them from their fun games to try out something all of them likely believe to be BS. Those two, on the other hand...

    Mmmhmm indeed. I bet their just bundles of fun like yourself 

    He already said you can't eyeball the screen shots to determine 5 meters. My guess is they break out the slide-rule and do some quick equations you know for fun. Sounds like a good time to me.

  • Michiko
    Michiko Member Posts: 623
    Orion said:

    @Michiko said:
    Well like I said, I can try to get screenshots for you later. I'm not saying its 5 meters, but they're close enough to defeat the purpose of wiggling. It literally gives the wiggle bar a sense of being absolutely useless.

    Wiggling is there to put pressure on the Killer to hook you ASAP instead of going for the most favorable location each time (i.e.: the basement). It's not there to prevent hooking altogether.

    I know it's not. I'm not saying Survivors should be able to wiggle out; thats so low in probability. What I'm saying is the hooks can be so close together that even attempting to "put pressure" on the Killer/Make it harder to get to the hook is absolutely useless when it comes to the distance of these hooks. I'm looking at it from both sides point of view, not just Survivor. Survivors wiggling while I'm walking over to the hook just a few meters away from another hooked survivor is a joke to me when I'm playing Huntress. You can imagine a Killer with agitation LOL
  • Grey87
    Grey87 Member Posts: 346

    @Orion said:

    @Usui said:
    Oh also since i'm here daily reminder of how they removed large amounts of pallets some patches ago, and there's still hooks everywhere 5 meters apart. What a joke.

    Hooks are not 5 meters apart everywhere. Why are you lying?

    You're right , it's about 10m.

  • Michiko
    Michiko Member Posts: 623
    @Orion


    Heres one example; had to snap quick obviously because I was going to get saved. I'll try to take more.
  • Michiko
    Michiko Member Posts: 623
    Orion said:

    @Michiko said:
    Lol its literally meters away from me. Of course from my TV it would look way better but it was very close. I got tunneled right after being saved. Please stop playing naive. My point wasn't HOW MANY meters in distance, but that hooks are too close period. Don't take your frustration out on me just because the OP gave you a number you don't agree with.

    Don't dismiss my criticism just because you don't agree with my PoV. As far as I can tell from that screenshot, that hook is far enough away that if the Killer tried to put you on it, you'd have a decent chance at wiggling free.

    You're dismissing mine though...? Please don't be hypocritical. Wiggling free was not an option, you must not play Survivor very much to think that wiggling free that close to a hooked person is possible LOL. Even with Boil Over that's not even probable. Its like you're not even examining the screenshot at all.
  • Michiko
    Michiko Member Posts: 623
    Orion said:

    @Michiko said:
    You're dismissing mine though...? Please don't be hypocritical. Wiggling free was not an option, you must not play Survivor very much to think that wiggling free that close to a hooked person is possible LOL. Even with Boil Over that's not even probable. Its like you're not even examining the screenshot at all.

    I'm looking at it, seems like the hook is surrounded by rubble, thus increasing the required travel time. Maybe you know different because you were actually in the trial, but then you haven't said anything to indicate the rubble isn't all surrounding the hook.

    EDIT: For the record, all I'm dismissing is your dismissal of my criticism. Don't call me a hypocrite when you try to mock and ridicule me for not knowing a randomized map that only one of us played on.

    Yep, you're right. Because you can never be wrong. You win. 
  • redsopine1
    redsopine1 Member Posts: 1,437
    I can verify one map that's true auto haven near the boulders and shack theres three hooks in a row not in direct site and theres pallet drops but having to walk to each and everyone of them can be a pain you have to down them fast and have nc so they don't get off and heal going fir a unhook (I got like 2 kills hooking unhooked and new hooks in a row) before they stopped swarming me for the hook saves but another issue the insane asylum's church map you have 3gens spawn in a direct row caravan next to the horse out in the open near it and last one is behind the small corner wall next to the one out in the open if survivors are a good team 1 2 3 gens done very fast but if they neglect them like a team I killed last night boom people will die incredibly fast from killer patrolling in a line I know because I got 2 kills doing that last night and some salty survivor went and said I was camping the gen ot was 3 in a line constantly checking each gen and caught them at the same one 3 times heck even the other two player's was on my side saying I wasn't camping because I left 2-3 mins between each check if the caravan and corner gen one on the open to was to be seen at (though I want to state even if I know somebody no easy games for them in fact I would target my friend and make a party chat to mind game them its hilarious for a good game like two of them kept going how do you not see me behind you complete mind game on my side I set up my hex totem that was right out in the open as a trap most of the game they avoided that area including 2 gens so I wouldn't kill them it was the most fun I've had realize two friends on alt accounts was in my match or mind gaming the other by calling out there alt name character get up and item in the map and them realising there up against the same guy that in a friendly kyf game took out iridescent heads and ebony Mori I dont play nice with my friends for fun imaging how bad I go at them in ranked games
  • Orion
    Orion Member Posts: 21,675

    @Michiko said:
    Yep, you're right. Because you can never be wrong. You win. 

    Literally all you had to do was explain that area's layout a little more to prove me wrong, since the picture is obscured by fog. I'm not saying I'm right, I'm saying that's what it looks like to me. You could very easily disprove it, but instead you went for insults. Right now all I can conclude is that you know you're wrong, but you're trying to save face by pretending I'm the one at fault.

  • Orion
    Orion Member Posts: 21,675

    @redsopine1 said:
    I can verify one map that's true auto haven near the boulders and shack theres three hooks in a row not in direct site and theres pallet drops but having to walk to each and everyone of them can be a pain you have to down them fast and have nc so they don't get off and heal going fir a unhook (I got like 2 kills hooking unhooked and new hooks in a row) before they stopped swarming me for the hook saves but another issue the insane asylum's church map you have 3gens spawn in a direct row caravan next to the horse out in the open near it and last one is behind the small corner wall next to the one out in the open if survivors are a good team 1 2 3 gens done very fast but if they neglect them like a team I killed last night boom people will die incredibly fast from killer patrolling in a line I know because I got 2 kills doing that last night and some salty survivor went and said I was camping the gen ot was 3 in a line constantly checking each gen and caught them at the same one 3 times heck even the other two player's was on my side saying I wasn't camping because I left 2-3 mins between each check if the caravan and corner gen one on the open to was to be seen at (though I want to state even if I know somebody no easy games for them in fact I would target my friend and make a party chat to mind game them its hilarious for a good game like two of them kept going how do you not see me behind you complete mind game on my side I set up my hex totem that was right out in the open as a trap most of the game they avoided that area including 2 gens so I wouldn't kill them it was the most fun I've had realize two friends on alt accounts was in my match or mind gaming the other by calling out there alt name character get up and item in the map and them realising there up against the same guy that in a friendly kyf game took out iridescent heads and ebony Mori I dont play nice with my friends for fun imaging how bad I go at them in ranked games

    Punctuation and paragraphs, please.

  • redsopine1
    redsopine1 Member Posts: 1,437
    Orion said:

    @redsopine1 said:
    I can verify one map that's true auto haven near the boulders and shack theres three hooks in a row not in direct site and theres pallet drops but having to walk to each and everyone of them can be a pain you have to down them fast and have nc so they don't get off and heal going fir a unhook (I got like 2 kills hooking unhooked and new hooks in a row) before they stopped swarming me for the hook saves but another issue the insane asylum's church map you have 3gens spawn in a direct row caravan next to the horse out in the open near it and last one is behind the small corner wall next to the one out in the open if survivors are a good team 1 2 3 gens done very fast but if they neglect them like a team I killed last night boom people will die incredibly fast from killer patrolling in a line I know because I got 2 kills doing that last night and some salty survivor went and said I was camping the gen ot was 3 in a line constantly checking each gen and caught them at the same one 3 times heck even the other two player's was on my side saying I wasn't camping because I left 2-3 mins between each check if the caravan and corner gen one on the open to was to be seen at (though I want to state even if I know somebody no easy games for them in fact I would target my friend and make a party chat to mind game them its hilarious for a good game like two of them kept going how do you not see me behind you complete mind game on my side I set up my hex totem that was right out in the open as a trap most of the game they avoided that area including 2 gens so I wouldn't kill them it was the most fun I've had realize two friends on alt accounts was in my match or mind gaming the other by calling out there alt name character get up and item in the map and them realising there up against the same guy that in a friendly kyf game took out iridescent heads and ebony Mori I dont play nice with my friends for fun imaging how bad I go at them in ranked games

    Punctuation and paragraphs, please.

    And know you know how my English teachers at school and college felt I am terrible at grammer
  • Michiko
    Michiko Member Posts: 623
    Orion said:

    @Michiko said:
    Yep, you're right. Because you can never be wrong. You win. 

    Literally all you had to do was explain that area's layout a little more to prove me wrong, since the picture is obscured by fog. I'm not saying I'm right, I'm saying that's what it looks like to me. You could very easily disprove it, but instead you went for insults. Right now all I can conclude is that you know you're wrong, but you're trying to save face by pretending I'm the one at fault.

    I didn't read this post. I don't care. I refuse to discuss anything further with you. Good day and enjoy The Spirit.