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Campers penalization

LEGO
LEGO Member Posts: 4

First of all, excuse if i misspel anything, english is not my main language.

For the past month i´ve been getting matches with only campers or tunnelers which are almost every time are red rank killers, and the really low rank killers (rank 20 to 12) honestly play better than them, managing a 4k without any of this. I used to be a rank 1 surv and now thanks to this i could not win a single peep in the entire month.

Also when the game ends, they complain that all survs gen rush as an excuse to camp and tunnel, but they seem to not understand that the killer has to make pressure in the gens so that does not happen, but they are too busy camping to realize that.

So my idea is the following: as the killers stays in the area close by a hooked surv or downed survivor, after 5 seconds they will start loosing 500 blooidpoints per second, after another 5 seconds they begin to loose 1000 points and so on; or they loose 1 to 2 peep depending the time they spent near them.

To conclude i just want to say that out of the 35 matches that i played after reset, only 1 was good enough to admit it was fair game, but al the others are examples of how the game is honestly more killer sided than balanced. (Bonus tip: i also play killer, faced a swf group of rank 1-4 and killed them all without perks or add-ons) (Bonus tip 2: this may go on other post but if anyone can tell me if there is a way to cleanse a dull totem (not lightened) and get exposed?)

Comments

  • Pior_Morte
    Pior_Morte Member Posts: 526

    I would be a bad idea to make the killer lose bloodpoints for camping since camping can be a strategy and can be the only thing that gives you a kill in an end game scenario. Also what happens in there is a survivors desperately try to unhook in front of your face or try to loop close to the hooked one? The killer lose bloodpoints for playing? The killer already lose peeps for camping because they don't get any devout or gatekeeper and there are better ways to counter camping that BHVR could implement, the first one being adding gen speed if the killer stays in a 16m radius of a hooked survivor for to long (without any survivor in that 16m) or decreasing the hook sacrifice speed when the conditions apply.


    this may go on other post but if anyone can tell me if there is a way to cleanse a dull totem (not lightened) and get exposed? - No. You can only get oblivious if the killer is running Hex: Retribution.

  • LEGO
    LEGO Member Posts: 4

    When you camp in an end game scenario i can understand it, but i get camped in first hook with 5 gens left.

    "...or try to loop close to the hooked one? The killer lose bloodpoints for playing?" i get this and still did not thought a way to counter it, maybe if the killer is in a chase close to a hook survivor they dont loose points, but for the peeps it maight count as well.

    "The killer already lose peeps for camping because they don't get any devout or gatekeeper..." but they still get to rank 1 like that.

    About the gen speed i thought about that, and as you say, camping is a strategy, as well as gen "rushing" was and it got severely nerfed, so if they increased the gen speed when camping, there would be more complains about "gen rushing". I like the idea of the sacrifical hook slowing down.

    And to my last question, ty for answering, idk what it was, but we were in a swf and someone cleansed a dull totem, and we got the exposed status effect with no text of what it was (just for notice it was not against a myers).

    I really appreciate your answer, thank you very much.

  • Pior_Morte
    Pior_Morte Member Posts: 526

    👍️