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Deathslinger Balance

After posting a discussion about ehy people hate Deathslinger I got many similar answer.

Answers:

-He has instant ADS that allows you get shots with almost no counterplay if your good.

-A good deathslinger will hit you then reel you back in to down you.

-He has no map pressure.

Now let's see if I can fix these.

Fixes:

To fix the first issue.

-Entering ADS takes .75 seconds and a non-directional noise is played.

This creates a noise that tells the survivor its time to dodge the gun the .75 is meant to help them vault the window or pallet before they get shoot or allow them to dodge.

To fix the second issue.

-Once hit The Redeemer enters a bloody state, which increases the time to enter ADS by .25 seconds.

I hope this fixes the problem that the distance you get out of your boost won't matter.

To fix the third issue.

- Increase his movement speed to 115%.

-After each hit generators he has damaged will explode if someone is on them.

The first buff just helps him get around. The second one is meant to reward him for kicking generators and hitting survivors. Which I think is highly skilled based to both sides. He must kick a gen and hit someone, and it can be avoided if you don't work on the generator.

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