Killers - ENOUGH WITH THE RUIN/UNDYING ALREADY
Christ almighty. Every other... no every 2 out of 3 games is this goddamned broken build. If the devs aren't going to fix it, how about you killers admit that it makes the game easy as goddamned hell and stop running it. I started equipping Small Game to hunt the totems down but it still doesn't help since the aura feature brings the killer to me and I end up getting stopped. Add Tinkerer or an Ebony Mori... this is just more freebie killer fun at survivor expense. When will you devs wake the F up.
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I wonder how long it will take the mods to delete this hate mail?
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Survivors—ENOUGH WITH THE DS UB DEAD HARD ALREADY
See, I can do it too.
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Do the bones
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If they choose to silence an aggravated player expressing the TRUTH, so be it. I wouldn't be surprised.
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It wouldn't be the first time they did it :P
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I'm open to negotiating. Undying/Ruin for DS/BT.
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This is rich.
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Stop running DS/UB/BT/DH every single game then.
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Sure, just take out the second chance builds with it (any combination of DS, Unbreakable, DH, BT, or Soul Guard).
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Damn, survivors and killers unite against the scummy practices made in the name of this game and it's right back to strangling each other. It was nice not seeing these rulebook posts while it lasted.
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the ruin /undying thing doesn’t bother me so long as you can reach the totems unlike in rancid abattoir
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Don't look at me, I ran it for a week when it was new and it was effective (but got less so as people seemed to adapt and start running totem hunting builds) but then I got bored and have been running other stuff ever since.
Strangely enough, me not running what is considered a very strong build hasn't helped me find games where everyone has some combination of DS/UB/SG/DH/IW/BT though. Funny, that.
You know, people complain about DS/UB a lot, but I think the perk I hate most is Dead Hard. Something about a literal invincibility button in a game that is both horror-themed and 4v1 where everyone on the side with more players can have said button just feels poorly designed. Even stuff like Soul Guard or Borrowed Time don't make you actually invincible, and they also have requirements a little more stringent than "be injured."
Not that you can't play around DH or anything, but like many second chance perks, it's at the height of its power when the killer is at their weakest: once all gens are done. I feel like second chance perks not specifically designed around endgame should just stop working once all gens are powered, make that escape more exciting, and give killers having bad games their own quasi-second chance.
What were we talking about again?
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I don’t get it...
If it is demonstrably likely that you’re going into a match with Ruin/Undying because it’s been in most matches, then you could:
- equip Small Game
- Or equip Detective’s Hunch
- or take in a map with the twine that detects killer belongings, or a rainbow map.
If you choose NOT to use one of those 3 things when you KNOW there is a high probability most killers you are facing run Hexes, then that’s on YOU, and NOT the killer or your team mates.
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Matches don't have a pre determined outcome.
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Survivors look at yourself first, Stop using nothing but DS/UB/BT first.
Btw you can still destroy those 2 perks buy being lucky or doing bones, which then make the killer have only 2 perks. We can't do that with your perks
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Without delving into the balance question itself, I'll just point out that Blight and his Undying perk only came out in September. It hasn't even been out for two months yet. Their current procedure with new characters and perks is to monitor and review them over a period of time after their release then include balance tweaks in a midchapter release.
For context, Pyramid Head was released in June, and they just released their balance tweaks for him in the 4.3.0 patch last week (i.e. 4 months later). So I fully expect that Blight will be on a similar schedule, with his balance changes (including his perks like Undying) coming in the January midchapter patch.
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No way, with this they will only want to remove BT, which will keep DS
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To be fair, I know most totem spawns and this combo still gets me just on how insanely strong it is if the entire team isn't focused on doing totems and/or you don't get Undying first. It is essentially the Solo Que stomper combo, because nothing capitalises on lack of communication like Hex perks.
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No.
But if a player has had 3 matches in a row with Hexes (for example), it makes sense to take a gamble to equip things that can deal with Hexes for the next match as well, even if by chance that next match DOESN’T have Hexes.
Because the alternative: ignoring a pattern or trend, and finding it pops up AGAIN for subsequent matches is simply foolish.
Just look at how’d popular DS is. Not every killer tunnels, but many survivors leave it equipped regardless even if they experience a few matches without tunnelling.
Preparedness is everything in this game.
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Killers using perks? Inconceivable >:/
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Enough with Adrenaline, Borrowed Time, Decisive Strike, Sprint Burst and Dead Hard as well as Unbreakable.
Then we can talk about Ruin and Undying.
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Eh, who are we kidding...
Next patch: "Survivors are apparently not winning the game in 5 minutes every time. To correct this bug, the Undying Perk is being removed from the game. An "Undying" charm that looks like a little hex totem has been added to all Killers to compensate.
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If the new generation of survivors could actually run a killer then perhaps it wouldn’t matter so much.
All you want to do is tunnel gens, you don’t know how juke or loop
you guys should be called generation generator coz thats all you can do.
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It makes it easier, but not easy. Try killer without those perks. 5 gens in 5 minutes.
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As someone that plays a lot of killer and also uses it, I can tell you that most survivors in my games don't seem to have a problem with cleansing bones. If everyone looks out for them the game isn't easy for the killer. Infact the new ruin is fine how it is. If you are able to stay on the gen then you can still gen rush through this combo.
When I play survivor and face this combo I also don't feel overwhelmed by it, eventhough I only play Solo queue. It makes cleansing totems more satisfying and most of my games are not affected in an extreme negative way by it.
Killers need gen slowdown, that's why everyone is using it. It's certainly not stopping survivors from winning.
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Ppl don't realise bt and ds can't go ad long as there's still scummy camping tunneling killers out there. Maybe if more of the killer community was more friendly instead of always creating an us vs them situation
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Remember when most people would say "pressure gens" now that more killers can pressure gens without worrying it's bad.
I can't believe people can't learn to adapt to new things.
See you guys/gals next week for the next "nerf undying ruin" post.
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The reason survivors use these perks is to stop scummy killers And maybe if there were less of them survivors wouldn't use these as much. And here we go another person assuming you can just spawn on both totems and take them out as if a killer doesn't exist in the game.
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sure, just stop tunneling and camping every game because you're being outplayed or it's apparently the only thing u can do to win.
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Every side has strong annoying meta builds. You can't complain about one while defending the other
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If the perks would be used for what they are designed for, no one would complain.
However, survivors run them to repair a gen in the killers face, because they know he can't grab them or pick them up. Which is, btw. the same reason PoP was nerfed.
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A lot of the ppl who do complain about the survivor perks do it because they want easy games where they can mindless tunnel camp and get free wins. Yes I know sometimes these perks can be abused and annoying against generally good killers but personally I find survivor second chances far less game changing than ruin undying.
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Less game changing than ruin?
In most of my matches I can ignore ruin. I just continue the gen until it's finished.
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Which can be obtain with a limited code via twitch x)
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I honestly like facing this combo, it ensures the killer won't camp and if they do then not only is half their build useless but you only have to get rid of 3 dull totems to make sure noed doesn't happen either.
Yeah it's strong but it makes killers not play dirty. I'd rather have longer harder to win games where you can interact a lot then shorther games where you have one chase and then die on the first hook.
Seriously ask yourself how often have you been camped when killers ran this combo?
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Because it brings back a perk build that makes it so i don't lose 3 gens in the first minute 30 of the match as i down the first person.
So no, i won't stop using it until survivors stop gen rushing.
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You're missing the most important one tbh:
Everything the killer does takes no skill thus is brain dead. If you do said things then you should feel guilty.
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So the killer just lets u sit on a gen for over a minute and doesn’t apply any form of pressure. What rank r u at again?
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Could be literally any rank, since killers don't know where all the survivors are.
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Killer can only chase 1 person at the same time. If he breaks the chase, go back to the gen. If he commits to the chase, the others will do the gens.
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Official killer circlejerk thread no.1245
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Don't worry. I'm sure they'll nerf it in no time. Provided their track record
Post edited by LuffyBlack on1 -
don't use ds and unbreakable then
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Survivors complaining about killer perks do it because they want easy games and can mindlessly pump out gens within 5 mins and get free wins?
You find survivors perks less game changing where combos can create 1 min of pure immunity, offer free escapes in the late game and have no tells, no counterplay... less game changing than a perk combo that requires you to remove some totems, broadcasts it is in the game...
Killers are pretty much forced to run generator regression because just like your claims of it is a necessary evil to counter tunneling and camping ... these perks are necessary to provide people with time. At least killers need to defend something, survivors can act to do something against it.
You are asking what rank someone is that can sit at a gen for 80 secs, but aren't able to do bones at rank 1. Frankly I don't think that the combo is even that good unless you have a high mobility killer... at red ranks the totems and gens get done fast if the killer cannot pressure them and isn't that what survivors keep telling killers to do. Get good, learn to pressure gens and now they have a perk combo to actually promote that style of play, NERF! It pulls killers away from hooks, because they now have additional benefits to keep moving and pressing gens and totems... guess you want everyone to slug, tunnel and camp as that is how killers pretty much have to play when facing a decent team without gen perks. Ooh and if you come with but 5k hour killers can do it without it, the 5k survivors can also play without the perks you state are required... are we balancing around them or the rest of us.
Guess the get good philosophy only applies to killers, because frankly good survivors are more than capable to do bones, power through and apply their own pressure to win.
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It's strong, it's in the game, I plan to use it. There are some things I refuse to use, like NOED, camping, or tunneling, but RuinDying imo is fine (just not with Tinkerer) so I'm gonna use it. If I stop seeing Prove Thyself every single game I play, I might be more open to negotiation.
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Since i use Detective's Hunch or Small Game on every survivor, the only case where it was really frustrating was when the killer had a really good start and was downing people left and right. But in this case, chances are high the killer would win anyways, even without that build. In every other case i have to say, it gives the killer some time and some early game pressure if played right (much like old Ruin), but it can be easily gone in seconds and it's not that hard to find with the right tools. Most killers with R+U do not have any backup perk to slow down the game, which makes their mid-late game very weak once Ruin is gone.
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But ur assuming a killer takes 80 seconds to down someone? If a killer is taking that long to down someone then they don't deserve to be winning that game.
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So you are assuming that survivors only start to repair a gen once the killer starts chasing someone...
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Wait survivors outside of redranks do things? Wuuuut?
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