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Counter for Deathslinger?

OctaviusK
OctaviusK Member Posts: 125
edited November 2020 in General Discussions

I posted a Deathslinger tweak and got some good feedback, I went into it thinking he had no counterplay a huge mistake on my part. So now I'd like to know his counterplay.

Comments

  • OctaviusK
    OctaviusK Member Posts: 125
    edited November 2020

    I absolutely hate something about the way I worded this, but I can't figure out what it is.

    Edit: Fixed yay!

  • gatsby
    gatsby Member Posts: 2,533

    Basically, just don't give him free shots. Like if you're running towards a pallet he's obviously gonna shoot at the pallet before you can drop it so do a 90 degree turn away from the pallet right before you make it there.

  • Chechia
    Chechia Member Posts: 234
    edited November 2020

    Predict where he is going to shot and dogde it.

    The other advice I can give you is to just expect that your chases will not be that long against him. He is a strong 1 vs 1 killer but that doesn't mean people need to throw a tantrum against him and just DC.

    The killer should be the power role and survivors being able to loop certain killers for 5 gens is not okay and the reason why the game is a lot harder for killers.

    The way to win is to buy as much time as possible for your team, while the rest needs to be efficient on gens.

    Post edited by Chechia on
  • sojalol
    sojalol Member Posts: 35

    Just use a and d or wiggle your controller side to side super fast so that they gain as much distance on you as fast as possible so they can m1 and then shoot you. Seems to work for the majority of the community.

  • Mister_xD
    Mister_xD Member Posts: 7,669
    edited November 2020

    his counterplay boils down to:

    1) Stealth + pushing the objective

    2) avoiding sight lines in chases


    His power is extremely strong for chases, so dont expect to run him around for long. if you want to beat a Deathslinger its important that you try to make the time intervall between chases as long as possible for him while pushing your own objective.

    Should he spot you, make sure to get as much distance on him as possible to try and stay out of his range. once he catches up though, try to make sure you stay in an area where you have high walls you can put between you and him to deny his ability to shoot at you. be VERY careful around windows.

    should you be in range and his Line of Sight, it comes down to gamesense and prediction. a Deathslinger will usually try to shoot you at places where he can predict you are going to walk through for sure - narrow corridors or doorways are usually the spots where they will shoot at, so if you are running at one (e.g. at shack), doubleback right before you reach it and he is most likely going to end up shooting into nothing. As his power requires precision, a small stop in your tracks should be enough for him to shoot right past you.

    on long distances you can also dodge the shot, as the travel time of the harpoon is enough for you to make a move to the left or right.

    As someone who plays Deathslinger a lot i can assure you: they usually dont just quickscope you with godlike aim. usually they focus on a certain spot they plan on shooting at, so if you can predict that you should be fine.

  • Leachy_Jr
    Leachy_Jr Member Posts: 2,207

    Prediction - predict where shots could be, but don't get ahead of yourself trying to dodge EVERY possible shot.

    Positioning - Hug main buildings that block LOS and W game as much as possible. Try to not get caught in lose lose situations like at LT walls and deadzones.

    Stealth - It's stealth. That's it.

    Genrush him - Has the worst mobility and pressure in the game so very easily gen rushed.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    I think I said it in the other thread (not certain) but yeah, the counterplay is in in his lore:

    He's a bounty hunter, you're his mark. Hide, stealth and try to avoid him spotting you. Get everything you need to get out of the area, get your gang, and get your butt to tahiti or something.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    He doesn't have one like Spirit.

  • OctaviusK
    OctaviusK Member Posts: 125

    Judging by the posts above he does.

    Also for spirit its easy DC, jk. But Spirits rely on audio so Iron Will is effective alhtough bringing a perk to nullify a killer power is kinda boring and intuitive.

  • bubbabrotha
    bubbabrotha Member Posts: 1,138

    This may sound stupid, but if we are talking about pure chase counter play, maybe he shouldn't have one.

    Think about it. Most 110 killers have mobility options, but DS doesn't, so he needs to be powerful.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    Deathslinger, Hag, Spirit and Nurse all fall into the "do gens and don't give chases because they're bs in one" category. It's not skillful or interactive or fun in the slightest but it's how you win against them. There is counterplay but the counterplay isn't skillful or meaningful in any way, you're essentially trying to play a single player game against them, but hey they're in the game and you're gonna have to deal with them sooner or later.

  • dugman
    dugman Member Posts: 9,713

    One thing you didn't mention is pallets. He's a bit weaker against dropped pallets than Huntress since he often can't downed an injured person who is directly across a pallet from him (depending on the loop, if it's a particularly unsafe pallet he might be able to wiggle around the side while reeling someone, but many pallets he can't.) So dropping pallets a bit early when injured is also useful. And on the flip side, since he can injure you from across a pallet, if you're healthy don't bother dropping pallets as often, it won't stop the injury.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    Because knowing what Deathslinger can shoot over/through, knowing where to hide on which map and use the killer's blind spots etc doesn't take skill and experience at all.

  • dugman
    dugman Member Posts: 9,713

    On an aside, one interesting tactic against spirit that I've seen streamers use is using the fire barrels or other props that make noise to mask their sounds a bit to throw phased Spirit's off. Obviously that's kind of tile dependent but I thought it was sort of a cool tactic. 🙂

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    If he can see you he can shoot you. That's literally all you need to know, the hitbox of his spear can literally go in-between the planks of wood on the pier on the swamp maps.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Dropping pallets early, holding W, breaking LoS. Not nearly as effective as against other killers, but still the best option. There's also the teamwork angle - blocking a hooked survivor to either break the chain or take the hit.

    Other than that, it's mostly about being as unpredictable as possible while running. It doesn't work against confident Slinger's, but a bad one might miss their shot and end up wasting enough time for you to make it to relative safety.

  • SunderMun
    SunderMun Member Posts: 2,789

    The counter play is: don't drop pallets if you're not injured. If you are injured, pre-drop and hope to god it's not a loop he can do some deathslinger BS at, because my lord, there are so many tiles where he can get you from the other side of a pallet.

    But that's not really counterplay, because there isn't.

  • Zayn
    Zayn Member Posts: 365

    Breaking line of sight and hope he's bad

  • Mister_xD
    Mister_xD Member Posts: 7,669

    that very much depends on the pallet we are talking about, aswell as the survivors and the Deathslingers positioning around it.

    if you know how to position yourself as Deathslinger you can play around a lot of pallets, dropped or not.

  • dugman
    dugman Member Posts: 9,713
    edited November 2020

    Sure every pallet is different, I'm talking the general rule of thumb. My point is simply that you shouldn't just treat Deathslinger the same as a typical 115% killer at a pallet, sometimes you want to drop it early and sometimes you want to be greedier depending on your health state and the loop you're at. (Nor would you want to treat him like Huntress or Pyramid Head at pallets.)