DC Penalty is not the solution
I don't understand the point of this system when the game isn't competitive unless you make it. Why punish players for leaving when instead you should be fixing the problems that make them leave. Not only that, but why not find ways to assist the remaining survivors such as automatically popping a gen or two for a DC or making it so that you can not lose pips if someone DCs if you DC yourself. This game needs to be more casual and have a lot less sweaty survivors and camping/tunneling killers who are the reason for DCs themselves. Survivors already lose pips for DCing so there shouldn't be any further punishment.
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And I refused to be silenced for this matter. How in the world would pro-DC be encouraging unsportsmanlike behavior when there are far worse things that are unsportsmanlike such as toxic endgame chats and throwing the game while you are still alive (or suicide on hooks). DC penalty should not be a thing unless there was a competitive mode in this game. For now, it can be a casual game if people want it to be. Don't force competitive play down people's throats.
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Just do what most games do, and also add something this game DESPERATELY need:
A casual and ranked mode. Ranked can have DC penalties. Casual would not. Casual would also ignore ranks when matchmaking and simply grab anyone that's available. Casual play would not affect ranks or pips.
BOOM, fixed.
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bruh people will DC for ridiculous reasons, how about you just idk DONT DC
lets make it to you can't be quickly downed people dc from that
lets completely rework over half the killers that are not even strong just annoying enough to DC against
lets make it so the killer always can get a survivor in 40 seconds people dc if that can't and also lets make it so survivors always last longer than 40 seconds
lets stun lock the killer or something else just as exploitable or ridiculous people dc if they can't be saved.
lets make it so DS is a permanent perk people DC from being tunneled also lets make it so the killer almost never has to worry about the perk
I can continue this list for some time because with this game there is no fixing what people dc against, the very nature of this game makes it frustrating. we need to discourage dc'ing that's the only fix.
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If you care so much about rank, why DC? Do you want competitive, or casual? If you want competitive, it's competitive. Sports teams don't bail on a game because they don't like the team they're against. If you don't DC and don't want people to DC, play ranked. If you want to DC whenever you want, play casual. It's not hard.
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that splits the player base over the same game. it would also be worse for survivors and sometimes the killer because of the varying amount of experience. also how would that discourage dc'ing? if anything it will make it worse because of the amount of bs you have to deal with.
that doesn't solve anything it just introduces a game mode for dc'ing and super unbalanced games that would encourage MORE dc'ing so players would prefer the normal ranked matches for fairer games. literally no good reason for a casual mode unless you with a good swf or your an amazing killer because then you would just destroy the opposition.
edit: also the ranked mode IS a casual mode, it's just there to put you with other players of similar experience because otherwise the killer has a massive advantage most of the time. this isn't a game like rainbow 6 siege where your skills carry over from other games there isn't a game out there like dbd if you don't count the ripoffs. a casual mode would just be awful to play in as anything other than the best of whatever side your playing as.
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Okay, the standard method of discouraging DCing (a ranked mode that penalizes for it) is out.
So now what? As it currently stands, people already complain that the ranking system in this game is a bit problematic. Casual players complain about sweaty try-hards. Everyone complains if they can or can't DC. What solution do you think would even work in this scenario?
Some people want to play casually and DC whenever they want. Some people want to treat the game like it's competitive and punish DCing because it affects their rank and gameplay. Which is it? You can't make both crowds happy without separate modes, so you will have to pick one side and leave the other one out. Regardless of the outcome, one camp is going to have torches and pitchforks.
This is one of the core issues I have seen with this game. It's a party game until it's competitive, but it's competitive until it's a party game. Nobody can seem to decide. If it's a party game, balance and rank shouldn't be an issue. DCing shouldn't be an issue. If it's competitive, balance and DCing matters, but it gives less room for casuals to just putz around.
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Because this game only functions when people log in and finish their matches. It is as simple as that. If you aren't going to play, then don't play. The world does not revolve around you. When you disconnect you inconvenience four other people. Why do you think that the game designers should feel obligated to redesign the system so you can be inconsiderate?
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No, that's not the same. That's called a false equivalence.
The game doesn't let you pick how casually or competitively you wish to treat it. It only has one mode, and it has ranks while also coining itself as a party game. If it's a party game, staying or leaving really shouldn't matter. If it's competitive, it should matter, but it would need to tighten its belt.
Also, hate to break this to you, but it's not another players job to make sure YOU have a good time. If you think it is, you're entitled. Their primary goal in playing a game is to entertain their self. Not you. They can want to play the game with the current rules, but find that the Killer is simply too much to handle or their team is sandbagging them, and want to leave. If it's a competitive game, then maybe it's not the game for them. That said, this game often gets called a party game, so the competitive mindset is kinda tossed out the window (to a degree).
I personally don't like DCing. I have never DCed. I don't even suicide on hook unless it's to give someone hatch. That said, I also understand that the game doesn't differentiate between a casual and competitive audience, which has been wreaking havoc on the balance of the game and how it handles player expectations vs player experience.
MOST games use a ranked and casual mode to alleviate this. If you don't want that, fine. The result, however, is that the game will need to put its foot down and properly adhere to a casual or competitive mindset, which is going to affect the overall playerbase.
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People are not happy if they can't dc but also if dc'ing even happens. you can't cater to both parties you have to chose one and the obvious one to cater to is the ones who don't like dc'ing because it improves the games health. this game isn't a competitive game but its balanced like one so if even one player dc's it screws the other 3, if that is the case why not punish that player for ruining the match for the other 3?
a casual mode is not the answer and will be even more unbalanced and unfun then the currant ranked system. what the game needs is things to discourage dc'ing and imo even hook suicides if they can detect them.
for fun and balanced games in a game like dbd where the only skills you can get are from the game itself the only way to have fun and balanced games is with a rank system or the MMR if the devs get it to work properly. we don't need a causal mode that would just increase lobby times and provide unbalanced frustrating matches. you do know that people HATE getting matched with other players of different ranks? i don't understand how a casual mode can do anything for this games health and before you respond with dc'ers will go to it they wont and if they do it will just result in a horrible gamemode that will die in a month of its release since players don't like being screwed over from dc's.
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Personally, I would uuuuuuuh debate that the game is balanced competitively. It's balance tends to swing all over the place.
So ya, if you want to outright push casual players that are more inclined to leave when things don't go there way, that's fine. As long as a definitive stance is taken. That said, I'd kinda hope that the games balance would reflect this as well, which it currently does not. Moris, NoED, Keys, Second Chance perks, all of these heavily discourage competitive gameplay and feed more into the "party game" mentality. "it's fun when you join a random match and die off first hook". Most people don't seem to find that fun. It also penalizes your rank, which means the competitive function of the game (ranks) is negatively affected by the party game aspects.
I think a lot of this almost boils down to a sort of "identity crisis" the Devs have with the game. Like I said previously, they just need to put their foot down and properly adhere to one mindset or the other. Competitive or party game.
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People dc'ing and ruining the game for everyone else seems counterintuitive to a gamemode for "fun".
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dbd can't take the casual route and unfortunately the mindset of "its not the other players job to make sure you have a good time" in dbd is unfortunately true and false. your right that they dont have to play by your rules or even save you but dc'ing screws EVERY other survivor so that should be punished. as i said this is balanced like a competitive game so a rank system is needed because even 1 bad survivor against a good killer can screw the whole team.
im not gunna keep arguing if you use that kind of argument because while you are right if this was any other game this isn't the case here. if we had someone dc every game it causes problems for everyone just like it did post the dc penalty.
just to clear things up im looking at the games health not a players enjoyment, if they can't deal with something in a game they shouldn't have played. for the games health the best course of action is to punish dc'ing. if you want to keep the argument going dont treat it as "players rights" or provide a terrible solution that doesn't solve anything. give a better system to deal with dc'ing or something else to solve it. the thing is you probably can't because of the nature of this game so your only argument is that there shouldn't be dc penalties which plenty of players think otherwise and vise versa.
however whether you agree or not they reduce the amount of dc'ing and while hook suicides did go up that combined with the dc's is less then the amount of total dc's post the penalty system. the system is working as intended which is discouraging dc's and making people who dc(ruin others games) a lot unable to play.
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You guys do know that even causal queues in games have DC penalties right? They're just less strict on the punishment and how fast it ticks up.
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