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Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Killer Concept: The Spider
CatetoPlayer
Member Posts: 2
(Just to mention it, I posted this concept in the dead by daylight subreddit as well as u/gustavocope)
Name: Erika Sauer
Attributes:
- Base movement speed: 4.6m/s (115%);
- Base terror radius: 32m;
- Height: Tall
Art Design: I am not a good drawer at all, so a searched for a concept art online, and found something quite close to what I was imaginig: https://www.deviantart.com/bylorang/art/Arachna-601579506.
Power: Spider Silk
- Hold power button to charge a silk stream (similar to Plague's puke). The stats of charging, speed while charging and so on are identical to Plague's.
- When a survivor is hit by some silk, he suffers from 10% hindered effect for 3s. Survivors suffer this effect once perk charged attack.
- Survivors have a silk meter, wich is fully filled when the equivalent of 1 fully standart silk shot hits the survivor. Once the meter is filled, survivors are hold in place, and suffer from the exposed status effect (essencially they have been completed covered in silk, similar to spider's pray).
- Survivors can try to escape by strugling, but it takes 8s, or 3s when they are helped by other survivor.
- If a survivor escapes the web, they are completed cleansed from silk. If a survivors helps other to escape, the recuers has it's meter filled by 25%.
Spider Silk (Special Ability: Spider Web)
- The spider can shot silk at generators or windows. When a amount equivalent to a standart fully charged power gauge hits a generator or window, the object is blocked with web.
- Generators can't be repaired while affected by the web, and windows can't be vaulted.
- Survivors can take off the web, but it takes 10s for generators, and 5s for windows.
- There can be at most 3 objects blocked at once. Blocking a new one, after all possible objects are blocked causes the first to be unblocked.
- Cleasing the web causes the silk meter to increase by 25%.
- Survivors can't cleanse their silk meter state. Any interaction involving silk that would completely fill the silk meter, causes it to 99% instead.
- If hit by a basic attack, or hooked, the silk state is cleansed.
Perks:
- Spider Senses: When not in chase, triggers a killer instinct event for 4 seconds when within 20m of survivors. If a survivor enters the radius of this perk after it has been activated, applies the effect for the reminder of the duration. Cooldown of 60s/50s/40s. (Yes, I based this one on Spiderman)
- Entity's Puppil: After hooking a survivor, kicking a generator within 45s causes it to be blocked for 20s/25s/30s.
- Venomous strike: Hitting a survivor with a basic attack triggers this perk. A 30s timer is placed on the survivor, and is only active while not in chase. If the survivor doesn't heal within the timer limit, it is affected by broken status effect for 40s/50s/60s. Cooldown of 60s after the timer is applied. If the survivor selfcares, the timer runs at 1.3x (effective time would be 23s). (This perk is meant to be good for hit and run playstyles)
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