What if killers could only have one slowdown perk at once but...

Strange_Scarecrow
Strange_Scarecrow Member Posts: 50
edited November 2020 in General Discussions

Since devs are scared of making actual good slowdown perks because they can stack with each over, why not limit the amount of slowdown perks in the build to one?

In that way we can actually make some of pretty bad perks useful without the fear that they might have too good synergy with other slowdown perks.

Comments

  • UseTheValve
    UseTheValve Member Posts: 350

    Then you'll have to limit survivors too and frankly I don't want them to limit killers or survivors. Just had 1 game I run the thing you probably hate, Ruins and undying + Corrupt and the last one is BBQ, they did manage to remove both perks after 2 gen, so you know what that means? The rest of the 3 gens I was playing with only 1 perk and that's at red ranks.

    Still managed to kill 3 tho but i'm hacking and that hack is called The nurse :P.

  • Strange_Scarecrow
    Strange_Scarecrow Member Posts: 50

    I'm not saying they should just limit the amount of slowdown perks but also buff nearly all of them to be actually good by themself. And I think undying should not count as "slowdown" so you'll still be able to run it with ruin but make the limit on how may times totem can respawn. I honestly feel like totems is generally is not a good thing for the game but I highly doubt devs will ever change them.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,791

    Personally im for the idea of having a hard cap on the amount of slowdown and having slowdown perks go wild. Hard cap of 40% but Thana is 10% per stack? Dying light gives you like 5% per token, etc.