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Concept Analyzing! (Post your concepts here!)

Deadlock
Deadlock Member Posts: 215

Hello! I really like making concepts! I reccomend you check my accounts for some of mine. I've been doing it for a few months and I think im starting to get the hang of it. I want you fellow concept creators to post your concepts here! I will review them and give my criticism! I will take liscened, original, any concepts you got!

Comments

  • Arial
    Arial Member Posts: 134
    edited November 2020

    CHAPTER #: DARK BARGAINS

    Killer: The Vessel

    Sarah Niles did not know, but her symbiosis with the Entity was planned from birth, a deal her parents made with the being so that she would survive. When the day came, she was told to take a wicker mask and put it on. She did as she was told, and didn’t have enough time to react when what she found on its inside were the spidery claws of the Entity amongst cold, unforgiving fog. The Entity promised that she would be powerful, and indeed she was.

    Height: Tall

    TR: 32m

    Base Move Speed:

    Head:

    Body:

    Weapon: Spider's Claw

    A cluster of the Entity's claws. A welcome addition to Sarah's anatomy.

    Power idea 1: GRUESOME APPETITE

    You share the same craving for fear as the entity. Press the active ability button when standing over a dying survivor to Consume Fear, filling your power bar to the maximum.

    Your power bar also refills when you hook, injure or knock down survivors.

    Press and hold the power button to activate Haste, giving you a bonus to movement speed and attack cooldowns and draining the power bar.

    Power idea 2: Rites of Horror

    Your symbiosis with the Entity makes you a formidable foe, with an arsenal of tricks up your sleeve.

    Special Ability: Charge Connection

    Press and hold the Power Button to slowly charge up your Connection. You use Connection to activate your abilities.

    Special Ability: Place Visceral Canker

    Press and hold the interaction button while looking at the ground to place a Visceral Canker and reveal its aura to all survivors. As long as the Canker isn’t harvested, you gain Connection at a much faster rate. When it’s harvested, you are stunned for 7 seconds. You only have one Visceral Canker per game.

    Special Ability: Reach

    Press and hold the attack button while charging Connection to activate Reach. Reach extends your claws in a straight line to attack survivors.

    Special Ability:

    Press the active ability button while your Connection is full to activate 


    The Deal was struck, and a new piece was placed on the Entity’s board.

    Add-ons

    Iridescent Pawn

    Otherworldly Incense

    Perks

    Perk: Denial

    When you kick a generator or break a pallet, the generator/pallet location becomes blocked for survivors by the entity for 10/15/20 seconds. Denial has a cooldown of 70/65/60 seconds.

    “Not my problem anymore.”

    Perk: Hex: Hunger

    Perk: Hex: Lockdown

    Putting a survivor into the dying state with a basic attack causes the entity to block all vault locations and windows within a 32 meter radius for survivors for 15/20/25 seconds.

    “Don’t even think about it.”

    I am working on the concept art as well, trying to not make it look too much like the Blight but using him as a basis.

    Survivor: 

    Perks

    Perk:

    Perk:

    Perk:

    Red Forest: The Feeding Grounds

    I will edit this as I work on it

    Post edited by Arial on
  • Deadlock
    Deadlock Member Posts: 215
    edited November 2020
  • Deadlock
    Deadlock Member Posts: 215
    edited November 2020

    Ok. Overall, I like it. There are a few problems though.

    The killers power, while very unique, is a bit much. I do enjoy it, but it is very similar to games like Call of Duty or Overwatch. The range is also a bit much. Quickdraw is fine, just tone down the range a bit.

    The perks are... decent.

    Does outlaw injure someone? Because if it does, then Huntress with Enduring would be very broken. I also dislike perks that change a survivors health state. However if it doesn't injure, then it is practically useless. There would be no one who benefits from running it.

    Vendetta is cool. Its alot, but its fairly balanced. I'd take the speed percentage down just a bit. On some killers that would be nuts.

    Oath of the Gunslinger needs a name change, and the status effects should have a time limit. Especially since it would be countered if someone didn't bring an exaughstion perk. The Oblivousness is also alot, but its fine tbh. A strong perk can be strong. Just put a timer on the status effects.


    Overall 7/10

  • DoritoHead
    DoritoHead Member Posts: 3,546
    edited November 2020

    outlaw does injure, but doesn't down.

    I agree quickdraw has too much range

    Oath of the gunslinger DOES technically have a time limit. It's a hex.