What do you wish to change in the game most of all?
Even if you want to choose multiple choices here, please choose the biggest and most urgent change, in your opinion.
What do you wish to change in the game most of all? 87 votes
Comments
-
Prioritize fixing bugs over anything else.
BUG FIXES!!!!! I would love for there to be a time where there just aren't a bugs and the game runs perfectly fine. Whenever there's a new chapter introduced there are loads of bugs. Then they introduce the bugfix, but fixing the bugs makes more bugs. I get that they have to maintain player interest by introducing new content, but I'd be much more likely to play the game if there weren't any bugs than if there was a new killer/ survivor.
0 -
Prioritize fixing bugs over anything else.
Other.... the game gets taken over by a company who prioritises good gameplay over a good bank balance.
They get plenty from DLC revenue, all the free to play crap on top of that is a joke.
1 -
Prioritize fixing bugs over anything else.
And optimization. Please.
2 -
other (answer in the comments)
Optimization for console!
1 -
Prioritize fixing bugs over anything else.
I reckon this goes hand in hand with general performance optimisation and game health. It´s kind of a bummer that DBD, as simple as it is, takes up unreasonable amounts of ressources compared to other, graphically more developed titles. I just don´t understand why. Judging by the looks only, the stable 60 FPS console players were promised years ago should easily be achievable.
Would have chosen "other" and named a rework/heavy nerf for Object, but polishing the game overall should still come first.
0 -
other (answer in the comments)
Clear communication with the community and acknowledgement of feedback.
2 -
Prioritize fixing bugs over anything else.
This 4 year old 40 dollar game with a bunch of dlc and skins shouldn't be breaking every update. The amount of bugs and issues in every patch is horrible. Let's not even talk about the optimization. They really should focus on these issues.
1 -
other (answer in the comments)
Game overview at the end of each match, such as the map overview with everybody's positions and stats like time in chase, gen charges worked on, etc. The ability for these to be compiles over time is also appealing to me. This would also make it easier for me to understand my own issues with each game without having to record it, which tanks my performance.
1 -
other (answer in the comments)
Different kinds of killers. Not just humanoid ones. I want really big or small killers, humanoid or not doesn't matter.
2 -
other (answer in the comments)
I want perks to be actually useful, and remove perk tiers.
1 -
This content has been removed.
-
other (answer in the comments)
pretty much everything you said minus the lore animations, as the art team does a pretty goddamn amazing job when it comes to them.
0 -
other (answer in the comments)
Hit validation is the number one.
0 -
other (answer in the comments)
Totem spawns. I don't run them because they always spawn in the damn open or easy-to-spot places and are cleansed within seconds of the match starting. It's outrageous.
Generator speeds/locations. Split, do gens, stay around strong loops (or a three-vault infinite at the Mother's Dwelling building), and survivors win Generator Repair Simulator.
1 -
other (answer in the comments)
Hit validation. My god, I don't know how many times hits don't register when I'm smacking them directly in the back of the head or while they're still in the window during a vault.
0 -
Prioritize fixing bugs over anything else.
Someone voted for the duration of Bloodhunts to be increased? Really?
0 -
Rewards for Devotion, Rank, Prestige... etc
That's how I see lore animations in DBD
0 -
Prioritize fixing bugs over anything else.
Overall game health including optimization. They just need to get more involved on getting the game in better shape. Every patch comes with bugs and performance issues.
0 -
other (answer in the comments)
I would say balance so it isnt the same 4 perks on every survivor every game and so killers like legion, clown, wraith etc can be viable and useful more often. Though bugs are a close second because getting stuck in a hill is pretty annoying.
0 -
Perks. It's boring to see the same Dead Hard, DS, NoED, Corrupt of Intervention every game, i want the broken perks to be fixed because they are broken
0 -
The toxicity of players (inability to admit your mistakes, analyze..etc)
The toxicity of some mains on both sides is getting disgusting!
To be honest tho from my experience some survivor mains can be the worse.
I mean I received death threats due to there self entitled attitude, then they think it’s fine to do that.
Because they run meta perks and when they lose they just can’t accept there mistakes and adapt.
I mean hell no adjust your attitude and grow up!
Dont threaten others over a game.
It’s such bad taste and shows what a negative and nasty person you are.
Then again I have met some survivor mains who are chill and thank you for such fun chases/games even if they lose.
People on both sides need to remember have fun, Learn and adapt play both sides and be none biased or hatful to the rest of the community as a whole.
Behavior has a role to play to fix this but so do we all as a community and lovers of horror.
That’s what makes DBD awesome after all the community!
Hope others realise this no matter what platform you play DBD on be chill.
0 -
Make special variants of maps without RNG for tournaments
I think this video sums up nicely why rng in tile spawns spoils any possibility for a truly competitive and more importantly, fair tournament. I'm fine with some rng normally but some kind of predetermined map seed or something needs to be available for people looking to set up dbd tournaments.
0