Why Thanatophobia should be changed
As of now there are two strong gen regression perks: Ruin and PGTW.
Both of them have a weakness which can be reduced with other perks.
Ruin: it can be destroyed, but undying counters this
PGTW: you need to find the best gen to use it, BBQ, Thrilling etc helps
So you need two perk slots for the full strength
Thana is similar: survivor need to stay injured, Sloppy butcher helps
So you choose depending of your killer and your playstile. Thanatophobia would reward a "keeping survivor injured"-playstile, but even with a good killer for this playstile, the other two combos are more effectiv.
But you cant buff Thana because it would stack with other gen regression.
It would be healthy for the game and perk variety, when it wouldnt be the best to stack 4 regression perks. (No discussion whether you need to that at high level play)
But something like only two perks slots for gen regression would limit builds, Gen regression perks shouldnt stack naturally similar to ruin and PGTW.
The easiest way would be to change the way gen regression interacts with each other. For example Pop would regress 20 sec of a gen not 25%. When Thana is applied, 20 secs would be less than 25% of a gen, Pop (Surge too) would be less effective.
Ruin would regress slower, when Thana is applied.
With this or changes with a similar effect you would get more build variety and it would be easier to bring perks to the same level without enabling broken combos.
Comments
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You don't need all perks to be equally powerful. Thana has place in the game with Legion and Plague, not all perks need to work with all killers. Also your ideas don't make sense. You don't win with 3 perks dedicated to slowing down gens, who cares about thana combining with other perks.
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Eh for now I think it's fine, I get your point but the perks stack and there's not much more reason to change it other than just quality of life purposes it's mainly just a slow down perk that can easily be countered by a team that communicates well and stays healed so it can be countered by and swf or even just a bunch of random a that work well together.
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I've seen it used more now than I did before the change.
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I dont know whether new Thana is good enough with Legion or Plague in spite of the synergy, before the buff it surely wasnt.
When its weaker then Ruin, i should play still Ruin & Undying on every killer. When its similar strong, nothing stops me to run both.
Which idea makes no sense?
You win with 3 perks dedicated to slowing down gens. Look at tournament builds, look at high streak builds, look at Otz reliable killer builds.
Let me make it clear: i dont play with many regression perks and i win almost every time, but when i would tryhard i would play gen regression. It is the best strategy.
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Thanatophobia is a perk that gives you value by making the survivors waste time healing or face the consequences.
Or at least, that's the idea. In practice it's an almost purely psychological effect because of both it rarely being at full power and also not being that powerful even when it is. The idea is sound, but it needs to be more punishing to be effective.
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There's no consequences. that's kinda the problem. thana is retroactive perk. it takes time build up stacks and by the time you do, there's like 1 gen left where 20 seconds of 1 gen is peanuts. the perk was never about slowing gen down, it was about paralyzing as many survivors as possible into a cycle of endless healing. Its what slugging playstyle is kind all about with killer like Oni and Nurse. You don't worry about gens, you were about # of survivors on the floor. if everyone healing, there won't be any gens to pop goes weasel and Ruin won't regress anything if nobody working on any gen in the first place, so the perk never really worked with other gen perks.
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Eh. I'm over it. They've changed Thanataphobia multiple times and it has been equally awful each time no matter the killer. I would argue that current legion with new Thana pales in comparison to old Legion with old thana because new legion is so slow most feral frenzys can be countered by... holding W. And even then it was only good when paired with sloppy and bad survivors.
Has and will always be a waste of a perk slot for me. Even when I do silly themed bui;ds.
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I would agree. this perk is too weak and need some buffs.
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