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The Spirit is still the worst Killer in the game.

Judgement
Judgement Member Posts: 955
edited September 2018 in Feedback and Suggestions

She's worse than Freddy, and he can't even camp hooks or keep someone on a hook for half a second before someone pulls them off.
It's been more than '24 hours' since the Spirit was first playable. We had a week of PTB, and she's out now so we can't have our threads ignored for her not having been out long enough anymore.
Somehow, Rin feels like she's even worse than she was in the PTB, and she was total trash to begin with.
Have BHVR nerfed her movement speed? She feels way slower than 110%. I used to be a Huntress main and she felt like she moved way faster than The Spirit does.
BHVR left her power requiring 20 seconds to recharge, giving not even half that in usage, and still kept her movement speed at 110% (or lower). Why? Why make a power that is meant to be used to mindgame or gain ground, yet make the Killer unable to use it for over 25% of the Trial's duration, and still force her to be as slow as or slower than the Huntress and Hag?
Scratch marks don't spawn until at most a second has passed since a sprinting Survivor passed through the area. Predator only serves to narrow the path that the scratch marks take. What it doesn't do is make the scratch marks show up right under the feet of the sprinting Survivors. By the time Rin catches up to them in phase-walk they could have probably stopped running altogether or gone back the other way, retracing their tracks and leaving her confused.
The Spirit is countered, hardest out of all Killers, by stealth. Literally just walking, never being seen, crouch-walking where possible. Urban Evasion and Iron Will completely destroy her. Just two Survivor perks are enough to make a Killer useless? Hell, The Doctor isn't 100% countered by Calm Spirit because he can at least find them by score events and his laugh when he fries them. The Spirit can't even see Survivors when she uses her power. She can't see blood trails when they're injured unless she uses Father's Glasses. Blood trails alone make it much easier to find Survivors and actually makes her seem decent.
She is still dependent not only on add-ons, but perks. Not only is she dependent on perks, but her dependency on perks depends on her add-ons - put on Sloppy Butcher and Bloodhound, they don't do anything unless you put on her singular rarest add-on that allows you to see blood while phase-walking. She even has an add-on which makes a perk completely useless, her Mother-Daughter Ring cancels Predator in phase-walk.
I haven't played her enough to tell yet, but does phase-walk still make her aura-reading perks do nothing? If so, that's even worse - her power nullifies some of the best, in some cases critical, Killer perks in the game; BBQ&Chili, Nurse's Calling, any other perk that reveals auras. This was probably planned since Rancor shows outlines of where Survivors were when a generator popped, instead of revealing auras for a few seconds, like Bitter Murmur.

Why have BHVR made her even worse than she was in the PTB, and yet they charge seven whole god damn dollars (AUD) for the DLC? Her and Adam aren't worth any more than Leatherface's DLC, and his DLC only includes himself, no Survivors or anything, just him.
The community isn't wrong in saying she's worse than Freddy. She literally is. The Spirit has a learning curve even higher than that of The Nurse, but she doesn't give a tenth of the reward for mastering it. A good Nurse can 4k every game. A good Spirit can maybe get one kill, likely via Rancor, or a couple hooks if Survivors are being too altruistic.
With how the game is, Killer victories depend on Survivor mistakes. The Nurse is the only Killer who turns that around (Survivor victories depend on her mistakes).
Rin is hit the hardest by that. Survivors make no mistakes vs The Spirit when they crouch-walk with Urban Evasion and equip Iron Will in case they get hit. If they do make mistakes, they are barely punished because of how terrible the Killer is.
There's no 'git gud' with The Spirit. She's Dead By Daylight's equivalent to the Centurion in For Honor - a noob stomper, who lacks anything that makes them viable for any play beyond 'newbie'.

I actually bought this DLC. I paid $6.99 AUD just to play this Killer. I hoped BHVR would have buffed her, made her better than she was in the PTB, where she was still the worst Killer of the game.
Now she feels even worse than she used to be. Freddy is where Wraith was since the latter got some buffs, and the Spirit takes a place far below where Freddy ever was.

The Spirit needs to be buffed. Massively, desperately. She's literally worthless.
All of the stuff posted in PTB feedback needs to be read through by BHVR, completely. They need to change this Killer. Why they thought it was reasonable to bring her out in this state and make her chapter cost $6.99 (AUD) is ridiculous.

Comments

  • Blueberry
    Blueberry Member Posts: 13,590

    She either needs the normal killer move speed or her power buffed to make it much more reliable. A 110% move speed killer is intended to rely on their power for hits and her power is just way too unreliable to be something you must rely on. A weak killer again, albeit easily fixable if the devs wanted.

  • xxaggieboyxx
    xxaggieboyxx Member Posts: 498

    @RSB said:
    B-b-b-ut too OP, plz nurf...

    ermah geeeerrrrr neeeeerrrffffff

  • powerbats
    powerbats Member Posts: 7,068

    @Vietfox said:
    Lol

    Yeah I had a good laugh as well, killer out barely a day = trash spam posts.

    Killer out barely 2 days = worst killer in game = posts.

    I'm waiting for the new survivor perks are op and need to be nerfed into the ground still.

  • apropos
    apropos Member Posts: 245

    It's pretty frustrating that you really can't make a good use of her ability until you find someone. But, I don't find her to be a complete loss, just incredibly punishing for making any kind of mistakes. The first couple of times I played her, and even with more experience, I still phase over to nothing, ending up with the survivor behind me or something.

    So far, i've found that the best way to play her is to use her ability from afar, as soon as you see someone start phasing, and phase over to them. My reasoning for this is that survivors don't have a perception of how quickly she can move while in phase. So when you stand still from afar, they aren't sure if you've seen them, yet. You might be looking around, or you might be phasing, "but you're so far away, why would you phase?" Only to end up right behind them, as they're peeking around the corner...

    Sometimes I just phase in place, and don't move, or run behind a nearby wall; so many survivors run to her husk thinking it's safe there. Sometimes I will run way ahead of where I think they are going, and turn around to greet them, which works occasionally.

    It's also important to not overshoot survivors too many times; 3-4 times is all it takes for your brain to assume it knows what to expect. This is a good time to phase to land on top of people, if only to throw them off.

    Even then, I still feel that she needs something else... I was thinking:

    Either:

    • Allow her to charge phase while moving,
    • OR
    • While charging phase, the spirit becomes invisible and stops to charge, but the husk keeps moving, either by running forward, or if she has bloodlust, have the husk adopt the travel path of whichever survivor may have activated her bloodlust.
    • As well as, increase the number of passive phases that emanate from her after phasing, relative to the amount of the power bar used.
  • powerbats
    powerbats Member Posts: 7,068

    @Someissues said:

    @powerbats said:
    Yeah I had a good laugh as well, killer out barely a day = trash spam posts.

    Killer out barely 2 days = worst killer in game = posts.
    I'm waiting for the new survivor perks are op and need to be nerfed into the ground still.

    She was exactly the same as in PTB, meaning she has been out near 3 weeks+, she's now worst than PTB since there's now a sound indicator when she fully charges her power (Whoosh)

    a 20 seconds cooldown that required a very high skill cap yet it's not as rewarding as the Nurse, imagine if Billy/ Nurses had cooldown on their abilities too

    People who have been stomping with her have not face good survivors yet, either they are low rank or they are constantly using high tier add-ons. as she is low tier without add-ons, mid tier with add-ons

    A killer should not rely on add-ons to be good

    Alternate possibility and one that has been in action is perhaps people are playing against good ranked players and not using above green addons. At rank 1-5 killers with ehr are getting 3-4k pretty regularly and no ti's not because they're bad so don't use that excuse.

    Some of the killers doing well with ehr are longtime Wraith and other lower tier killers. So perhaps it's that they know how to get the most out of her compared to others.

  • Someissues
    Someissues Member Posts: 1,604
    edited September 2018

    @powerbats said:
    Alternate possibility and one that has been in action is perhaps people are playing against good ranked players and not using above green addons. At rank 1-5 killers with ehr are getting 3-4k pretty regularly and no ti's not because they're bad so don't use that excuse.

    Some of the killers doing well with ehr are longtime Wraith and other lower tier killers. So perhaps it's that they know how to get the most out of her compared to others.

    Devs confirmed her sound is bugged atm and can be heard map wide, meaning atm it's not possible to mind game with her ability, because when she charges her power to enter phase, there's a big whoosh sound

    Survivors who still jump back to the Killers in pellets are just bad and should wait for this sound. This sound indicates whenever she is in phase mode, and its bugged and will be fixed, meaning she's even weaker.

    She also cannot see any auras while in Phase (meaning BBQ, Tinkerer, Rancor, all aura perks will not work on her), not sure if this is a bug since it's not mentioned in the description

    As you said it's been 2 days, survivors are not used to her, once they figured out like the ones on PTB she can be easily countered by Urban evasion, lightweight and good exp survivors

  • powerbats
    powerbats Member Posts: 7,068

    @Someissues said:

    @powerbats said:
    Alternate possibility and one that has been in action is perhaps people are playing against good ranked players and not using above green addons. At rank 1-5 killers with ehr are getting 3-4k pretty regularly and no ti's not because they're bad so don't use that excuse.

    Some of the killers doing well with ehr are longtime Wraith and other lower tier killers. So perhaps it's that they know how to get the most out of her compared to others.

    Devs confirmed her sound is bugged atm and can be heard map wide, meaning atm it's not possible to mind game with her ability, because when she charges her power to enter phase, there's a big whoosh sound

    Survivors who still jump back to the Killers in pellets are just bad and should wait for this sound. This sound indicates whenever she is in phase mode, and its bugged and will be fixed, meaning she's even weaker.

    As you said it's been 2 days, survivors are not used to her, once they figured out like the ones on PTB she can be easily countered by Urban evasion, lightweight and good exp survivors

    I understand the sound bug but despite that the people cleaning house are still doing good and best way is mind gaming to her fullest.

  • Dreamnomad
    Dreamnomad Member Posts: 3,935

    In my opinion, she needs a buff. Either she should have normal run speed or her ability should be massively improved. Also, that dumb add on that makes her passively phase more should be changed to something different and that should be part of her base kit. It does make her look cool, but has no strategic element. Definitely not worth an add on slot.

  • Someissues
    Someissues Member Posts: 1,604

    @powerbats said:
    I understand the sound bug but despite that the people cleaning house are still doing good and best way is mind gaming to her fullest.

    The thing is, with the bug in place, you can't really mind games with her, it should be like this
    "Survivors do not hear any audio-cues of her Phase Walk within 24 metres of her Husk"

    as of now they do hear her, meaning her mind game's potential is ruined

  • powerbats
    powerbats Member Posts: 7,068

    @Someissues said:

    @powerbats said:
    I understand the sound bug but despite that the people cleaning house are still doing good and best way is mind gaming to her fullest.

    The thing is, with the bug in place, you can't really mind games with her, it should be like this
    "Survivors do not hear any audio-cues of her Phase Walk within 24 metres of her Husk"

    as of now they do hear her, meaning her mind game's potential is ruined

    That I agree with and I've been mind gaming pretty well with her same for those at 1-5, not doing something expected etc.

  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    The fact that survivors are completely aware of her position due to sound, gras moving etc completely kills her ambush effect and that is all she can do.
    Sure you can try to mindgame but since you cant see ######### in phase walk, you will end up mindgaming yourself lots of time (thats the nature of mindgaming) and then you are a 110% killer for 20 sec.

  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    @Judgement said:
    She's worse than Freddy, and he can't even camp hooks or keep someone on a hook for half a second before someone pulls them off.
    It's been more than '24 hours' since the Spirit was first playable. We had a week of PTB, and she's out now so we can't have our threads ignored for her not having been out long enough anymore.
    Somehow, Rin feels like she's even worse than she was in the PTB, and she was total trash to begin with.
    Have BHVR nerfed her movement speed? She feels way slower than 110%. I used to be a Huntress main and she felt like she moved way faster than The Spirit does.
    BHVR left her power requiring 20 seconds to recharge, giving not even half that in usage, and still kept her movement speed at 110% (or lower). Why? Why make a power that is meant to be used to mindgame or gain ground, yet make the Killer unable to use it for over 25% of the Trial's duration, and still force her to be as slow as or slower than the Huntress and Hag?
    Scratch marks don't spawn until at most a second has passed since a sprinting Survivor passed through the area. Predator only serves to narrow the path that the scratch marks take. What it doesn't do is make the scratch marks show up right under the feet of the sprinting Survivors. By the time Rin catches up to them in phase-walk they could have probably stopped running altogether or gone back the other way, retracing their tracks and leaving her confused.
    The Spirit is countered, hardest out of all Killers, by stealth. Literally just walking, never being seen, crouch-walking where possible. Urban Evasion and Iron Will completely destroy her. Just two Survivor perks are enough to make a Killer useless? Hell, The Doctor isn't 100% countered by Calm Spirit because he can at least find them by score events and his laugh when he fries them. The Spirit can't even see Survivors when she uses her power. She can't see blood trails when they're injured unless she uses Father's Glasses. Blood trails alone make it much easier to find Survivors and actually makes her seem decent.
    She is still dependent not only on add-ons, but perks. Not only is she dependent on perks, but her dependency on perks depends on her add-ons - put on Sloppy Butcher and Bloodhound, they don't do anything unless you put on her singular rarest add-on that allows you to see blood while phase-walking. She even has an add-on which makes a perk completely useless, her Mother-Daughter Ring cancels Predator in phase-walk.
    I haven't played her enough to tell yet, but does phase-walk still make her aura-reading perks do nothing? If so, that's even worse - her power nullifies some of the best, in some cases critical, Killer perks in the game; BBQ&Chili, Nurse's Calling, any other perk that reveals auras. This was probably planned since Rancor shows outlines of where Survivors were when a generator popped, instead of revealing auras for a few seconds, like Bitter Murmur.

    Why have BHVR made her even worse than she was in the PTB, and yet they charge seven whole god damn dollars (AUD) for the DLC? Her and Adam aren't worth any more than Leatherface's DLC, and his DLC only includes himself, no Survivors or anything, just him.
    The community isn't wrong in saying she's worse than Freddy. She literally is. The Spirit has a learning curve even higher than that of The Nurse, but she doesn't give a tenth of the reward for mastering it. A good Nurse can 4k every game. A good Spirit can maybe get one kill, likely via Rancor, or a couple hooks if Survivors are being too altruistic.
    With how the game is, Killer victories depend on Survivor mistakes. The Nurse is the only Killer who turns that around (Survivor victories depend on her mistakes).
    Rin is hit the hardest by that. Survivors make no mistakes vs The Spirit when they crouch-walk with Urban Evasion and equip Iron Will in case they get hit. If they do make mistakes, they are barely punished because of how terrible the Killer is.
    There's no 'git gud' with The Spirit. She's Dead By Daylight's equivalent to the Centurion in For Honor - a noob stomper, who lacks anything that makes them viable for any play beyond 'newbie'.

    I actually bought this DLC. I paid $6.99 AUD just to play this Killer. I hoped BHVR would have buffed her, made her better than she was in the PTB, where she was still the worst Killer of the game.
    Now she feels even worse than she used to be. Freddy is where Wraith was since the latter got some buffs, and the Spirit takes a place far below where Freddy ever was.

    The Spirit needs to be buffed. Massively, desperately. She's literally worthless.
    All of the stuff posted in PTB feedback needs to be read through by BHVR, completely. They need to change this Killer. Why they thought it was reasonable to bring her out in this state and make her chapter cost $6.99 (AUD) is ridiculous.

    Never buy a DLC from BHVR instantly, wait a month and look how it develops. Thats what we learned after the freddy disaster.
    And now since you can buy with shards too.... no need to support the production of unviable killers

  • PhantomMask20763
    PhantomMask20763 Member Posts: 5,176

    I've been enjoying her so far. I mained Freddy before and I think all she needs are a few tweaks such as

    • letting her use her power even if it's not fully charged or reduce the cooldown to 10 or 15 seconds
    • Don't let survivors know when she's using her power let them figure it out on their own
    • And MAYBE let her see blood while she's using her power.
      That's about it for buffs I could give her, she's fun but needs some quality of life tweaks.
  • blue4zion
    blue4zion Member Posts: 2,773

    Been playing her around rank 1-5 and having a blast. I think she just takes more practice. She is easy to avoid with good headphones, however. It's also a bit confusing when the survivors make weird turns/backtrack on their previous scratchmarks. But if you can hear, it's easy to stay on them.

    I love zooming around the map with 2 movement speed addons

  • RSB
    RSB Member Posts: 2,258

    @blue4zion said:
    Been playing her around rank 1-5 and having a blast. I think she just takes more practice. She is easy to avoid with good headphones, however. It's also a bit confusing when the survivors make weird turns/backtrack on their previous scratchmarks. But if you can hear, it's easy to stay on them.

    I love zooming around the map with 2 movement speed addons

    UE and IW - the Spirit cries in a corner, tested as a survivor. Add to it DwM and Lithe, she won't even hit you.

  • powerbats
    powerbats Member Posts: 7,068

    @RSB said:

    @blue4zion said:
    Been playing her around rank 1-5 and having a blast. I think she just takes more practice. She is easy to avoid with good headphones, however. It's also a bit confusing when the survivors make weird turns/backtrack on their previous scratchmarks. But if you can hear, it's easy to stay on them.

    I love zooming around the map with 2 movement speed addons

    UE and IW - the Spirit cries in a corner, tested as a survivor. Add to it DwM and Lithe, she won't even hit you.

    It depends on her addons, my friend and I tested it out in kyf and if she has the right perks even with the ultimate stealth build she can get you. It really all depends on the player with her.

  • xxaggieboyxx
    xxaggieboyxx Member Posts: 498
    I'm in between on the strength of her. I'm getting 2 kills most matches only because of rancor. I got the adept achievement only because the survivors didn't wanna do gens and were super predictable. I think she would be top tier if gens were done slower because chases last a little too long if you don't have the best add on for recovery speed and duration. You phase walk and hit them you probably have no more power left and have to wait 20 seconds and chase them with 110% movement speed and this is assuming you didn't lose them on the first phase walk. If you just chase them normally and only phase walk after them if they are injured(I do this because it makes catching up easy) the good things about her are the passive phase walking. I have died/got hit because of this a lot. And it makes mind gaming high Walled pallet areas very easy. It would make it a million times better if it was its own separate ability and you pressed another button to activate it when you want to help with that but might be too op and make things too easy. Wouldn't want an op killer now would we?

    there is my 2 cents on her. I wouldn't say she is bad but I wouldn't say good either