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DBD Chapter Idea - Corruption of Ideals - Version 2
“What separates desperation from hope? Lust from love? Killer from survivor?
The Killer - The Athlete
“...blinded by its bloodlust, the beast is relentless in its pursuit…
Desperation is what drove her to the entity, anything to save her mother, anything. A deal was struck, and the mother was saved at the cost of the daughter.
Size: Normal
Movement Speed: 110%/160%
TR: 16m/32m
The Athlete's main ability is to switch between two modes - Desperation and Bloodlust. This switch time takes 3 seconds by default. During the switch between modes, both her speed and TR will transition to the right number. They also make it so that any time someone stops working on a gen, the gen makes a loud noise notification.
When in Desperation mode, the Athlete moves at 105% movement speed, has a 12m TR, and a reduced lunge. The killer can also stalk survivors, with each second of stalk giving each survivor one stack of Hunted to a max of 6 stacks. Chases can not activate and grabs do not work if the Athlete is in Desperation.
When in Bloodlust, the Athlete moves at 160% movement speed, has a 32m TR, and a Pounce that can be used to leap through windows and over pallets. The Pounce takes about 3 seconds in total. However, they also have a 48m radius in which a survivor can hear the Athlete’s yells as it runs, the lunge is harder to turn with, cannot see auras of generators, and worst of all, the athlete can not see any survivors. This is where Hunted comes in.
A survivor will lose stacks of Hunted quickly (a three second delay before one stack is consumed per second), forcing the Athlete to switch immediately from Desperation to Bloodlust in order to take advantage of Hunted’s effects. When a Survivor is Hunted and the Athlete is in Bloodlust, their location will be revealed via Killer Instinct, but not just any Killer Instinct, Blinded Killer Instinct. What is the difference? Blinded Killer Instinct has the heartbeat (orange spider web thing that shows you where the survivor is) happen a lot faster, but has it so that any noise notification can be used to “cover” the heartbeat notification. This means that breaking a gen or fast vaulting can be used to throw off the Athlete until the effect runs out. If a survivor gets 5 or more stacks of Hunted, they will take a deep wound from any attack from the Athlete until all stacks of Hunted are removed.
The idea behind the Athlete is to have a killer in which as a survivor stealth is the best option. The key to facing is to keep track of vaults and lockers to make noise to keep the athlete guessing where you are exactly. The addition of the gen making a loud noise is that as a survivor on maps where there are few vaults and lockers, you can still outplay the Athlete and that as a killer on maps that offer survivors plenty of options to hide, you can at least look in the right general area. If you have not guessed it already, this character is based on Meg Thomas and her two perks Sprint Burst and Quick and Quiet.
Killer Addons
Brown Addons
Old Running Shoes - Running shoes that are damaged due to overuse. - Increase Pounce distance slightly. (around ½ m)
Broken Stopwatch - This stopwatch used to work, but age has taken its toll. - Decrease transition time slightly. (around 0.2 seconds)
Empty Bottle of Painkillers - A reminder of the challenges facing a mother. - Stalk slightly faster in Desperation mode. (from 1 second every stack to 0.85 seconds every stack)
Old Textbook - A reminder of failed hopes - Increases time before Hunted stacks begin being consumed. (around an additional 0.3 seconds)
Yellow Addons
Dirty Running Shoes - These running shoes have been coated in a layer of mud thanks to runs in the forest. - Increase Pounce distance moderately. (around 1m)
Cheap Stopwatch - A functional stopwatch that was found at a thrift store. Still has some grime from the last owner. - Decrease transition time moderately. (around 0.4 seconds)
Bottle of Generic Painkillers - A painful reminder of the challenges facing a mother. - Stalk moderately faster in Desperation mode. (from 1 second every stack to 0.70 seconds every stack)
Notecards - Notecards used to study for tests. - Increase time before Hunted stacks begin being consumed. (around an additional 0.5 seconds)
Crushed Dandelions - Dandelions crushed underneath a runner’s foot. - Desperation mode’s lunge is no longer reduced.
Green Addons
Tacky Running Shoes - Clean, Functional, if ugly, pair of running shoes. - Increase Pounce distance considerably. (around 1.5 m)
Clean Stopwatch - A nice, clean stopwatch. - Decrease transition time considerably. (around 0.6 seconds)
Bottle of Name-Brand Painkillers - A painful reminder of the suffering of a mother. - Survivors can now gain an extra level of Hunted. (From 6 to 7)
Lecture Notes - Notes from a lecture about how cells become cancerous. - Hunted stacks are consumed moderately slower. (From 1 stack every 1 second to 1 stack every 1.2 seconds)
Dried-Up Flowers - Once a gift for a mother, they now desperately wish for water. - Desperation mode’s TR is increased by 4m (16m to 20m). Desperation movement is considerably increased. (From 105% to 110%)
Purple Addons
Starting Blocks - Used to help runners get ready to sprint. - Pounce is considerably faster. (From 3 seconds to 2 seconds)
Starting Pistol - Used to start a race, the shot is usually a blank. - Transitioning into Bloodlust will have the Athlete stay at Desperation speed until the end, in which the Athlete will gain a speed boost for 3 seconds. (The speed when boosted is 180%)
Cancer Medication - A failed cure for a mother’s suffering. - If a survivor gets 5 or more stacks of Hunted, they will be afflicted with Broken from any attack from the Athlete until all stacks of Hunted are removed.
Annotated Notes - Annotated notes on potential solutions for cancer. The notes quickly go from organized and understandable, to rambling at the end. - Hunted stacks are consumed considerably slower. (From 1 stack every 1 second to 1 stack every 1.5 seconds) and each survivor can gain an extra stack of Hunted. (From 6 to 7)
Red Addons
Cancer Diagnosis - “The deal my father made was for personal profit, but I get the feeling the deal the Athlete made was driven by different desires....” - Desperation mode now has the same 48m noise radius that Bloodlust has. Any survivor within the terror radius of the Athlete when she is in Desperation will now gain a stack of hunted for every 2 seconds after an initial 5 second delay.
Iridescent Pact - “...but in the end the why does not matter, only the horrific end results.” - Hitting a survivor with over 3 stacks of Hunted with a Pounce will trigger a skill check for both the killer and the survivor. If the Athlete fails, the survivor will throw off the Athlete, stunning them for 5 seconds. If the survivor fails, they are instantly downed. If both sides manage to get four checks in a row, the survivor will throw off the Athlete, but only stunning them for 2 seconds. Perks like Unnerving Presence and Hex: Huntress Lullaby do affect the skill check for the survivor.
Killer Perks
Run, But Don’t You Dare Hide
When an exhaustion perk is used by a survivor, the survivor will glow for the duration. After the effect of the exhaustion perk ends, their aura will be revealed for 3/4/5 seconds.
The Loud Die First
If a survivor makes a loud noise, they will be Blinded and can’t see the Red Stain for 5/10/15 seconds.
Eliminate The Competition
You recognize the skills of the best survivors and you want to crush them for it.
If a survivor that has been hooked still has more hooks left than the survivor with the least amount of hooks left, they will suffer a 20%/25%/30% speed reduction in repairing, healing, and cleansing speeds until they are healed.
The Survivor - Evan MacMillan
“Is it fair for a son to pay for his father’s sins?”
Large Size (Same size as Bill and Ash), quiet general noise and cries when injured.
Evan MacMillan did not know what his father had plotted, what deal with the devil he had made. He could not stop the sacrifice, but he could make sure his father never saw the fruits of his work. This angered the god that his father had worshipped, who dragged Evan into its realm with the intention of torturing him for eternity.
Survivor Perks
Love for Life
You may not make it out, but what matters more is that the others do.
If you are in Endgame Collapse, you unhook 30%/35%/40% faster and give a 10% Haste effect to the survivor you unhooked.
If the other survivors who were alive when the Endgame Collapse started make it out but you don’t, you will still receive blood points as if you had escaped.
Do Not Go Gentle
You will not follow the path of least resistance.
Hook Stage 1 and 2 are merged, meaning that it only takes 2 hooks to kill you. When unhooked, gain Endurance and a 5% Haste effect for 40/50/60 seconds and also restore any limited-use perks like lucky break. At any time during stage 1 and 2, you can break the hook to escape yourself, but you will have to remove the hook from yourself before you do anything, including escaping. Removing the hook takes 5 seconds.
Heroic Plans
Your opponents are stronger and faster than you, but you are more clever.
Press and hold the Active Ability button for 5 seconds next to a pallet to trap the pallet via some well-placed cuts. A trapped pallet will be revealed to your teammates in a yellow aura. When a trapped pallet is thrown down, the pallet will knock up dust, blinding and stunning any killer in front of it. A killer can tell the difference from a normal pallet by looking at the middle and seeing if there's any cuts. Heroic Plans has a cooldown of 120/100/80 seconds and only one pallet can be trapped.
Map - The Mines
The white circles represent tiles. The gray circles represent stairs heading upstairs, while the green circle represents stairs heading down. The small red circle is a generator that always spawns there, between two narrow corridors. The large red circle represents the killer shack. The blue circle represents the main building of this map, a broken elevator shaft. If someone fixes the generator in or next to the elevator, after a short delay the elevator will head to the top. The building itself will always have 2 pallets per floor, with stairways to head from the third floor to the top floor. Each floor has three exits, with one of them blocked off. The basement stairs are located at the bottom of the elevator shaft.
Ending Notes
I have left the looks of the characters unspecified because I would do a bad job describing them properly. I always thought the idea of swapped roles was interesting, but I found the existing ideas to be lacking in the mechanical side of things. I also have no idea if the perks are broken or not, so please harass me in the comments about how I have no idea how to balance anything. In this version of this chapter, I have added the addons and improved the map greatly.