Michael Myers Evil Within Rework

Tris_wuz_h3r3
Tris_wuz_h3r3 Member Posts: 12
edited November 2020 in Feedback and Suggestions

Now this is not mainly about Michael Myers himself that can be worked on by the devs themselves. I personally think that Evil Within needs a different concept.

First off we need it to be a unique ability compared to ghost face. Now we have to keep the stalking part included because it is based on that, next it needs to have some significance to it compared to the other characters.

Here are suggestions 1, 2, 3, and 4. You can choose one in the comments or something else you think is better.

1. "The Deadly Menace," This change will replace Michael's current Tier 3. This will make him immune to pallets (faster recovery and breaks it), immune to flashlights, faster attack recovery, faster speed, 1 hit down, faster generator/pallet breaking, and stronger grip.

2. "The Obsessed," Michael can sense the obsession at all times. The more he stalks them the more powerful he becomes. Only the obsession can hear Michael's terror radius. Once the obsession is dead Michael can see all other survivor locations. So the tactic would be to protect the obsession, but at the risk of getting possibly killed. Killers would have to kill the obsession in order to get the necessary information about the other survivor locations.

3. "The All-knowing," Michael has no terror radius at all times. He will always know where the obsession is when he is stalking. His job is to eliminate that survivor at all cost, each time an obsession is killed he changes obsessions and goes up another tier. This makes the beginning easier, but when more obsessions are killed, the harder the game becomes. (My favorite)

4. "The Maniac," Every survivor that is injured by Michael will increase his tier by 1 if he hooks a survivor it will appease his bloodlust, making him go back to a tier 1. Stalking can only help locate survivors.