Badham Preschool and it's many safe loops
Yes, there's no more god loop with the breakable wall on the side, but still. The rework just put way too much safe loops on the map while it still have 4 god pallets(one in each house and two inside the school, I'm not uncluding shack pallet, shack pallet it's fine).
Playing the map with any killer dependant on using only his basic attack just ends up in an awful experience. Yesterday I played a match against a rank 2 Hillbilly with other three solo survivors and the killer wans't even able to down one survivor on this map. And my experience while playing with The Legion was the same, no downs against competent survivors, wans't even able to do mind game because they would just run to a safe loops over and over until gens are done.
Even though I'm talking of Badham, I'm also feeling this way of level design have been introduced in The MacMillan Estate maps, where is also way too many safe loops. I don't think this is the right direction the game should be going if killers don't receive a way of dealing with them, it will just make people stop playing killers that they like because "they are too weak at loops" or even stop playing killers in general.
I'm not saying the reworks were bad, they are awesome, I loved the new visuals, but, the map balance is being missed.