Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Why Thrilling Tremors? Why?
TT has been one of my favorites perks since I was a baby, so I was shocked when I heard from Otzdarva that passive generator regression is actually STOPED for those 16 seconds, even blockin Ruin i guess. (They should add that to the description)
The perk is not perfect to begin with. Cooldown is way too long as you all know, often forcing the killer to slug or waste one use of it, it sure bothers me way more than the blocked regression. But anyway, let me hear your thougths about this regression issue . Is it fair? – or any other changes you would like to see in TT in the near future.
Comments
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I think the perk is fine but it’s overshadowed by BBQ and chili cause of the bloodpoints and grind. Now about this perk it’s a great perk but I would lower the cooldown to 30/25/20 seconds and increase the times gens are blocked from 16 seconds to 20 seconds.
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Unless you are an avid forum user then you would never know regression is stopped while gens are blocked.
Im all for not spoon feeding every little bit of info, but that is something that should be in the descriptions.
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Yeah, no. The killer could just spam pickup a slug person to block all the gens in the game doing that.
People who consider it a slowdown perk are using it for the wrong reasons. It's just a tracking perk, and more accurate than BBQ until people know you are using it.
I think it's fine, just maybe the cooldown could refresh when you get a hook because in a very fast paced game you won't get much use out of it. and it's overshadowed by tinker at this point if you have other stall perks.
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