http://dbd.game/killswitch
Killer needs to fix the Hook after Sabotage
After sabotaging the hook the killer should HAVE to fix his own hook. When the hook suddently reconstruct after few seconds is boring, makes no sense. The sabotage cooldown is okay. And toolboxes should NOT be able to sabotage.
Now ... to avoid abuse of the system, a single survivor can only break/sabotage one hook per time, that means the survivor will only be able to sabotage again if the other hook was fixed. (4 survivors can dominate one area just by destroying 04 hooks)
All I see is the survivors having tons of things to do, but killer can only chase, they have no work! This would slow down the urge of a gen rush.
Survivors with a Toolbox
or just the Perk Saboteur
equipped, have the opportunity to walk up to a Hook and sabotage it, breaking it temporarily in the process. This action takes 2.5 seconds with either option.
Killers are unable to hook a Survivor onto a sabotaged Hook, and will have to look elsewhere, potentially losing the Survivor on their shoulder if another Hook is outside of their remaining carrying range before the Survivor wiggles off.
Hook Sabotage grants 500 Bloodpoints
in the Boldness Category.
The Entity auto-repairs sabotaged Hooks after 30 seconds.
That time can be increased by Survivors using the
Add-on on a Toolbox.
The Basement Hooks and Event-specific Hooks cannot be sabotaged.
Now... Saboteur Perk + Toolbox with a certain addon should be able to break/sabotage one Hook in the Basement.
Trash things devs have done:
- Vastly decreased the Automatic Hook Repair timer (from 180 seconds to 30 seconds).
- Removed Skill Checks from the Hook Sabotage action.
Comments
-
I originally supported killers having to interact with hooks to force them to respawn, but I think the above idea is simpler.
0