Power Struggle - New perk worries me...
DS + Flip Flop + Power Struggle + Unbreakable....
This is going to be hell to face. Hell, you don't even need DS—just 1 in the lobby is enough that the killer has to plan around it. So make that DH + Flip Flop + Power Struggle
Unless you're Pyramid Head, hell is coming.
Comments
-
Power STruggle does nothing if the killer avoids walking through pallets while carrying a survivor, which all good killers will do so I honestly don't see this perk being all that useful, certainly not OP.
21 -
Or if a survivor crawls to/under a nearby pallet, which is one of the things smart survivors do.
10 -
Very very situational perk and wasted perk slots for it.
8 -
Holy crap this is annoying. People said any means necessary was gonna be extremely OP, people said breakout was gonna be OP, people said desperate measures was gonna be OP, yet after some playing people found out that they weren't OP. Its going to be the same case with this perk, people are gonna complain about how OP it is and then after a week it'll fade into obscurity.
17 -
I mean anything that makes flip flop better is a good thing imo.
4 -
I'm not saying the perk is OP. I'm saying this can be fit into some dangerously strong builds and is a bit problematic. And I don't appreciate your tone...
0 -
The killer kinda has the ability to negate the perk by just not walking through a pallet. In my opinion it's a balanced perk and I believe you're actually not going to get much use out of it, simply because killers are going to avoid pallets in most situations anyways when carrying a survivor.
3 -
It's gonna be meme tier at best
0 -
That build isn't as good as you think. First off you lack a few key perks
1. An exhaustion perk which are ridiculously strong
2. Borrowed Time which allows for unsafe saves
3. Iron Will which can make juking and escaping killers far easier
Now assuming the killer picks you up right away and avoids pallets that's 3 perks wasted as you only really get use out of decisive strike
It would really only be good for slugging killers and you'd definitely want David Tapp's perk to crawl faster and recover where you crawl as well so you can get to a pallet. But that'd be 5 perks and you can't have 5.
So as a killer I don't see it being oppressive.
4 -
The perk still needs 25% wiggle progression. So unless the survivor has Flip Flop the killer can walk away from the pallet after picking up the survivor without fear.
0 -
This is true... except you don't need DS because the killer will assume you have it. So you can run any exhaustion perk. You can forget Unbreakable, so you can free another perk slot to run BT, or whatever you want.
I'm not saying an entire team is going to run this. I do think that this in combination with other strong builds will be hell.
0 -
I don't know if you can activate the perk instantly if you are over 35% with flip flop, but if yes, then you got a free escape if you fall under a pallet and there a survivor nearby
0 -
Even if it was combined in the build you described it would still be incredibly rare to pull off. You would have to be directly on top of a pallet, then the killer would have to slug you long enough for you to have recovered 50% of your recovery bar. Only then could you *possibly* get a free escape from the killers shoulders. If this doesn't happen then the killer would have to down you, pick you up, then go through a pallet while your wiggle bar is further than 25 percent. These are all rare circumstances and plus now killers will be more mindful and ignore going through pallets which is just gonna make the perk even harder to activate.
0 -
You are running 3 perks that only do things when you are slugged just to run effectively two DS. It's not going to be as good as you think it is.
0 -
Unless the killer completely avoids pallets
0 -
Yeah someone honestly needs to test this. If it does then it may be meta with four man SWF Flashlight squads 😂
0 -
People are hardcore overestimating this new perk.
Even with Flip Flop you need to go down at a pallet and get teammates to run interference for you long enough for you to recover with Flip Flop, in which case they might as well hide and get the pallet save. It's only going to be viable for SWFs and the long list of requirements to make it work will mean that it's going to be very meme-y.
I'm much more interested in the locker perk now that I've seen it in action. I think it'll be the next peeble.
0 -
It's incredibly situational. Angry Pug couldn't get it to work.
0 -
I just watched Otz try to use this build. He dropped the pallet but missed the stun and got carried to a hook.
Power Struggle OP.
0 -
I was watching OhTofu's vid on the new killer and you can see at around 18:19 that he downs a survivor with Victor and when he gets to the survivor to pick them up they immediately Power Struggle.
1 -
I mean it's kinda meh unless you're also running flip flop, in which case you'll be using 2 perk slots for a strategy that is only going to work once per trial. It can be strong in the hands of 4-man SWF ---but then again, what isn't???
I swear to god y'all complain about meta perks, but then also complain about survivors getting somewhat decent new perks that could possibly steal a perk slot from the meta ones. If you want people to stop using DS+UB+BT+DH you need to offer them something else to run. Otherwise they will continue to use the same handful of perks and that's it.
2 -
It’s gimmicky like Any Means Necessary
It’s doubtful that many players will be regularly incorporating PS into their builds.
1 -
Well actually, if you die at the pallet it doesnt matter cuz the startingpoint for the grab is gonna be that pallet which will negate the hook potential of any other killer besides pyramidhead.
1 -
Flipflop allows you to progress wiggle bar when you're downed so if you stay under a pallet for a bit, usually because other survivor is nearby.
That perk should be changed to "After you wiggle for 3-4 seconds...." instead of % of wiggle bar and it would be good. Still annoying AF on game or PH map where you sometimes can't reach the hook without going through the pallet but still.
At it's current form it is creating DS + Unbreakable situation for the killer but under a pallet instead.
0 -
Just saying, if someone is running flip-flop to combo with power struggle, that's one less meta perk ot worry about. And realistically, they'll have to run UB and Tenacity in order to make it work. So that's DS out of the window.
Most experienced killers don't walk through pallets while carrying survivors as it is; it's a meme perk and that's all.
0 -
Time for Blood Favor to become a permanent staple of Killers perk line up.
0 -
Power struggle is not op but just for existing the perk is game changing. The killer need to change the way they play just like head on its annoying tbh.
1 -
You know, I was told repeatedly that I was overreacting. This may be true. What I know is true is that we'll see once the game goes live.
0 -
This is the important point here. The power in this perk is its existence. Survivors will benefit from this perk without needing to have it equipped.
0