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If I was in Dead by Daylight to be put on trial

MadDogg
MadDogg Member Posts: 4
edited November 2020 in Creations

I've been thinking about this ever since a had Dead by Daylight: "what would happen if I was transported to the Entity's realm and had three teachable perks?" So I've been thinking about what my perks would be and what would they do. This is just a bit of fun so everyone knows what my three teachable perks would be and if they would be beneficial or not. (I will not be using my real name thought just to keep my true Identity a secret, if people know me personally


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Difficulty: Easy

A sneaky thief, able to use his surroundings to his advantage to avoid detection and easily break chases.

His personal perks, Walls have Ears, Not Today, and Shortcut helps him detect threats, survive dire situations, and gets away easier.


Walls have Ears:

While you are surrounded by darkness you hear better with your ear to detect unknown threats.

When you are alone doing a sabotage, repairing, healing, or cleansing action you unlock your aura reading potential to detect the killer's presence. If you look at the killer within a 12/24/36 meters cone of you, you see the killer's aura for 8/9/10 seconds. Walls have Ears has a cooldown of 80/70/60 seconds each time it activates.

the perk deactivates when another survivor is within 6/8/10 meters from you.

"I can hear someone near, can you hear it too?"


Not Today:

Your refusal of being caught has taught you that your way stronger than you appear.

You throw pallets down 5/10/15% faster

When in a chase with the killer for 5/4/3 seconds, the next pallet that stuns the killer will stun them for 2/3/4 seconds longer.

The perk deactivates when injured.

"If you think you can catch me, you're gonna have to earn it!"


Shortcut:

You have always had an act for getting out of tough spots and always getting away without a trace.

You start the trial with 4 tokens. When in a chase with the killer for 5/4/3 seconds. the perk will activate when jumping inside a locker the next 4/3/2 seconds, you'll be moved to a locker outside of the killer's terror radius.

"Sometimes in life, you'll either get caught or getaway. I make sure I'll always getaway."


I've also asked my sibling if he wanted to do one and he said yes, so this will be his description.


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Difficulty: Intermediate

a rebel, able to make games slightly harder while giving him random setups

His personal perks, Cheap Shots, Didn't Ask, and Own Rules, allow him to slow the killers' efforts, sabotage the killers, and ignore but gain a slight disadvantage.


Cheap Shots:

even when your back is against the wall, you make sure that you won't go down without a fight.

When the killer is carrying you and you make them bump into objects, you decrease the carrying speed by 3/6/9% until they put you on a hook or you break free.

"If I'm going down, I'm taking you with me!"


Didn't Ask:

You always hate when other people find you, you make sure that the only people that can find you are the people that you can tolerate

When you are on a generator, you hide it aura from the killer but reveal the working generator to survivors that are 24/36/48 meters away from the generator.

"The only people who are allowed to work with me are the jackasses that aren't actual jackasses, got it!"


Own Rules:

while others follow the rules, you have a bad habit to break them at any means.

While others are affected by a status effect, you will be given a different status effect from the others.

"You see that's your problem: you follow the rules; if your me, you learn to follow them but in different ways. Watch and learn idiots."


that's pretty much it, and like I said: Mine is at the top while my cousin is the bottom one. I don't think mine isn't that OP but still playable while my cousin is ok I guess. Tell me what you think about our perk ideas, I make sure I look at these whenever I have the time to.