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Loogaroo Chapter Idea

BlooperReel
BlooperReel Member Posts: 127
edited November 2020 in Creations

PLEASE NOTE: I am by no means a professional at this so I welcome your CONSTRUCTIVE criticism in order to help balance it out. I'll be giving my opinion of why I did blank by putting them in parenthesis.


Violine Aristile: The Loogaroo

Movement Speed: Walking: 4.4 m/s, Fireball: 6.38 m/s, Lunge: 6.9 m/s, Carrying: 3.68 m/s. (This is pretty much basic stuff, for walking speed I went low end. I thought about going with the Nurse's walking speed but I'm reluctant to go that low. Thoughts?)

Power: Sanguinary - Sanguinary is a bar that is filled over the course of the game. Hitting a survivor will cause them to bleed and partially fill Sanguinary. Survivors that are bleeding that; vault pallets, vault locations, heal other survivors, hide in lockers, or use generators will cover these in blood. You have two options you can either; consume this blood, filling Sanguinary, or you can leave it alone. Other survivors that slow vault bloody vault locations or use lockers or generators become covered in blood. Survivors that are not injured can, similar to the doctor’s snapping out of it, can wipe the blood off. Injured survivors must heal first to wipe the blood off. There are three stages to Sanguinary:

Stage One: This only requires a bit of blood, not much at all. During stage one all survivors suffer from the oblivious status effect.

Stage Two: You can travel at a speed of 6.38m/s as a fireball. Survivors can see this and you can see them. “Flying” lasts for 12 seconds total but can be cancelled early. Leaving flying gives you a 2.89 m/s recovery speed penalty.

Stage Three: Generators that are covered in blood can be teleported to. Teleporting to a blood covered generator is similar to Freddy’s. Indefinite range but doing so consumes the blood on the Generator, partially filling Sanguinary back up and making the particular generator unable to be travelled to.

Using your abilities, depletes it. Use it enough and you can drop all the way to Stage One but this is as far as you can drop.

(I figure this is an interesting thing. It combines a few killers together which is something the Loogaroo is able to do but I put a twist on it. It fills up like The Shape, you collect blood like the Oni but not in the form of Orbs, Spirit’s phasing, and Freddy’s teleporting. Does it sound super original? No. I like it though because it relies on the Survivors panicking. Stalking, Phasing, Blood Orbs. They don’t really panic survivors. If survivors take off and leave blood on a LOT of things and you just kinda strategically take blood, other survivors become blood covered and then spread it around and hopefully spread it to Generators. Survivors that are covered in blood will make a loud squishing noise like running on swamp. This is because Blendette already exists and we don’t need every player to become hopelessly unfindable.)


Perks:

Hex: Dark Dealer - As long as this hex is standing, whenever you hook a survivor, all other survivors suffer the darkness’ wrath. Survivors are affected by exhaustion for 20/25/30 seconds. This status effect does not stack. (When I say it doesn’t stack it means if you hook one they suffer exhaustion for 30 seconds but if you hook another during that time, the time doesn’t get set back. Meaning you’d have to wait 30 seconds or whatever before hooking someone else to force them into exhaustion again. I guess I could’ve put it has a 30 second cooldown or something...)

Sinister Intentions - You become obsessed with one survivor. Whenever the obsession completes a generator, the two closest generators near them are blocked by the entity for 40/50/60 seconds and forces any survivors that are working on it, off until the entity releases it. (I thought it could be interesting to make obsessions strategize a little. If the Obsession 99s a generator so that the nearby ones can also be completed then they have to leave it alone but if they don’t need to worry they can just let it be. I feel it would be an interesting perk during the latter half of the game.)

Suffer in Silence - Whenever a survivor stuns or blinds you, you become Undetectable for 20/26/32 seconds. If the survivor that stunned you is injured, they suffer from the Deep Wounds effect and have 20 seconds to mend. This perk has a 30 second cooldown. Undetectable does not stack. (Overall I thought it might be interesting to make a situation where it feels you part ways. Killer goes bye bye and if they don’t mend they get oofed. In short I just thought it might be interesting to make stunning killers a little more interesting. If killers use it then it will force survivors to improve so as not to take damage during chases to prevent this. I made it so that Undetectable doesn’t stack so that you can’t get stunned 30 seconds into your 32 second status and do it again. After 30 seconds a survivor can receive Deep Wounds but you don’t get the Undetectable.)


Addons:

Bag of Sand (common) - Adds 1 second to Fireball.

Muddy Boots (common) - Slightly reduces the amount of blood required to fill Sanguinary.

Ashes (common) - The noise produced by survivors covered in blood is slightly louder.

Pile of Bones (common) - Slightly increases Blood Absorption rate.

Knitting Needles (uncommon) - Slightly increases Fireball movement speed.

Broken Picture (uncommon) - Adds 2 seconds to Fireball.

Broken Tea Cup (uncommon) - Moderately increases Blood Absorption rate.

Well Worn Book (uncommon) - Slightly increases generator teleportation time.

Hair Braid (uncommon) - Slightly decreases the Fireball exiting penalty.

Bowl of Blood (Rare) - Moderately decreases the amount of blood required to fill Sanguinary

Kapok Tree Branch (Rare) - Survivors interacting with a blood covered generator suffer a slight repair speed penalty.

Sacrificial Oil (Rare) - Moderately decreases the Fireball exiting penalty.

Doctor’s Prescription (Rare) - Survivors that interact with a blood covered object suffer from the blindness status effect for 20 seconds.

Black Candles (Rare) - Adds 3 seconds to Fireball.

Nasal Spray (Very Rare) - During stage 1, you gain the Undetectable status effect instead of Oblivious applying to all survivors

Junior’s Number (Very Rare) - Moderately increases Fireball movement speed.

Violine’s Warning (Very Rare) - Survivors covered in blood have a slight action speed penalty to repair, healing, and sabotage actions.

Mr. Aristile’s Keys (Very Rare) - Moderately increases generator teleportation time.

Tattered Dress (Ultra Rare) - Considerably decreases the amount of blood required to fill Sanguinary.

- Leaving Fireball grants 4 seconds of Undetectable.

- Teleporting to a Generator grants 8 seconds of Undetectable.

Dark Instructions (Ultra Rare) - If the obsession is working on a generator that you teleport to, they become exposed for 45 seconds.



Junior Aristile

Perks:

Purely Business - When fast vaulting a pallet, you tempt the entity to block it for 10 seconds. Using Purely Business has a cooldown of 40/35/30 seconds. (I figure this would be a neat perk. Killers can’t break it, sure you can’t vault it but they have to go around. This would be problematic with unsafe pallets but considering that they’re already unsafe I guess it’s not the worst thing in the world.)

Desperate Search - Breaking a totem or completing a generator that was regressing when you touched it will reveal the killer for 4/5/6 seconds. (I thought it would be interesting to have a perk where it doesn’t take a whole lot to reveal the killer but reveal them you shall. Ruin would really give this a kick so it gives it a 50/50 but in all honest, removing ruin is probably a better prerogative, in either case, aura time.)

Self Control - Your breathing is 50% slower and your trail is reduced by 50%. (It’s really not super fancy but against veteran killers who are listening for breathing, might miss your breathing. As for the trail, having less makes you harder to track down and you might slip out of their grasp. If they’re looking around and listening for your breathing they might see/find you but…)


New Maps (Unnamed Realm):

Abuelita’s Cottage - A small-ish home with a dirt path once leading to a road that no longer exists. A small (killer shack?) shed exists detached some ways out back.

Mr. Aristile’s Garage - A long 3 car garage. Once home to Mr. Aristile’s pristine and well cared for cars, only rust and old oil permeates the garage.

Roadside Store - The Store once ran by Violine’s father, passed to her husband. It’s doors have been shut and locked since he passed away. Now they lay upon the ground, scattering glass shards amongst the worms.


Lore:

Violin Aristile: Living in the mountains was a hassle to be sure but growing up in this house, passed along to her when her father passed, it was too much to let go of. All her life she had suffered from hemophilia but it wasn’t until her family had either passed or left that it became a problem. Getting to the city at the bottom of the mountain was a problem, unable to drive it was a mere 5 miles but to her it was an eternity. Junior, her only family left, arranged for regular house calls. This was her routine until one day a monster came to visit, draining most of her blood, she was left particularly weak when the doctor visited again. She told him of the attack but he did not believe her, nor did Junior. If that beast came back, she too would be turned into a Loogaroo like the stories told, and come back it did. Draining her of everything she had left, she turned as she knew she would, the city was full of victims and heading into the fog below she would soon disappear.


Junior Aristile: All his life Junior was an exceptional man, becoming the swim team captain in high school and later becoming an architect nothing was out of his reach. Or so he thought. His grandmother had called him the other day as she always did, claiming fantastical stories of Loogaroos and foretelling death. At least, it should have been fantasy. One day without a call was more than enough cause for concern. Driving up into the mountain he found a house in disarray and the door ripped clean from it’s hinges, his grandmother certainly didn’t have the strength, was she right about the monster? Grabbing a flashlight he delved into the jungle in search of his missing grandma, she would not be easy to find in the fog.


(P.S. If you were wondering, while writing this out I was thinking of Haiti. That was one of the countries that believes in Loogaroos and it was just what I imagined while writing. Google Search “Hatian Mountain Jungles” and you’ll get the idea I’m going for. Image for context below.)