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The Siren

Shymare_11
Shymare_11 Member Posts: 494
edited November 2020 in Creations

Note: I need a lot of help for this, wasn’t really sure how to do her power so yeah. Any ideas would help.

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The Siren

Name: Azera Bailor

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Story:

A women known in her seaside village as the most beautiful and talented singer. The place was known for its seafood cuisine and ocean antiquities. A part of her culture that Azera didn’t like. The dull and uneventful people always bored her. Azera’s whole life was filled with training, as she pushed her vocal limits to create enchanting music that could lull even a starving lion to a state of tranquility. She became an object that was coveted by men and envied by women. However, her life would not be a glamorous as one would hope. One foggy day, she was traveling home from a market. When a shadowy figure appeared behind her and tried to hold their knife to her throat. Azera panicked and thrashed, trying to escape from her captor, but that only lead to the knife leaving a large gash across her mouth. The man let go and slashed again at Azera, he missed; causing another gash that ran from the top of her nose to her chin. Leaving the scene of the crime, Azera was left bleeding with a her mouth split apart. Over the next months, she hid herself within her home. Concealing the grotesque form her mouth now appeared as, slowly decaying from untreated wounds. Eventually, the neighbors of Azera, searched for her and found her holed up in the darkest reaches of her home. At the sight of her, they all grimaced and a few actually fainted. The beautiful Siren of the village was no more. In that moment, the stress broke Azera. She lashed out, using her family heirloom, a harpoon, to murder all who have entered her home. After the massacre, she returned to her senses and runaway from her sins. She disappeared into the very same fog that started it all, never to be seen again.

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Ability: the lost locket

A silver chain necklace with a scratched locket amulet. It is extremely tarnished and has seen more than what meets the eye. It gives off a salty scent.

+When using your ability, you will hum a song. All survivors in a base range of 40 meters will hum the same tune and will be inflicted with the oblivious status effect. If you are within a 10 meter radius of a survivor while humming, the survivor is exposed.

  • This ability can be toggled on or off, and should not be held.
  • No time limit
  • Cannot be used during while charging or using a scream and during the scream cool down
  • The tune gets louder for survivors as you get closer to them
  • Decreases movement speed to 105%

+While charging for 8 seconds, you can sent a loud scream that will cause all survivors in 20 meter radius to become deafened. If you aim the scream at a survivor that at most 20 meters away, they will be put directly into the dying health state. Any survivor in a 5 meter radius is exposed for 10 seconds.

  • To charge your scream, hold the button that uses the Siren’s ability.
  • Cool down for 20 seconds
  • Can be heard map wide
  • unable to turn while charging and releasing a scream
  • Decreases movement speed to 98.5%
  • After screaming, you are fatigued for 2 seconds.

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Weapon: A rusty harpoon

A badly rusted metal spear, made for skewering fish and other aquatic animals. It has found a new purpose, Turing on its creators for the enjoyment of a beast.

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Teachable Perks:

+Siren Song=All survivors will faintly hear the killer’s terror radius. When a survivor is in the killer’s terror radius, the survivor will not hear the actual terror radius until the killer is less than 20/15/10 meters away. This perk effect will not interact with terror radius based perks.

-Your song soothes all who hear, however those who cannot hear it dread its approach.

-“I comes from my heart. A ballad of the blood that will flow and the screams that will follow.”


+Once is enough=When a survivor stuns you, all pallets and vault points are blocked by the entity for 45/60/75 seconds.

-Being stopped once is enough, just to catch a break.

-“I think you shouldn’t have done that.”


+High tide=When a generator is completed within a 10/20/30 seconds period after another generator is completed, all survivors will scream revealing their location and become exposed for 60 seconds.

-Too much power at once will not be good for them.

-“Take your time, not like finishing fast will do you any good.”

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Add-ons:

•White Coral [common]

+Bleached and rough, it once held life.

-See the aura of survivors put into the dying health by the exposed status effect

•Ocean Feather [common]

+A bird’s freedom and man’s greatest weapon. It is matted with sand and salt.

-Show the distance of your scream ability

•Black sand [common]

+It truly is just white sand with black specks. It feels powerful nevertheless.

-Slightly (3 meters) increases the range of your scream

•Water vial [common]

+Ocean water that has been apart of the seven seas. A story for every drop in it.

-Slightly (10%) decreases the cool down for screams

•Mother’s lullaby [uncommon]

+A short piece that tells of a lost mermaid. It has a dreadfully sad ending.

-Survivors within your hum radius, hum 50% louder

•Putrid Seaweed [uncommon]

+A keepsake from a special beach visit.

-Increase the range of your humming radius and scream ability by 10 meters

•Sea glass [uncommon]

+It shines with colorful brilliance, it is almost blinding in fact.

-When in your humming radius, survivors are also blinded.

•Conch Shell [uncommon]

+A mighty shell that bellows a low roar.

-Moderately (5 meters) Increases the range of your scream

•Purple Shawl [uncommon]

+Freshly made from only the most disgusting sea snails.

-Moderately (5 meters) increases range of the exposed radius

•Empty Pitcher [rare]

+An earthen container, it has engravings of prominent water deities.

-Considerably (50%) decrease the cool down for your screams

-Slightly (5 meters) decreases the range of your screams

•Rainbow coral [rare]

+Alive and beautiful, it shelters all who are near it.

-Increases hum radius by 20 meters

•Fish scale [rare]

+A scale of unknown origin. Some say it could be from a mermaid, but it is only legend.

-All injured survivors within your hum radius are revealed to you

-Decreases exposed radius by 10 meters

•Mother of pearl [rare]

+Ripped from the mouth of a small oyster, it is the pride and joy of some wealthy merchant.

-Considerably (10 meters) increases exposed radius

-Removes scream exposed effect

•Shark blood [rare]

+A ferocious beast, it did not take kindly to be bled.

-Increases the range of the exposed effect when screaming by 15 meters

-Receive an additional 50% blood points for each exposed hit from this ability

•Siren blood [rare]

+An elusive creature that sings songs amongst the rocky shores to lead sailors to their doom.

-see the auras of all survivors within your hum radius

-Decreases hum radius by 20 meters

•Golden Kelp [very rare]

+Taken from the depths of the Mediterranean Sea, it glows even with no light.

-Increases the range of your hum radius and scream ability by 15 meters

•Black pearl [very rare]

+Dark and small. It holds a deadly secret.

-Increases exposed radius to the size of the hum radius

-Survivors are longer oblivious within the hum radius

-Increases blood points gained from out of chase hits by 100%

•Black Chains [very rare]

+Cold and rusted. It once pulled a Siren from the seas.

-Survivors in a chase with you, will become hindered (5%) for 10 seconds after leaving the chase

-Increases movement speed by 5% after leaving a chase

•Sea Dragon Scale [Ultra rare]

+A willing trade. One beauty for another, or so the Dragon says.

-You no longer have a terror radius

-All survivors are exposed when within your hum radius and they will hum 50% louder.

•Turtle shell necklace [ultra rare]

+A present from your first lover. He now lies dead in the depths.

-Your hum radius is map wide

-Increase your exposed radius by 15 meters

-You are unable to scream

•Family shell heirloom [ultra rare]

+Another item that has been left in the dust. It was a tradition to drink fish oil from it to promise a good birth.

-Your terror radius inverts (when you are getting close it grows quieter, while getting further away makes it louder; will only work when your terror radius is at 50% of its volume. After they leave your terror radius, the sound will quickly fade away)

-Increases your terror radius by 10 meters

•Jelly fish serum [ultra rare]

+Deadly poison that affects both the victim and the poisoner. It’s violet hue radiates to the surrounding walls.

-When a survivor is exposed, instead of them being put into the dying health state, they will be inflicted with the deep wound status effect.

-Allows you to kill any survivor that is both exposed and inflicted with the deep wounds status effect.

-You no longer have a exposed radius

-Decreases movement speed by 5%

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Other Stats:

Height=short

Speed= 120% | 4.8 m/s

Race/Ethnicity= Unknown/possibly Greek

Terror Radius= 50 meters

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Appearance:

Basic=Seaweed veil, Soaked Fisherman coat, thick rain boots 

Prestige= Unkept Hair, Blood soaked Fisherman coat, Bloody rain boots

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Mori animation:

The survivor will be dragged onto their knees and the Siren will whisper-sing into their ear the same tune she hums. Then, the survivor will become entranced and will spear themselves on the Siren’s weapon. After which, the Siren will pull the spear all the way through and kick the survivor over.

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Map: Shore of Tears [The Docks]

•The Docks: The memories of old cannot steep a place of childhood innocence. Except the blood of the fallen.

-An interconnected weave of boardwalk and ships. The map varies with the ship placement and small ocean huts that occur among the board walk. The ocean will cause the ships to rock and occasionally a large wave will splash against the dock (it will not have any other purpose besides being cosmetic). The layout of the boardwalk will also vary, however not as much as the other changeable tiles. The exit gates will be at one side or opposite of each other, connecting to mainland. There will be crates and random shipyard obstacles. The huts and ships will pose as loop able buildings and jungle gyms. There will be an Easter egg where if the killer is the Siren and the survivors can complete all the generators that spawn on the ships (could be between 2-4 generators), the Siren’s hum radius will change and become map wide which she’ll then sing a drunken sailor jig. After that point, all players receive a 50% blood point bonus to boldness and hunter categories.

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Updates:

•11/18/20: Completely scrapped Siren’s Song, and reworked it to do something else.

•11/18/20: Gave the addons for the Siren descriptions.

•11/18/20: Specified Mori Animation for the Siren.

•11/18/20: Added Special Map for the Siren.

•11/18/20: Massive editing and general sentence checking in the Mori and Map sections.

•11/18/20: Changed the Siren’s power to make her movement speed more dynamic for use. Incentivizing the Siren to determine when to use each ability for certain situations.

•11/18/20: Clarified and nerfed the Siren’s hum and scream ability. (Nerfed scream and clarified both)

Post edited by Shymare_11 on

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