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The Reflection

Shymare_11
Shymare_11 Member Posts: 494

I was thinking about a power like this for a while. What should be changed?

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The Reflection

Name: Amy Boque 

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Story:

Amy was a simple daughter of a small glass blower. While normal didn’t wholly apply to Amy, for the most part, she was normal. Her entire life was centered around glass making and shaping. Every thing was about it and she grew up learning that over playing with dolls and dresses. Amy’s Father could take the stiffest and brittle glasses turned into wondrous objects before her eyes. He was, however, a single man that struggled to nourish Amy’s creativity and ingenuity. The only thing he could provide that would always fascinate Amy were mirrors. Amy was obsessed with the possibilities that mirrors held both practically and mystically. Her room was filled with glass objects and mirrors from a simple vanity mirror to a full body black mirror. Each with different purposes and memories attached to them. All she treasured greatly. They could calm her and make Amy feel loved by her father. Until an unfortunate break in, the thieves took her valuables and smashed each trinket she loved. Amy returned to a room littered with the remains of memories and her father’s wasted effort. This event broke a hidden part of Amy that made her plan the most heinous act if one of the robbers returned. That night, one of the thieves did return to claim the leftover spoils. Amy hid and jumped out at the perfect time to knock the intruder out. She drag the unconscious intruder to her room, still trashed by the recent incident. The screams of that man could be hear throughout the house as Amy took each glass shard and drove them into the man’s skin. One after another until the thief looked like a pin cushion, with crimson shards protruding from every pore. With the final shard, the largest from her blackest mirror, she slit the man’s throat as she whispered in his ear, “Do you wish that you can go back? Do you have any regrets? I hope you ask me that in another life.”

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Ability: Refractive Lens

A cracked lens that separates light past its normal appearance, the corruption turns light into illusion.

+Mirrors will spawn all across the map in various locations, a minimum of 15 mirrors. Which will spawn at least 15 meters from each other.

+Gains 2 temporary mirrors that disappear after use and recharge one at a time after 25 seconds.

+While the Reflection is nearby a mirror, they will have the option to go through it. Upon entering, you will have the option to teleport to any working mirror in the map. However, doing so will break the mirror you exit from, temporarily disabling its ability to be teleported from or to.

+A broken mirror is left broken for 25 seconds.

+When done, the Reflection will come out another mirror invisible, undetectable, and with a movement speed of 130% for 10 seconds or a survivor is damaged.

+During which, survivors within a 15 meter radius will hear the mirror that the Reflection exited break. It is possible to stun the Reflection and while in that state will be stunned for an additional 2 seconds and returned to their normal state.

+Survivors are able to break mirrors, if they spend 15 uninterrupted seconds, however starting the action and completing it will both alert the killer.

+Shining a flashlight into a mirror for 2.5 seconds while the Reflection is teleporting will force them out of the mirror that is being lit by the flashlight and the Reflection will not receive any benefits for the teleportation. The mirror they exit will still break. 


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Weapon: Glass shard

A chipped piece of a hand mirror that no longer rests in its gilded cage. It tells a story of vanity and greed that has no happy ending.

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Teachable Perks:

•Mirrored: You know the illusion that eyes fall for, and you know how to exploit it.

+After injuring a survivor, all survivors will be unable to the see the killer for 45/60/75 seconds or if a survivor is put into the dying health state.

-“I become glass and force my prey to believe in their faulty senses.”


•Unhinged Fear: You mere presence can make them scream, especially the weak and feeble of the bunch.

+Your terror radius is increased by 25%. Hex: Any survivor out of a chase that is within your terror radius will occasionally receive a tremendously difficult skill check, if failed, the survivor will scream revealing their location for 10 seconds. If they succeed, they have 120/100/80 seconds immunity from another skill check.

-“A slow decline into madness, a sad story of myself.”


•Terror Tantrum: Fear can make the strongest weak, that is something you know all too well.

+When a survivor screams, they are exhausted and will be revealed to you for 25/30/35 seconds. Only one survivor can be revealed to you at once, this perk has no cool down.

-“They think the screams are painful, but the remains of it are throbbing and dull. Quite exhausting I hear.”


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Add-ons:

•Empty Frame [common]

-Hallow and light, it strangely shows the horror of those who look through it.

+Increases minimum permanent mirrors by 2.

•Glass Figurine [common]

-A remnant of a brighter past, a single tear reminds of a darker present.

+Increases available temporary mirrors by 1.

•Yellow Ribbon [common]

-A sign of youth and fortune, it can invigorate any little girl with its bright hue.

+Slightly increases (+15%) recharge speed for temporary mirrors

•Glass Cutter [common]

-Too worn to break glass effectively but it serves as a good reminder.

+Unlocks the ability to pick up and move 1 permanent mirror.

+Decreases available temporary mirrors by 2

•Linen Sheet [common]

-A normal sheet that blocks light from hitting a mirror’s surface.

+Considerably increases (+1.2 seconds) time required to forcibly pull the Reflection from a mirror

•Birch Frame [uncommon]

-It encloses a picture of a woman, however her face is too smeared to discern any remarkable features.

+Slightly decrease (-3 seconds) the time required for a permanent mirror to repair.

•Empty Box [uncommon]

-A trinket that holds trinkets, a keepsake from a special person.

+Moderately decreases (-1.2) the penalty from being stunned after exiting a mirror

•Padded Glass [uncommon]

-A cloth that lines the edges of mirror to make it more secure during rough times.

+Decreases the range of the shattered mirror alert by 5 meters

•Dark Film [uncommon]

-A sheet of film that darkens and protects any glass surface.

+Moderately increase (-5 seconds) the time required to sabotage mirrors

•Shattered Wardrobe Mirror [uncommon]

-A mirror smashed with a blunt object. It harbors the anger and anguish of a dying love.

+The Reflection’s movement speed is set to 95% without her teleport ability benefits

+All survivors are unable to see the Reflection while further than 10 meters away

•Reinforced Glass [rare]

-A needed replacement for the once flimsy and unreliable glass.

+Allows a permanent mirror to exited from twice before breaking.

+Decreases minimum number of permanent mirrors by 2.

•Grey Ribbon [rare]

-A sign of wisdom and an aging life. It holds the story of a lifetime.

+Considerably increases (30%) the charge speed of temporary mirrors.

•Spruce Frame [rare]

-A portrait of a dark landscape. It tells a secret of the hills.

+Reveals the aura of survivors within a 4 meter radius of a broken mirror.

+Slightly decrease (-3 seconds) the time required for a permanent mirror to repair. 

•Glass Cage [rare]

-A figurine of a bird in crystal like glass. It appears to move and chirp when unseen.

+Increases available temporary mirrors by 2.

•Cloudy Wine Glass [rare]

-A wine glass well used and loved. It’s clouded by years of use.

+Permanent mirrors, broken or not, apply the oblivious and blindness status effect to survivors when they are within a 10 meter radius.

•Protective Coating [very rare]

-A liquid glass that prevents the worst of damages to mirrors.

+Permanent mirrors do not break after use.

+Disables ability to erect temporary mirrors

+Decreases minimum of permanent mirrors by 4.

•Glass Box [very rare]

-A forgotten treasure from another life.

+You retain your benefits from teleporting, even if pulled from a mirror.

+Slightly increases (+5 seconds) the duration of the effects given by teleporting when not pulled out by a survivor.

•Iridescent Glass Cutter [very rare]

-An ethereal copy of the original. It holds great power.

+Unlocks the ability to pick up and move 3 permanent mirrors.

+Decreases minimum number of permanent mirrors by 1.

•Gilded Frame [very rare]

-A mirror who’s frame is embezzled with gemstones and metals. It screams of the greed that constructed its form.

+While under the benefits of teleporting, the Reflection is able to vault, damage/break, and search lockers considerably faster (+30%).

•Mercury Backing [very rare]

-A toxic but very reflective chemical. It hurts all eventually, but the Reflection.

+Hitting a survivor while under the benefits of teleporting, gives the survivor the deep wounds status effect. The survivor will have 30 seconds to mend and if hit again or the timer runs out, the survivor is put into the dying health state.

•Oak Frame [ultra rare]

-An obsidian mirror that rests in a unpolished wooden frame. It calls for eyes to lay upon it.

+Any survivor within a 8 meter radius of a mirror, broken or not, is revealed. This effect persists for 3 seconds after leaving the area.

•Explosive Glass [ultra rare]

-A little trap that may hinder you now, but effects your prey much more.

+After a survivor breaks a mirror, they are exposed for 45 seconds and scream, revealing their location for 4 seconds.

+Mirrors will also break when entered to teleport.

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Other Stats:

Height= Tall

Speed= 105% | 4.2 m/s

Race/Ethnicity= White/French

Terror Radius= 15 meters

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Appearance:

Basic=Ragged hair, Sheet dress, bare foot

Prestige= Bloody clothes

ETC

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