http://dbd.game/killswitch
My list of changes for the Game's major issues.
- SWF. Maximum capacity of the SWF group is reduced from 4 to 2. Duo teams are not that gamebreaking and do not require specific balance adjustments.
- MEMENTO MORI. Killers using the specific offerings can kill 1/all survivors if they hooked everyone at least once. Ivory Memento Mori is purple isntead of green rarity.
- KEYS. Can be used only when all Generators have been repaired.
- NOED. After hooking all Survivors at least once, when the Exit Gates get powered, the Hex is applied to a Dull Totem, making all Survivors exposed until the Hex Totem is cleansed. Movement speed is increased by 0/2/4%.
- OBJECT OF OBSESSION. While being chased, your Aura is revealed to all Survivors in bright red. If you are the Obsession, Sacrifice speed is reduced by 0/4/8%.
- HEX: UNDYING. Auras of Survivors starting cleansing a Hex Totem are revealed to you for 0/2/5 seconds. Any other Hex being cleansed is applied to a Dull Totem if there is one.
- DECISIVE STRIKE. After being unhooked, the perk activates for 60 seconds. If picked up, succeed a Skill Check to escape the grasp and stun the Killer for 3/4/5 seconds. The perk deactivates when another Survivor is hooked by the Killer.
- KILLERS' PURPLE AND ULTRA RARE ADD-ONS / OFFERINGS. Reduced chance of appearance in the Bloodweb.
Yep, thats the post.
Comments
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Interesting suggestions, but allow me to offer a rebuttal.
1.) You cannot limit people playing with their friends AND you are merely treating the symptoms of a more pressing issue. There is a HUGE power imbalance between Solo's and SWF and Killer's. It generally goes Solo<Killer<SWF. If you make Solo's equal to SWF, then buff Killer's accordingly, you eliminate the problem of 4-man SWF groups in the first place.
2.) I agree.
3.) I would like to change it so that they have a short channeling animation, so that the Killer has some counterplay.
4.) I agree.
5.) I agree.
6.) I agree.
7.) DS should also deactivate when healed, in the EndGame, when working on a generator or when entering a locker for 3+ seconds.
8.) There is a set amount of Ultra-Rare and Very Rare options that can appear in the BloodWeb. For example, on my Legion, I have every perk in the game. This means that I get a TON of Purple Add-Ons, since the game cannot give me anything else. None of Legion's Purple Add-Ons are that great tho.
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I’m not for or against any if your suggestions. I’m fine with all things listed above as they already are.
I do appreciate that almost everything you listed has a change to inspire balance...except OoO. One of the strongest survivor perks does not need 2 buffs. Not only does your team get free info without comms now, but you also get a longer time on the hook?
Ya fell off the wagon on that one, it’s plenty OP already.
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7) Agree, but the should remove the skill check and let survs use it twice
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