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Encouraging diversity in perks

I see so many posts mentioning everyone running specific perks. What would happen if the game disabled a perk if say more than two survivors had it? Or force a killer to change out perks every X number of matches. Maybe have exceptions for the characters unique special abilities. Could solve the "everyone runs A+B" which makes the matches predictable and repetitive.

Comments

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    I don’t think disabling perks would be healthy.

    I think what is being done in the rift is already healthy enough. It encourages players to use specific perks in specific challenges. There’s always the chance a player might see a benefit to a perk they previously dismissed.

    Personally, I’ve always been anti meta. I love to experiment with perk builds and change things up frequently. It’s helped me learn a LOT of skills I probably wouldn’t have otherwise learned.

  • Slendy4321
    Slendy4321 Member Posts: 605

    People run what they want to run. Disabling perks would make that unenjoyable for those people. Maybe make daily challenges to try out certain perk combos? Would love to see that and they would get free bloodpoints for just trying it out, I feel like that would be the only way for them to change the meta. Probably

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,270

    This is not encouraging diversity this is forcing diversity.

    You would encourage diversity if other Perks will be as strong as the Meta-Perks but at least on the Survivor-side, there was no strong Perk since Dead Hard, you are basically fine with the Base Game and the Halloween-DLC. If more good Survivor Perks would be released, you would see more diversity.

    Same for Killer, Undying changed the Meta, the Perks of The Twins will most likely not have any impact at all (if they stay the same as on the PTB).

    But forcing people to change the Perks they paid and grinded for is simply wrong. Let alone that this would only really affect Survivors, because as Killer, you can switch the Killer after a few games and play your favorite Perks on that Killer without any problem, if they are all different than the ones before. E.g. I could play 5 games as Pig and if my Perks get locked at this point, I could play Spirit without any problem, since they dont share any Perks for my Builds.

    But also - players should not be forced to play different Killers, if they dont like.

    Restrictions like that will make the game quite unfun in my opinion, everyone should be able to run what they like at all time.

  • Freddo
    Freddo Member Posts: 139

    Maybe disabling specific perks for a day? I was thinking about Overwatch's hero disable in comp.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Adding dailly challenges based on perks would be amazing. Allows me to still play my main but with a twist

  • Slendy4321
    Slendy4321 Member Posts: 605

    That's exactly what I was thinking when making the comment!! Glad I was able to explain it clear enough

  • Slendy4321
    Slendy4321 Member Posts: 605

    Not really the type of challenges I was explaining. These types of daily challenges would give you a chance to try some other perks as well as giving you bloodpoints. In the archives you have to do certain things with the perk equipped but these daily challenges all you have to do equip the perk and I'm pretty sure situations will occur and you'll be able to use the perk and have a feel for the perk before adding it to your perk build

    That's what I was trying to explain

  • Kolonite
    Kolonite Member Posts: 1,346

    This would cause a lot of people to drop the game completely or just take long enough pauses to be able to use whatever they want whenever. They shouldn’t have to force diversity. They should make good enough perks to shake up the meta. There’s a problem when killers only have 5 perk choices for slowdown 2 of them outclass the others so badly.

  • DaKnight
    DaKnight Member Posts: 720

    It's really, really hard to justify using anything but the meta perks. Obviously you can win with any perks, or no perks, but the level of stress is going to be so much higher.

    Killers basically only have corrupt / pop or ruin / undying, and corrupt pop just got nerfed. It's sad because even multiple pops in a row still won't even get you as much regression as shoving people off the gens with ruin, and takes significantly more time because you have to go to a gen and kick it.

    Sloppy thanta nurses was gutted recently. Some of the strongest killers can run whatever they want, but not having any real regression on a weaker killer means you are going to be in for some super sweaty games and more than likely need to rely on tunneling / camping / slugging which means getting punished by all the survivor meta perks.

  • ThePolice
    ThePolice Member Posts: 801

    I’d rather have the perks in the shrine get a minor buff, like a reduced cooldown or sumn

  • valvarez4
    valvarez4 Member Posts: 868
    edited November 2020

    It's healthier to buff survs perks like:

    boil over: add blind effect for the killer for 15 sec. Used to prevent B&C aura reading

    Technician: remove gens sounds and increase 50% of great areas. Used to gain BPs

    Distorsion: 5 tokens and infinite aura reading removed from people in the dying state. Used to avoid Hex Undying

    Poised: the killer see another gen as finished during 5 secs, not the one finished.

    Leader: Add the increasing speed in cleansing and unhooking to the surv that carry the perk

    ...

    As you see is easy as killer, sorry, easy as hell

    Post edited by valvarez4 on
  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Yeah but they are a one and done kind of deal. During the trapper tome i saw unnerving presence once and a while. After that almost never again.

    Putting perks in daillies too would make it more interresting i feel. Especially seeing how if you don't want to you can just reroll them

  • OllieHellhunter
    OllieHellhunter Member Posts: 703

    I would disagree that The Twins DLC, won't affect the meta, I dont think it'll have a long lasting impact but I think Power Struggle for Survivor and Coup de Grace for killer will both impact the respective metato a similar extent as soul guard did.

  • OllieHellhunter
    OllieHellhunter Member Posts: 703

    I dont use any of those perks except distortion so cant really say if it'd be even beneitial, but with Distortion I'd much rather i they kept the tokens at 3 or even reduced them, butt added a way to regain tokens. like maybe you get another token for cleansing a hex, or for a safe unhook. or similar to stakeout building up over time in the killers terror radius

  • WheresTheGate
    WheresTheGate Member Posts: 576

    While I enjoy switching my perks up on occasion I would be adamantly opposed to having any perk negated because other survivors in the same match were running it. That would be one guaranteed way to get me to never play DBD again.

  • UMCorian
    UMCorian Member Posts: 531
    edited November 2020

    I'd love for them to take a cue from Hades, actually - you have like 6 weapon choices. To encourage you to try them all, even ones you find less powerful than others, they tie a random bonus to currency you get if you slot them.

    Each week, they could pick the bottom 10 least played perks from and add a small bonus to slotting them. Maybe like stacking +5% Blood Points gain, tailed after the game. Do a run with 4 out of the 10, it would get +20% Blood Points gained. Then have daily and tome challenges revolving around using one or more of the bottom 10.

    "Unusual Technique: Survive a match using 4 Unorthodox Perk Choices."

    Wouldn't be worth it to some, but might be to others. Anything that shakes up the meta just a little isn't a bad thing.

  • Chinanumawaaan
    Chinanumawaaan Member Posts: 131

    Well if the idea is teamwork for survivors then diversity should be encouraged. Different character roles or "classes" would ultimately bolster teams with diversity and hinder those without.

    Supports - heals and unhooks, uses medkits, relies on stealth.

    Engineers - increased generator repair speeds and sabotage, uses toolboxes.

    Athletes - loopers and diversions, uses flashlights.

    Team bonuses for each combination as well as weaknesses similar to totem buffs and debuffs.