Clown Molotov Idea
This is just a fun idea I had and I understand that it's not the best one.
The clown can pull out a bottle while standing close enough to a fire barrel to change the bottle he's holding into a molotov cocktail.
If he hits a survivor directly with it, it injures them.
If it lands on the ground, it just slows them down like a normal bottle.
Cancelling your bottle throw changes the molotov back into a regular bottle.
Thoughts? I understand this isn't a perfect idea. But rarely do you find a "Perfect" idea here.
Comments
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that sounds interesting I like it. Such a very unique idea to have Molotov cocktails in the game it fits perfectly for clown I love this idea it sounds fun.
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Interesting idea. However some maps don't have fire barrels at all. It should activate in some another way.
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When you first said about hitting them with a molotov, I thought it would be something like a one shot down hahahahahaha. It seems Clown is tired of the bs and coming for real after the survivors haha
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I did think about it being a one shot down but I figured if I put that everyone would just say "REE THAT'S OP" so I settled for just 1 health state, like huntress hatchets or plague's corrupt purge.
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I mean, they could just put fire barrels into those maps or create something else that acts like a fire barrel for those maps specifically.
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I don't think clown needs anything else for chases. He needs a secondary ability that gives him more of a chance to pressure gens. My idea was to make his reload a passive reload and change his secondary ability to give him the power to select a generator much like Freddy's teleport, but instead the generator starts spewing out toxic gas and regresses at ruin speed (stacks with ruin) while survivors are not on the generator. If they are on the generator clown will be alerted. This effect lasts until clown selects another generator and there is a 40 second cooldown until he can select another generator.
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