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Bloodlust Disabled? Not Playing Then

I get they want data, but the game is already stressful enough to play. Then to disable Bloodlust on top of that, when it's needed in maps like Autohaven, Haddonfield, and the Elementary School just to catch survivors around the long and ridiculously close loops. There is no point putting yourself through that additional stress.

I'm sure I'm not the only one making this decision. Most probably won't say anything, especially since when anyone voices anything killer related they just get dismissed.

Anywho. This kind of 'test' should of been done on the PTB, not the main game. The main game should be used for the best experience, not making harder on the most stressful role just for data.

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Comments

  • chargernick85
    chargernick85 Member Posts: 3,171

    I think it will help me leave chases quicker when there are 4 survivors and go apply more pressure on gens in early game but what I am worried/curious about is once I eliminate my first I ussually commit more to a chase at that point. How long will it take to get survivors down later in games with certain killers? I prestige 3 my bubba last weekend and had my daughter pick my next killer to do and she picked spirit .... I know right but I suck with her at least for now. I use her power scratch marks are delayed by a sec or two so there useless, I don't use a headset, I did just get max stridor but have not tried but point is if I don't get lucky and lland right on top of them she is incredibly slow in a chase and will take forever to catch someone. I have to learn her power better this weekend for sure.

  • chargernick85
    chargernick85 Member Posts: 3,171

    LoL 35 maps. I get 4. Badham, ormond, haddonfield, macmillan, it's like macmillan has increased odds right now.

  • Supernaut
    Supernaut Member Posts: 1,532

    Would have been nice if it weren’t on a weekend. I was going to grind out some killer games...

  • Mooks
    Mooks Member Posts: 14,800

    Weekend probably means more players active and more data collected in a specific timeframe.

    you can still play normally and will earn BP either way. You could also try some killers that are not as dependent on BL

  • Asssblasster625
    Asssblasster625 Member Posts: 629

    This is the ######### that makes me take a month long break after 2 days of playing cause I always get these or something almost as bad

  • Supernaut
    Supernaut Member Posts: 1,532

    oh absolutely understand that weekend gives more data, just that it’d be more inconvenient for player base; ie us.

    Actually, by staying killer, I’ll get faster games... Doctor time...

  • Clevite
    Clevite Member Posts: 4,335

    I know, she does take some time to master.

    But damn is she worth it, and you won't have to worry about that bloodlust bs either

  • Callmehandsome
    Callmehandsome Member Posts: 529

    Yeah it's actually silly, it should never happen that you get structures like this. I've had survivor game where we had like 1 long wall jungle gym and then obviously shack and remainder of short loops. But then in other end of spectrum you could get 3 long wall jungle gyms, cow tree, shack and windows perfectly in line of each other. They really should work on their RNG how it works

  • Supernaut
    Supernaut Member Posts: 1,532

    I can confirm that the results are a 0% pick rate for sub 115 move rate killers and that Doctor pick rate has increased!

  • darktrix
    darktrix Member Posts: 1,790

    I'm sure everyone will miss you.

  • Zboard
    Zboard Member Posts: 89

    idk, smells like more hook camping/tunnel is coming this weekend, and cant blame them...

  • FilledPizza
    FilledPizza Member Posts: 392

    "Anywho. This kind of 'test' should of been done on the PTB, not the main game. The main game should be used for the best experience, not making harder on the most stressful role just for data."

    Nobody is going to go on the PTB just to check this out.

  • Zboard
    Zboard Member Posts: 89

    What if they encourage people to play PTB by rewarding it in the main game? iri shards, few auric cells, bloodpoints.... could be nice

  • Zboard
    Zboard Member Posts: 89

    What i question is: why do they need to rely on bloodlust? either bad matchmaking or bad loops. But as i said, if this test helps rework the bad loops, im all in with it

  • bm33
    bm33 Member Posts: 8,244

    Testing live allows console players to participate. Previous gen consoles get hit with fps drops during bloodlust that will cause them to miss hits or lose chases. It will be nice to see console killers have one less fps trigger for the weekend.

  • FregglesFred
    FregglesFred Member Posts: 317

    This is just a band-aid fix for poorly designed maps.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    Outside of BL 1 I think 2 and 3 are outdated an unnecessary. BL 1 can sometimes save you one extra rotation on an already strong, longer loop so I'm fine with it. But 2 and 3 allow bad killers to just turn their brain off and get hits through brute force.

  • TheButcher
    TheButcher Member Posts: 871

    For year's Killer has been the most stressful job in the game - and the only "job", because playing Killer is more of performing a job than actually enjoying a game.

    Then when people came to the forums to complain, every single thread is responded to with just a bunch of people copy/paste the same dismissive comments. "Just deal with it and move on" "but mori's exist" "all killers tunnel/camp" "you're just not good enough at the game" "SuRvIvEr'S hArDeR" - etc.

    Unfortunately this is the game right now. They are not ever going to get "accurate data" taking more from the most stressful role to play in the game, people would sooner just not play when there are other games they can be enjoying more right now. Killer's already left, and are leaving making even less data. Players leaving because they don't want to deal with the added stress of BHVR's "test". Even less accurate data. There's 0 point to it all, and they've made a poor decision trying this test at this moment.

  • TheButcher
    TheButcher Member Posts: 871
    edited November 2020

    I still play Survivor 😂, it's stress free and easy. Also friends with certain people that I stick around in the game for, but for confidentiality sake - I'm not naming them.

    @Orion Another prime example of the dismissive comments. "Dont' bother playing" - the whole "Take a break", "Play something else", "No one's making you play". Instead of fixing the issues with Killer. They are expected to just leave the game and come back fresh to work again later.

  • DBD78
    DBD78 Member Posts: 3,464

    Yeah I mean if you will play worse then data will show that. So very important that you play.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    And what about the people who don't care for blood Lust in the fist place? For them it will be even easier!

  • DaKnight
    DaKnight Member Posts: 720

    Any killer can become practically unloopable with Nemesis+PWYF, or Spirit Fury/Enduring/Bamboozle/Brutal etc. It's only a matter of do you need those perks, or can you stack slowdown / information perks instead.

    I used enduring / bamboozle on blight for weeks until I felt confident enough with his power to switch them out for tinkerer and discordance. Sometimes I still can't land good hits at jungle gyms or the shack, but tinkerer / discordance / blight's mobility give me plenty of opportunities to ditch a losing chase and find someone out of position instead.

    There's no reason to commit to any chase on a high mobility killer. And if you don't feel confident with a low mobility killers power in chases you should use chase perks until you do.

  • NekoGamerX
    NekoGamerX Member Posts: 5,292

    fbecause sometime as killer we get good game but not all the time maybe all killers should quit how would survivors play tho?🤓

  • landromat
    landromat Member Posts: 2,193

    You have to play and fail miserably to convince devs this is needed mechanic

  • TheButcher
    TheButcher Member Posts: 871

    Bro. I'm a rank 1 killer that curb stomps pub's that don't understand the game. I don't need to use perks to teach me the game anymore, I run what I need to balance the game against competent survivors. Likewise. I literally run meme perks on my Solo Survivor because I know enough of the map layouts to be immune from getting downed anyways - even when I end up in games of what this community considers our "top players" on stream. I run meta perks on my survivor when I play with certain players when they need me to, and I play with no perks when in a SWF.

    This is the problem, when someone experienced at the game see's something unbalanced with the game. They are dismissed because the majority of survivors were all brought up on this game being easy. They never learned how to be good at survivor, so they assume Killer's are balanced because they never have to put in the effort to learn the counters, actual map layout, spawns, or other basic details. Then when they start facing stronger killers back to back it's suddenly "Freddy, Nurse, Spirit" OP - when that survivor doesn't realize those Killers are only playing those three Killer's because it's the only way to even meet par against a team of competent players.

    You named off perks that are completely unreliable against competent survivors. Nemesis, and PWYF. You can't risk taking a stun just to see the Survivor - you are better off running I'm All Ears at that point, but the CD isn't reliable on that either. PWYF is unreliable because against a team of competent survivors - you can't give a survivor a chance to escape most times. That loses you so much time. When you only got 2 mistakes tops before you lose. You're entirely better off running a different perk than PWYF. By the way a 5% movement speed increase isn't that special (and NOED is a joke).

    Don't run Spirit Fury. Brutal Strength is better all around. If you're good at reading loops, you don't need Enduring you can force survivors to drop pallets. You're good everywhere else with what you've said. Be careful relying on Tinkerer's 75% though. Competent survivors cover a quareter of gens in no time.

  • I love no bloodlust, it finally feels fair on surv side. I hope to god they keep it this way.

  • TheButcher
    TheButcher Member Posts: 871

    Bloodlust is needed for specific maps because the loops are too close together, and have too many long loops. It's 5% per stack, not just 5% like you get from PWYF. Keeping track of survivors is easy, you don't need Nemesis.

    You're literally suggesting 3 perks just to increase your movement speed a little bit (1 stack of bloodlust) - I shouldn't have to put so much effort into explaining why this build is actually garbage. Stop using youtube to think it's how you play Killer effectively. When playing Killer you require; At least 1 regression perk, at least 1 information perk, at leasat 1 perk that synergizes with your perks or killer/power, free slot.

    Like jeez, here we go again 🙄

  • DaKnight
    DaKnight Member Posts: 720

    I don't get your point. Bloodlust is 5% per stack, up to 3 stacks. PWYF is 5% per stack, up to 3 stacks. You don't use Nemesis for tracking, you use it to get an obsession quickly so you can build stacks immediately.

    Bloodlusting is always a terrible strategy. You will use 45 seconds for a single M1. PWYF is the same 45 seconds and you keep the stacks after, especially on an instadown killer. The fact you don't know all this makes me question if you really are rank 1, especially if you claim to be using it regularly.

  • Zeidoktor
    Zeidoktor Member Posts: 2,065

    It seems to me that this is the worst time not to play if you have strong feelings about Bloodlust. If the devs want data, you're better off playing so they have a much as possible. If you're thinking you're going to lose because of the lack of it, isn't this exactly the time to demonstrate that?

  • TheButcher
    TheButcher Member Posts: 871
    edited November 2020

    🙄Play With Your Food . Bloodlust .

    If you are using - Trapper. Then full stacks of Play With Your Food is +0.2 movement speed. Blood lust is 3 stacks, each 0.2.

    Play with your food at full stacks is 1 stack of Bloodlust. Sure you get slightly faster with a faster killer than Trapper, but still 2nd level bloodlust tops anything PWYF can give any Killer. And it's also a very minor difference between a fast Killer and Bloodlust.

    It's much more effective to drop PWYF, Nemesis, and Eduring for 3 perks that you REQUIRE to face competent survivors. If you are good at Killer then you don't need enduring. You can force pallet drops. You know the loops. You know the map layout. You know which way to push Survivors. You don't need 3 perks for a 5% movement speed buff - that you only need for like 3-4 maps, when you can just use 1 stack of bloodlust.

    To be fair. I could of gone, without correcting you, and everyone with half a brain knows you shouldn't have to use 3 perks just for a slight movment speed buff.