Bloodlust Disabled? Not Playing Then
I get they want data, but the game is already stressful enough to play. Then to disable Bloodlust on top of that, when it's needed in maps like Autohaven, Haddonfield, and the Elementary School just to catch survivors around the long and ridiculously close loops. There is no point putting yourself through that additional stress.
I'm sure I'm not the only one making this decision. Most probably won't say anything, especially since when anyone voices anything killer related they just get dismissed.
Anywho. This kind of 'test' should of been done on the PTB, not the main game. The main game should be used for the best experience, not making harder on the most stressful role just for data.
Comments
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For people like me that are terrible at looping, maybe I have a chance to escape more chases, I wouldn't bet on it though.
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The whole point of this experiment is to see if it's still necessary and how it'll impact the game. By not playing, there will be less data, so the conclusion is more likely to be inaccurate. They couldn't test it in the PTB because people would mostly play the new killer. The devs need data pertaining to killers that players already know how to play (to various degrees of skill).
Also, this:
when anyone voices anything killer related they just get dismissed
is just not true. Some ideas get dismissed regardless of whom they're from or for. If I were to make a thread saying that there should only be Bloodlust 3, I'd rightfully get my idea shot down and mocked, for example.
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Bloodlust III boi, gotcha...
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I think it will help me leave chases quicker when there are 4 survivors and go apply more pressure on gens in early game but what I am worried/curious about is once I eliminate my first I ussually commit more to a chase at that point. How long will it take to get survivors down later in games with certain killers? I prestige 3 my bubba last weekend and had my daughter pick my next killer to do and she picked spirit .... I know right but I suck with her at least for now. I use her power scratch marks are delayed by a sec or two so there useless, I don't use a headset, I did just get max stridor but have not tried but point is if I don't get lucky and lland right on top of them she is incredibly slow in a chase and will take forever to catch someone. I have to learn her power better this weekend for sure.
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LoL 35 maps. I get 4. Badham, ormond, haddonfield, macmillan, it's like macmillan has increased odds right now.
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ok bye, nobody misses you
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Would have been nice if it weren’t on a weekend. I was going to grind out some killer games...
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Weekend probably means more players active and more data collected in a specific timeframe.
you can still play normally and will earn BP either way. You could also try some killers that are not as dependent on BL
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Bloodlust barely does anything anymore, it's already been nerfed so many times. But it does have it's place sometimes when RNG god wants to put godly loops for survivors, such instances like shack window facing long wall jungle gym window and maybe another long loop between them.
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Thank you!!! People forget about those of us that are not great loopers.
I guess the question is, what is the majority?
Great loopers or not so great loopers.
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This is the ######### that makes me take a month long break after 2 days of playing cause I always get these or something almost as bad
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Grind them out and get us some data please.
And let us know how it changes your games.
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oh absolutely understand that weekend gives more data, just that it’d be more inconvenient for player base; ie us.
Actually, by staying killer, I’ll get faster games... Doctor time...
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I know, she does take some time to master.
But damn is she worth it, and you won't have to worry about that bloodlust bs either
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Yeah it's actually silly, it should never happen that you get structures like this. I've had survivor game where we had like 1 long wall jungle gym and then obviously shack and remainder of short loops. But then in other end of spectrum you could get 3 long wall jungle gyms, cow tree, shack and windows perfectly in line of each other. They really should work on their RNG how it works
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I can confirm that the results are a 0% pick rate for sub 115 move rate killers and that Doctor pick rate has increased!
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Oh no, I'm playing my Corvette, aka spirit, all weekend!!!
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I'm sure everyone will miss you.
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idk, smells like more hook camping/tunnel is coming this weekend, and cant blame them...
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This is the most boosted thing I have read in a while. No good killer relied on bloodlust anyways. If you needed to get to bloodlust 2-3 to get a hit, the chase was going on too long and you probably should have been considering abandoning it.
I am looking forward for it getting disabled because getting bloodlusted down instead of outskilled was always annoying.
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"Anywho. This kind of 'test' should of been done on the PTB, not the main game. The main game should be used for the best experience, not making harder on the most stressful role just for data."
Nobody is going to go on the PTB just to check this out.
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Your chance to try to improve as Killer without gaining a free Speedboost for failing.
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Killers who rely on Bloodlust too much already do this.
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What if they encourage people to play PTB by rewarding it in the main game? iri shards, few auric cells, bloodpoints.... could be nice
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What i question is: why do they need to rely on bloodlust? either bad matchmaking or bad loops. But as i said, if this test helps rework the bad loops, im all in with it
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Testing live allows console players to participate. Previous gen consoles get hit with fps drops during bloodlust that will cause them to miss hits or lose chases. It will be nice to see console killers have one less fps trigger for the weekend.
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This will affect M1 killers the most, just like every killer nerf usually does.
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My god people it's an experiment to see what happens. You know why it's needed? Because nobody knows how it will play out, not even the devs. So why don't we give it a chance before we start kicking our dogs out of frustration? If it doesn't work out for you, go outside and get some sunshine or play a different game this weekend. I've really been enjoying another play through of sekiro, highly recommend it. It will be back to normal on Monday. Not the end of the world.
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This is just a band-aid fix for poorly designed maps.
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Outside of BL 1 I think 2 and 3 are outdated an unnecessary. BL 1 can sometimes save you one extra rotation on an already strong, longer loop so I'm fine with it. But 2 and 3 allow bad killers to just turn their brain off and get hits through brute force.
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For year's Killer has been the most stressful job in the game - and the only "job", because playing Killer is more of performing a job than actually enjoying a game.
Then when people came to the forums to complain, every single thread is responded to with just a bunch of people copy/paste the same dismissive comments. "Just deal with it and move on" "but mori's exist" "all killers tunnel/camp" "you're just not good enough at the game" "SuRvIvEr'S hArDeR" - etc.
Unfortunately this is the game right now. They are not ever going to get "accurate data" taking more from the most stressful role to play in the game, people would sooner just not play when there are other games they can be enjoying more right now. Killer's already left, and are leaving making even less data. Players leaving because they don't want to deal with the added stress of BHVR's "test". Even less accurate data. There's 0 point to it all, and they've made a poor decision trying this test at this moment.
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If you think that playing Killer is a Job and not playing a game, why do you play then?
I read that so often that Killer is SO stressful and not enjoyable, still I have decent queue times as Survivor.
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I still play Survivor 😂, it's stress free and easy. Also friends with certain people that I stick around in the game for, but for confidentiality sake - I'm not naming them.
@Orion Another prime example of the dismissive comments. "Dont' bother playing" - the whole "Take a break", "Play something else", "No one's making you play". Instead of fixing the issues with Killer. They are expected to just leave the game and come back fresh to work again later.
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Hold on you need bloodlust on Midwitch and Autohaven?!
The loops on both these maps don't need bloodlust. Some loops on Autohaven need the pallet destroyed but there are a lot that are extremely unsafe when a pallet is dropped.
Midwitch also has a lot of unsafe loops when the pallet is dropped. Excluding the god pallets which bloodlust wouldn't help with anyway.
I understand killer is stressful but unless your hard tunnelling bloodlust doesn't even effect your games that much.
Lastly it's nice they tested this on the main game. It gives console players the chance to actually try a chance out for once.
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I get that killer can be stressful, but the fact is that BL was always intended as a temporary mechanic while the devs worked on the maps. It was always going to go away, eventually. This experiment is also just that - an experiment. The devs need to know if their changes actually worked as intended or not, or looping might never get better.
For the record, I agree with the idea that people do need to step back from any game they play (yet are annoyed by) from time to time, no matter what game they play or, in DbD's case, what side they main. It's not healthy to keep playing something you don't enjoy. At the very least, cooling your head will let you properly express what your issues with the game are.
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Yeah I mean if you will play worse then data will show that. So very important that you play.
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And what about the people who don't care for blood Lust in the fist place? For them it will be even easier!
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Any killer can become practically unloopable with Nemesis+PWYF, or Spirit Fury/Enduring/Bamboozle/Brutal etc. It's only a matter of do you need those perks, or can you stack slowdown / information perks instead.
I used enduring / bamboozle on blight for weeks until I felt confident enough with his power to switch them out for tinkerer and discordance. Sometimes I still can't land good hits at jungle gyms or the shack, but tinkerer / discordance / blight's mobility give me plenty of opportunities to ditch a losing chase and find someone out of position instead.
There's no reason to commit to any chase on a high mobility killer. And if you don't feel confident with a low mobility killers power in chases you should use chase perks until you do.
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fbecause sometime as killer we get good game but not all the time maybe all killers should quit how would survivors play tho?🤓
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You have to play and fail miserably to convince devs this is needed mechanic
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Don't be like that my dude, be mature.
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Bro. I'm a rank 1 killer that curb stomps pub's that don't understand the game. I don't need to use perks to teach me the game anymore, I run what I need to balance the game against competent survivors. Likewise. I literally run meme perks on my Solo Survivor because I know enough of the map layouts to be immune from getting downed anyways - even when I end up in games of what this community considers our "top players" on stream. I run meta perks on my survivor when I play with certain players when they need me to, and I play with no perks when in a SWF.
This is the problem, when someone experienced at the game see's something unbalanced with the game. They are dismissed because the majority of survivors were all brought up on this game being easy. They never learned how to be good at survivor, so they assume Killer's are balanced because they never have to put in the effort to learn the counters, actual map layout, spawns, or other basic details. Then when they start facing stronger killers back to back it's suddenly "Freddy, Nurse, Spirit" OP - when that survivor doesn't realize those Killers are only playing those three Killer's because it's the only way to even meet par against a team of competent players.
You named off perks that are completely unreliable against competent survivors. Nemesis, and PWYF. You can't risk taking a stun just to see the Survivor - you are better off running I'm All Ears at that point, but the CD isn't reliable on that either. PWYF is unreliable because against a team of competent survivors - you can't give a survivor a chance to escape most times. That loses you so much time. When you only got 2 mistakes tops before you lose. You're entirely better off running a different perk than PWYF. By the way a 5% movement speed increase isn't that special (and NOED is a joke).
Don't run Spirit Fury. Brutal Strength is better all around. If you're good at reading loops, you don't need Enduring you can force survivors to drop pallets. You're good everywhere else with what you've said. Be careful relying on Tinkerer's 75% though. Competent survivors cover a quareter of gens in no time.
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I love no bloodlust, it finally feels fair on surv side. I hope to god they keep it this way.
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My point exactly
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I almost don't believe a rank 1 killer is in here complaining about bloodlust being removed. When do you ever need it?
Nemesis + PWYF isn't reliable? You eat a stun, and 45 seconds later you are a 130% movespeed killer. If you can't keep track of the survivors I don't know what to tell you.
And you don't need enduring against good survivors? The loops will be run so tight your only choice is to eat pallets half of the time. Unless you want to respect, and let them get extra loops on you. It's a feel good perk and not super powerful without spirit fury on top of it, but I eat pallets all the time as killer because I don't want to waste time respecting. I only respect if they are making clear indicators they are going to drop the pallet.
And you just said "5% movespeed isn't that special" but here you are with a thread complaining about bloodlust. You know, a 5% movespeed increase per stack.
And that's why tinkerer is run with discordance. You can make it to most tinkerer procs if it's a solo player but if it's a discordance tinkerer you know not to waste your time going over to it unless you are really close; you would have had to respond to the discordance earlier.
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Cope.
if you need BL to secure kills you should absolutely play this weekend so you don’t need to rely on BL going forward.
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Bloodlust is needed for specific maps because the loops are too close together, and have too many long loops. It's 5% per stack, not just 5% like you get from PWYF. Keeping track of survivors is easy, you don't need Nemesis.
You're literally suggesting 3 perks just to increase your movement speed a little bit (1 stack of bloodlust) - I shouldn't have to put so much effort into explaining why this build is actually garbage. Stop using youtube to think it's how you play Killer effectively. When playing Killer you require; At least 1 regression perk, at least 1 information perk, at leasat 1 perk that synergizes with your perks or killer/power, free slot.
Like jeez, here we go again 🙄
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I don't get your point. Bloodlust is 5% per stack, up to 3 stacks. PWYF is 5% per stack, up to 3 stacks. You don't use Nemesis for tracking, you use it to get an obsession quickly so you can build stacks immediately.
Bloodlusting is always a terrible strategy. You will use 45 seconds for a single M1. PWYF is the same 45 seconds and you keep the stacks after, especially on an instadown killer. The fact you don't know all this makes me question if you really are rank 1, especially if you claim to be using it regularly.
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It seems to me that this is the worst time not to play if you have strong feelings about Bloodlust. If the devs want data, you're better off playing so they have a much as possible. If you're thinking you're going to lose because of the lack of it, isn't this exactly the time to demonstrate that?
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🙄Play With Your Food . Bloodlust .
If you are using - Trapper. Then full stacks of Play With Your Food is +0.2 movement speed. Blood lust is 3 stacks, each 0.2.
Play with your food at full stacks is 1 stack of Bloodlust. Sure you get slightly faster with a faster killer than Trapper, but still 2nd level bloodlust tops anything PWYF can give any Killer. And it's also a very minor difference between a fast Killer and Bloodlust.
It's much more effective to drop PWYF, Nemesis, and Eduring for 3 perks that you REQUIRE to face competent survivors. If you are good at Killer then you don't need enduring. You can force pallet drops. You know the loops. You know the map layout. You know which way to push Survivors. You don't need 3 perks for a 5% movement speed buff - that you only need for like 3-4 maps, when you can just use 1 stack of bloodlust.
To be fair. I could of gone, without correcting you, and everyone with half a brain knows you shouldn't have to use 3 perks just for a slight movment speed buff.
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