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Pros and Cons list to having Endgame collapse start at 5th gen activation.

JackTheMimic
JackTheMimic Member Posts: 59
edited November 2020 in Feedback and Suggestions

Preface: Completely open to altering amount of time the normal and slowed collapse timers tick down.


Pros:

Pigs power works closer to endgame

Less gate trolling/ 99ing of gate

Bloodwarden works at endgame

Less killer walk back and forth as time ticks down forcing chases with multiple survivors


Cons:

Less Gate trolling (4 man bagging with no threat of the entity killing you can be fun)

Remember Me becomes a viable endgame perk

No One Escapes Death and Rancor become scarier


Afterword: If anyone could add another Pro or Con maybe this could be fleshed out as a good or bad idea.

Comments

  • TMCalypso
    TMCalypso Member Posts: 336

    NOED needs to change before this as it really would be OP at that point. Yes, it won't be there if you "do bones" but that isn't the point. With end game starting earlier a killer could easily steamroll the survivors before they can start opening the doors. Maybe switch their activation methods? Endgame starts on 5th gen completion and NOED activates upon opening a door?


    The endgame itself would also need to be extended a bit to compensate and allow for last minute saves....or it could start after a set amount of time after the first gen is completed, 30 - 40 seconds perhaps? Would be cool to see it visually coming, like the walls beginning to 'bleed' the glowing stuff they are technically made out of. (forgot the name.) Maybe not that specifically, but something happening that leads up to the start of the actual endgame would be interesting and give yo some sort of hint as to how much longer it will be before it starts.


    Just a totally random idea. I do like the thought of endgame starting at the 5th gen, regardless. Just need some changes if done.

  • bjorksnas
    bjorksnas Member Posts: 5,620

    didn't noed used to activate when the final gen was powered for 2 minutes without being a hex perk, this is just complaining about old noed with extra steps

  • UMCorian
    UMCorian Member Posts: 531
    edited November 2020

    It would definitely be a buff to killer but I think it'll lead to less interesting gameplay.

    If they have to do something, I would much rather remove the ability to 99% a gate... as I think that effectively gives the Survivors best of both worlds. The gate is open for all intents and purpose, but they can decide when the End Game collapse is triggered. Maybe make the gate regress at the same speed it opens at if a Survivor doesn't attend it. Maybe you can cap regression at 50-75%... make it not so bad as to require it to be reopened from zero, but you have to spend a few seconds finishing it off... making the play for extra time just a bit more risky.

    Honestly though - I think the end game is fine the way it is and no real changes need to be made. Other than maybe NOED, I'll admit, even as a killer main, I find this perk distasteful and anti-fun. I'll run it when I'm learning a new killer just so I have the ability to make the last 1-2 minutes interesting... but I could never see myself running it on a killer I felt even slightly comfortable on.

  • JackTheMimic
    JackTheMimic Member Posts: 59

    I dunno. NOED has never really affected me as I am a very "Do bones" kind of survivor as a killer I almost always prefer Devour hope over NOED because if I am using a hex I want something I earn not happen upon. As far as extra time for saves, the current endgame slow down solves for that problem.

  • TMCalypso
    TMCalypso Member Posts: 336


    You completely missed the point. Not complaining about NOED at all. As it is now...NOED is a weird perk. It is either drastically underpowered or drastically overpowered (almost seemingly at random) game by game. What I mean is, its strength in a game is very inconsistent, more so than any other perk. Some games it never comes into play while others it is the sole reason a killer gets 4k.That part of my post isn't about NOED as it is now, but rather how it could Possibly affect any change in the endgame collapse. IF the endgame were to activate after the 5th gen is done, I believe NOED would need some kind of change as well to prevent a steamroll in the situations where not all the 'bones' were done. The survivors shouldn't get wiped out because they missed one dull totem. In this specific situation, it would be difficult to search for the correct Hex, destroy it, get the gates open, and perform a rescue for any teammates that got caught. made harder against a skilled killer under the time remaining. I doubt a coordinated SWF team would have much issue though.


    Again, to clarify, I am not complaining about NOED as it exists right now. Just speculating about a possible scenario in a change to the endgame collapse.

  • bjorksnas
    bjorksnas Member Posts: 5,620

    so according to your argument

    if a killer perk is inconsistent but can lead to 4k or nothing is bad for the game in a hypothetical situation

    wouldn't the inverse about inconsistent survivor perks that can lead to 4 man escapes be true and that they should also be nerfed or changed in a way so they can no longer have high highs and low lows in those situations but instead a middle grounding every time they were to activate