is there any decent reason why iridiscent hatchets are still in the game?
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Because survivors aren't the only ones who are allowed to game changing stuff. Suck it up.
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I main huntress
they are disgusting and need to be removed
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exactly, totally unfair addons... thats why most huntress dont even use them. iri hatchet needs to go. but also have hard feelings with exhaustion addons especially the 90 secs one, that one is kind of stupid aswell.
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They really do need to be reworked or replaced, they are one of the strongest addons in the game, and the fact people take them with a mori is just silly. They are game breakingly strong.
There are worse addons in the game that get nerfed for some reason, so I don't get why these were left alone. I suspect it's because they are holding it off until they do a larger scale rework of huntress for some reason, and probably change stuff that we DON'T care about along with it.
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Laziness.
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Tombstone is moar OP than IRI tho
Post edited by Gay Myers (Luzi) on2 -
They need to not stack with infantry belt. If Huntresses want to use that gross add on then it should just be a single hatchet at a time.
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Tombstone has prerequisites, it changes the game but it doesn't make the match outright unplayable most of the time. Hell, a lot of those games tend to be actually easier to win than harder.
His addon is actually fun, often for both sides, and doesn't just outright tip the scales of the game entirely.
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That might be enough, yeah.
Another way would be there is a range limit, so you have to be ___ far away before it even counts, so none of that using it instead of M1 for the free insta down where you can't even miss type of hits.
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Huntress addon rework coming soon near you....
but they got like 100 other things to focus on right now in their list
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I just wish that list was in proper order....
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Tried on Deathslinger and failed miserably as an add-on(Iri coin).
The instant down at X range addon idea is a proven failure because if DEATHSLINGER whose projectile speed is huntress' max charge speed can't make it work how in the world would huntress make it work?
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Comparing the deathslingers weapon which has a maximum reach (which is why the addon is bad) to huntress' hatchets which go across the map doesn't make any sense here in all honesty.
The addon of over 15m would be infinitely better on huntress than deathslinger because there is no range limit on her.
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That makes sense in theory but in practice DS can more reliably hit longer distance shots due to his vastly improved speed and control(No arch).
So if the 15m instant down is more consistent on DS due to having better speed and control can't reliably use it then how would the huntress.
For as much as people dream about endless cross map hatchets it doesn't work out in reality let alone on indoor maps where iri coin and the like are effectively a dead add-ons.
Edit: There's a good reason why the skilled huntress achievement is still one of the rarest achievements in the entire game even after all these years on a free killer(More people have Huntress' adapt then skilled huntress which is the get 20+ 20 meter or further hatchet hits).
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They aren't as unfair as people think honestly.
Yeah, they are strong and all that, but they don't make huntress better at high walls loops or don't allow her to instantly throw hatchets, so if you can avoid normal ones, you won't have troubles avoiding iri heads.
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What?
Huntress consistently hits things further than death slinger because she doesn't have a range limit, unlike Deathslinger. You can hit everything a deathslinger does with a huntress, you can't hit everything a huntress can with a deathslinger.
As for your edit: 24m is 9 more metres than you'd need for an insta down and 6 more metres than Deathslinger can even hit so still makes little sense.
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Now I am not one for 'X is too strong for killer it has to go' arguments, because most of those are bad faith arguments at worst, and at best misunderstand that killers should be allowed to do things that force you to not mindlessly challenge them just because you got decent at loops.
But Iri hatchets are dumb. There are plenty of other EXTREMELY strong addons that are fine as big nasty 'screw you' surprises the killer can bust out that make them almost a 'boss fight' killer. Good examples include Freddy's, Doc's, Trapper's, and Plague's. None give you such a huge effect that you get the tempo of an insta-down just by using the basic functionality of your power, despite the fact they are clearly much more powerful than an additional addon.
The huntress Iri really shows its age as most future Iris, while still amazingly powerful, have counterplay or don't give guarenteed value like Huntress's iri head does. The 'downside' isn't super relevant with the belt, because your actually only losing .5 downs per-hatchet, and in reality you tend to refill after each down anyway.
This isn't to say Iris should be things survivors can just 'deal with' trivially. Most iris are designed to have their counterplay still put survivors in bad positions. For example, Trapper's bloody coil is 'countered' by just staying injured while doing chain disarms... so now trapper is moving rapidly towards you while your injured.... Docs Queen is fully countered by never getting close to each other... even to unhook, but you obviously will need to do so sometimes, ect. It would be pretty easy to give huntress a similar style of Iri: No charge reduction, but now it has a relatively short minimum range, like not full 'snipe' range but not 'basically on the loop with you' either.
That creates an uncomfortable situation where survivors kinda want to keep Huntress close if they suspect they are going to be hit, without making Huntress just insta-you if you dare to jump a window remotely close to her.
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First step in grief is denial in this case for statistics murdering your argument.
Huntress literally has an achievement for tracking long distance hits and its the 14th rarest(Least achieved) achievement with the majority of the achievements that are rarer are from the newest DLCS.
Long distance shots from a statistic point of view are so astronomically hard that despite being an old free killer achievement that only asks you to down with them 20 times over the course of any number of games its still one of the rarest and least achieved achievement in the game.
Yes there's literally evidence that proves that it won't work and is far too weak of an effect to ever have be an iri.
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The same reason she needs a 90s exhaustion ad-on. Her ad-ons are very likely to get a total rework after Clown gets his remaining buffs/changes.
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Achievement - 24 metres
Iridescent Coin - 15 metres
Additionally, the achievement requires you to DOWN the survivor with said hatchet, so any hit that isn't a down over 24m doesn't even count, proving your statistics are even more useless as a "proving point".
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With huntress' projectile speed/arch there's really no difference.
Your going to have to do prediction heavy throws to ever hit them.
If you ever seen huntress game play who gets those hits it doesn't matter if its 15 or 30 meters it requires a large part of prediction,timing and skill well beyond anything any normal player could ever do that making an iri with that condition is absurd.
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There's no difference between 15m and 24m?
Oh and not to mention the achievement states it has to be a down, so the hits above 24m are most likely significantly higher than the achievement will ever show.
Also, if you're running an addon like that, you're more likely to back off to throw, or like a lot of huntress do in corn maps is aim at hooked survivors and try to hit the unhooker
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Because clearly the devs resources are better spent nerfing Gearhead and Coup de Grace.
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Have you ever played the huntress and gotten those hits because its really sounding like you never have...
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nope, never played her in my life not even once nope i don't ever play her or anything.
https://steamcommunity.com/id/SenzuDuck/stats/381210/achievements/
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I've scored plenty of "Sharpshooter" score events and followed up with a M1 without using add-ons to increase reeling speed or chain durability.
But also it's bad comparison to huntress whose Hatchets do immediate damage.
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Grants?
Anyways I just brought it up simply because from anything I can gather along with just how huntress works 15 meters or 24 still requires a lot of prediction or luck and doesn't make for a reliable nor good add-on.
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Its why I brought up reliability:
Deathslinger can reliably get the long distance shots(Fast projectile speed and better control) but it doesn't make iri coin good and neither would putting it on huntress who has more travel time wind up and an arch.
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Well, I'm assuming with how you think 15m hits with huntress' hatchets is such an impossible thing I'd wager you probably don't have the achievements and only ever watch her get played by people who don't use her very often.
I use her quite often, but it's ok, the guy that doesn't play her and only watches streamers occasionally dabble with her knows a lot idk man maybe competent players would enjoy using the addon :)
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Add the semitruck sized hit box that hits through walls and around corners.. yucky.
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There's a reason why I brought up normal players in the past as these add-ons are going to be by.
Also the video kinda proves my point that long distance shots the actual distance doesn't matter as if you can land one you can land both.
PS she only got 3 long distance shots and only one of them the iri head change you support would have helped.
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Only because the person was injured, and 3 long distance hits in a single match... but but but the stats showed they're super duper rare, and no, normal players won't be using them, good huntress' don't use iri because they all know how dumb it is, if they were offered an addon that rewards their skill? I can see it being used a lot more.
and lets not forget all of those long distance hits were well well well over 15m, if all the survivors weren't downed in one area I'm sure she'd have managed more than 3
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Iri hatchets are fine.
Had several matches against iri hatchet huntress and (unless the survivors are terribly bad) she only gets 1 or 2 kills.
Just rush gens like usually and escape.
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Are you trying to prove my point that distance base iri head is worthless? I am beginning to become confused by this.
In that game iri head would have gone of ONCE despite the god tier skill of the huntress as part of the issues of insanely situational instant downs is that you'd need to use them when survivors aren't injured as hitting a healthy survivor is part of the condition.
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idk man, it's obvious that you don't even play huntress and only watch huntress and have decided that your opinion on huntress based addons is more important than people who actually know who to play her and want fun addons, it doesn't really matter whether I have 10,000 hours as huntress or not, you don't even play her and still think you know best.
Had she not dominated, and the survivors weren't injured those ultra super duper rare long range shots that never ever happen (according to you) would have downed three survivors, as it were she landed two while survivors were injured, which doesn't take away from the fact that they happened, they are frequent, and they are possible. What does take away from this is that it was an incredibly strong match from the huntress and if they landed 3 in a match where almost everyone was in close proximity it serves that they'd have likely landed more had everyone not spent their entire match in one corner.
You've yet to show any evidence to disprove that 15m hits don't happens besides achievement data based on an achievement for DOWNING survivors OVER TWENTY FOUR METRES.
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Because balancing is a long and complicated process. First you identify something that shouldn't be in the game. Then you wait several years so as not to anger the gods. You have to warm up to the main event by nerfing several other things that don't need it, and buffing some other things that make them undeniably better although still not anything anyone would use. And then finally you're ready to...wait what were we doing again? Oh yes, the huntress update. Holding a hatchet for too long will now make your arm tired and you will unable to throw hatchets until you spend 15 seconds doing stretches.
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One your own video evidence show and testimony shows that 15 meters or 24 doesn't matter she was back to back hitting 30-40 meters downs if you can land one long range prediction shot you can land all.
To quote you:
"and lets not forget all of those long distance hits were well well well over 15m, if all the survivors weren't downed in one area I'm sure she'd have managed more than 3"
Making the skilled huntress achievement a valid estimate on how many people can land those because of the above.
You also ignore the fact that instant downs technically only work on health survivors making it an inherent condition to all instant down/exposed effects(As they do nothing against injured survivors as they go down either way).
Finally I don't need evidence when you show video evidence proving my point so anything I'd show would be redundant.
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Didn't dispute any of my talk about you not even playing huntress so I guess I must be right that you don't play huntress and have thus decided you're the best candidate to decide what does and doesn't work, literally every huntress main Ralp/ScottJund etc have all said iri heads should be based on range
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If I was BHVR I would do a test, See how the game works without Moris and insta down addons for a weekend.
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Yes and scott says it should be 30 meters for the instant down on iri head.
9:20 he says at 30 meters and remember that skilled huntress statistic I brought up?
I know iri head is OP with belt but its really not without it.
Making it distance based would just render it worthless.
PS I do play huntress infrequiently I'd rather just go off of evidence I can gather rather then personal experience.
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oh a huntress main says it should be further than 15 metres? I guess I rest my case, someone who is clearly WAY more informed than you on huntress says it should be double what it is, but ofc, you think hits over 15m are rare, lol.
Yea, all those people that run iri head without belt, whatever will they do without their insta down, now... let me just find a huntress that runs iri heads without belt, I'm sure there's at least one person that does it.
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Yes and part of my point is that the add-on should be usable by the average player or else you'd end up with the iri coin again.
Edit: I do agree that iri head needs to be nerfed but the distance one would make it useless and I want it to be usable so making it so it works like the hag's scarred hand and trumps all other add-ons.
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Waiting for the addonpass when she get it, actually kind of surprising clown got changed first
I'm hoping that they change it so only the last hatchet that gains the instadown while removing the penalty to max hatchets. That way it the huntress decides to waste time to get to one hatchet atleast it will be obvious so you can tell she has it.
I also hope they play with her lullaby more. Hoping for an addon that makes lullaby affected by terror radius perks. Would be interresting
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I don't see actually good Huntress players use them. It's just the ones who will BL you until they're close enough for an unavoidable one. Like the Clowns instadown. Never seen a Clown who actually knows how to use area denial use it.
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Because the devs currently have other priorities...for example the twins, and working out what's wrong with bloodlust. So Huntress add-on changes are gonna be a while off. She does need a lot of her add-ons changed and new ones that are more up to date. Exhaustion and iri head hatchets both need to go.
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Disagree. If you mean the full Tombstone it's not even close, iri head is 10 times better, but I think iri head is only a little bit better than tombstone piece. I think Tombstone Piece is better on maps that Huntress is garbage on, like Ormond and coldwind etc. Not by much though.
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Sure,
IRIHeads are OP...but only if the killer really knows what they’re doing and the survivors make loads of mistakes out of “panic”.
Once you learn she has them, 95% of the time they’ll have the artillery belt also. This means, you now KNOW they don’t have a wind-up addon nor a movement speed while charging addon VS a 110% killer. A loop around a rock with no pallet will take up much of the killer’s time.
Don’t get me wrong, I agree they need changed or removed. Just saying, it’s NOT unplayable, there are plenty of counterplays and if the Devs are going to dedicate some of their limited time fixing things, IRIHeads would be close to the bottom of my list. Priorities!
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######### in the first hook and go on. If eveyone does the same, no killer will use Iri Head
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commercial intent. they rather sell you broken killers like the twins than fixing existing ones that everybody already own
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oh im gonna get shat on so much for saying this...
because they are not overpowered.
the overpowered Add Ons are the Leather Loop and Infantry Belt.
remove those two and suddenly the Iridescent Head is significantly weaker than before in a spot where imo its actually a little worse than just not running it at all.
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