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A Perspective on the Balance in DBD

The real balance issue in this game is between SWF and solo survivor. Killers are stuck in the middle of a balance that is impossible to acheive in my opinion.

As a survivor main I have played both SWF and solo queue. SWF is heavily in the favor of survivors. SWF have it pretty easy against all but the best of the best killers. At the same time decent killers have it pretty easy against solo queue survivors.

BHVR could come out and say they intend for the game to be played solo and make all balancing go along with that. The probem is most killers would likely be done with the game because it would be nearly impossible to go up against SWF.

BHVR could come out and say they intend for the game to be played SWF and make all balancing align with that statement. At that point they likely lose most solo survivors because they would stand little to no chance against killers balanced to take on SWF.

BHVR is stuck in a no win situation, but to be honest I think they are doing the best they can with that situation. SWF is the power role in this game. I think a legitimate argument can be made that it shouldn't be that way. Whether you, I, or anyone else completely agrees with the balance as it is they aren't going to do things that cause less people to play.

We see constant posts on this forum about BHVR being biased towards one role or the other. While I can understand how it feels that way it wouldn't make any business sense. They aren't going to intentionally alienate either side. If you are making a comparison between SWF and killers it would be easy to think there is a survivor bias. On the other hand if you make the comparison between solo survivor and killer it would be just as easy to think there is a killer bias.

If BHVR has a bias it's towards retaining current customers and gaining new ones. That means killers are going to be at a disadvantage against SWF and solo survivors are going to be at a disadvantage against killers. There's really no way around that for them though. While this is a game for most of us on this forum for them it's a business. Considering there is a big disparity between SWF and solo survivor I honestly think they have done a pretty remarkable job. There are still lots of people playing this game in SWF, solo survivor, and killer modes.

Comments

  • Elena
    Elena Member Posts: 2,187

    As a solo player, I agree.

  • Asssblasster625
    Asssblasster625 Member Posts: 629
  • WheresTheGate
    WheresTheGate Member Posts: 576

    I agree. I don't think it's possible. I do think BHVR does as well as they possibly can though.

  • Asqueado
    Asqueado Member Posts: 64

    It seems like the only way to face SWF is play Nurse and Spirit. Maybe Freddy with Blood Traps but anyway is a hard match.

    At least BHVr should give to killers a bonus BP at the end of the game when they plays against Premades. Hard encounters, High rewards, or warn them on lobby when they are going to face a SwF , to avoid that Game.


    Is not funny to play vs 4 pple on VoiceChat

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Not all SWF are good. Lets say it together: "Not all SWF are good". I myself beat most 4man SWF. Most SWF are not good. You can't give solo comms and they are magically good. Nope. The problem is killer egos are shattered when you win 99 games in a row and then that good SWF on comms genrushes you and you lose. Then the game suddenly becomes imbalanced because you lost one? Give me a break.

    Survivors are already way too weak because a good killer is impossible to beat unless all four are really really good and are on comms. You DO NOT balance around a top SWF.

    Killer is way overpowered because without a coordinated genrush, the killer is destined a guaranteed victory if they know what they are doing. That cannot be said of survivor. All four have to play perfectly in a coordinated fashion to win and that is not fair and balanced whatsoever.

  • WheresTheGate
    WheresTheGate Member Posts: 576

    I don't doubt what you are saying. I think there is probably a lot of truth to that. The only caveat I would add is I think the amount of killers that can successfully go up against a decent SWF is statistically small.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Because killers refuse to git gud. Because of this, killer is now way overpowered. Now you have mediocre killers stumping survivors left and right regardless of survivor experience.

  • landromat
    landromat Member Posts: 2,193

    All SWFs are better than solos. Let's say it together: "SWF is better than solo survivors"

    No matter how bad survivors are, if you put them together with voice comms they'll do better than by playing solo. Yes, you can give solos voice comms and they are magically good

  • edgarpoop
    edgarpoop Member Posts: 8,501

    I don't think it's a SWF vs solo thing. It just takes one really bad survivor to throw a game, and you're likely to get that in solo queue. SWF doesn't make anyone better at looping.

    I think people perceive it as a SWF issue because decent players get tired of solo teammates throwing, giving up, etc, so they seek out friends to queue with. It only takes one sandbag or hook farm to completely throw a game.

    Granted, it's all relative to killer skill vs survivor skill, but I don't believe SWF really becomes a balance issue until you get into the 2k hr range for each member. Then you really need Nurse/Spirit/PH/Freddy/Blight/Hag to compete a lot of the time.

  • Hex_Llama
    Hex_Llama Member Posts: 1,849

    Yeah, being Monday Morning Quarterback, I think that letting team comms be a thing is the big mistake that threw the balance off and guaranteed it could never be fixed -- but from a marketing POV, it probably also drove a lot of sales. So, I think we're in a weird zone where maybe the game wouldn't even have survived this long if BHVR hadn't tolerated external comms, but that tolerance has also created a third class of player that can't ever be balanced with the original two.

  • valvarez4
    valvarez4 Member Posts: 868

    Make kindred base perk, with nerfs. That's all solos need. It's not so difficult.

  • gatsby
    gatsby Member Posts: 2,533

    Honestly, I'm such a high level Rank 1 Killer that I stopped noticing SWFs a while ago. I can 4k the vast majority of Survivors whether they're in a team or not. When I was worse, I used to blame SWFs every time I lost... now I don't lose and I don't have anything to complain about.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,839

    If you give a team comms they can't suddenly hit skillchecks. They don't suddenly know the perfect way to run tiles. They don't know how to hide magically.

    Somet things definitely. Improve but giving ######### players comms doesn't make them the next Ussylis.

  • landromat
    landromat Member Posts: 2,193
    edited November 2020

    It makes team better and increases chances to escape. that's my point. 4 bad survivors in comms are better than same 4 without it