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Why does Undying even have Aura Reading?

gatsby
gatsby Member Posts: 2,533

Feels like the perk steps on Thrill of the Hunt and Retribution's toes too much; they're supposed to be the dedicated defense hexes. Undying is a totem respawn hex it shouldn't be anything more.

Comments

  • mintchapstick
    mintchapstick Member Posts: 891

    Agreed, there's no reason why there's both.

  • MrLimonka
    MrLimonka Member Posts: 545

    They had to give it some condition so that it could have 3 different tiers

  • ChiTenshi
    ChiTenshi Member Posts: 877

    Probably so it has an active function as well as a passive one. But they probably should have gave that to Thrill of the Hunt (the perk literally designed to protect your Hexes).

    Maybe Undying should provide a temporary buff to the Killer if cleansed (movement speed boost, faster recover, etc).

  • HellDescent
    HellDescent Member Posts: 4,883

    Yes that effect is unnecessary at least when used with ruin

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    the main issue with Nerfing undying is that its literally the only viable hex defence perk in the game.

    Its the bare minimum in terms of power for one to see play as when was the last time Hex: Thrill of the Hunt/Retribution actually did anything in your games?

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Because Undying doesn’t work if there are no dull totems to transfer a hex to. Undying allows you the opportunity to protect dull totems, if you choose.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    It feels like it's there for two reasons - firstly, it allows you to protect your totems without running a third Hex perk. Secondly, so that Undying actually does something itself that isn't just "respawn ya hexes and take all their tokens."

  • ChiTenshi
    ChiTenshi Member Posts: 877

    It a bandaid fix though when a perk is released to be the standard, and previous perks which did the same job now become obsolete. Undying should have provided something else, TOTH and Retribution should be buffed.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    I look at hex undying more as what type of power level hex defence perks needs to be to be used and its most likely only as strong as it is because they don't want to have YET ANOTHER unusable hex defence perk.

    Also how would you even buff Thrill of the hunt to improve its defence as the aura reading won't help as its sound notification visual covers up undying's aura reveal(Yes i had nothing else but Thrill and undying on my blight at one point) meaning giving the aura reading to thrill does nothing.

    Also outside of a full rework how would Retribution ever be a viable hex defence perk? That's a better question as buffing its numbers won't help it do its job.

  • Felnex
    Felnex Member Posts: 334

    So that it's useful even when it isn't combined with other hexes

  • Golden_spider
    Golden_spider Member Posts: 587

    It'd become Open-Handed for Killers.

    Didn't put on any other hex? congratulations you now have a Hex Perk that literally does nothing.

  • AhoyWolf
    AhoyWolf Member Posts: 4,389

    Or you know, they could just finally remove perk tiers...

  • ChiTenshi
    ChiTenshi Member Posts: 877

    TOTH - Make Hex Totems count as 2 tokens, compliments Hex heavy set-ups. The notification should be periodic (every x seconds).

    Retribution - It should injure any Survivor that cleanses a Hex Totem, truly punish Survivors. If necessary, increase the Aura reveal on the Survivor who cleansed the Hex Totem as well.

  • Flownominal
    Flownominal Member Posts: 19

    I don't see a problem with Undying having aura reading. It is still a hex defense perk, you just pick which poison you're working with. As a killer I like it more than Thrill, but as a survivor I'm actually more afraid of Thrill than Undying.

  • Flownominal
    Flownominal Member Posts: 19

    I kinda like your idea for retribution doing damage a lot more than obliviousness