What if survivors had unique abilities?
Like everyone I'm disappointed by how every survivor is just mechanically the same as the next: Same speeds, actions available, etc... This is not good because you put yourself at a disadvantage if you're not playing Claudette (hardest to see) or Ace (built in Iron Will)
SO what if Survivors had powers? Not boring "Repair 1% faster" or Entity forbid "Run 1% faster" because that's creates the problem of "well now this survivor is optimal for genrushing/chasing", but more along the lines of interesting effects that help inform character.
So, Dwight, the nervous leader. His perks are about trying to gain respect from other people, and he's also very afraid. Maybe ONLY when he's around others, his sounds (Breathing, Grunts of Pain) are reduced by 25%? This shows that he tries to act tough in front of others when injured, and he's also less likely to be chased/noticed because he's nervous and thus quieter.
Situational advantages like that could add a lot of depth to the game and selecting a survivor. Obviously none of these effects will be as powerful as a perk and like I said I don't want any flat % buffs to any action speeds, just situational advantages (or even advantages AND disadvantages) in certain situations.
- David is a scrapper. Maybe his protection hits earn him twice as much BP, and the Survivor he protects leaves no Scratch Marks for 2 seconds.
- Claudette is empathetic. While within 15 meters of an teammate, she can tell how injured they are (Repair % of their heal) by the intensity of their aura. Claudette receives a small amount of bonus BP for altruistic actions.
- Jake Park is used to the wilderness. He does not move grass while walking or crouching and the Crows are highlighted for him.
- Jane is all about helping people overcome obstacles. When completing an objective with a survivor (Finishing a gen or a heal together) they both gain bonus Blood points.
- Meg is a great athlete. She has no heavy breathing sounds for 3 seconds after starting to run, and her breathing while uninjured is reduced by 25%.
Any other ideas? Just remember, don't make them anything that would make them "optimal" in all situations. No % boosts to action speed like Healing/Repairing/Movement, because that Survivor would instantly become OP. Situational advantages/disadvantages only.
Comments
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I really like those ideas! I feel like those additions (especially Kate) would even help curb toxicity, because if you saw someone play Kate you'd be happier because it's like bringing a mini Bloody Party Streamer. Even a small boost would still be appreciated. And there's nothing to actually affect how the game plays out like who wins/loses, but people are enjoying themselves more because their teammate is helping everyone, instead of just helping themselves.
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I think it would be cool if you were given an incentive to play certain characters.
My idea was a bloodpoint bonus for using that characters own perks.
Example: Meg
You get 15% increase to bloodpoints earned after the trial if you were using 1 of Meg's unique perks. For each other Meg perk you use you get an additional 15% bloodpoints up to a maximum of 45%.
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An idea for Ace that isn't the generic and bad "bonus luck." So, Ace is a pretty good observer. To quote the Open Handed description, "Paying attention is what kept me alive through the years. That, and my good looks of course." I don't remember where I heard this, but I also heard a theory the person in Arcus 1672 was Ace, and he managed to survive the encounter (obviously take it with a grain of salt, but if this is true it goes well with what I'm about to say next). So, he should get something related to observation. Some ideas...
- FoV increased by 1-5 degrees
- Fog is less likely to appear in his FoV or is lessen to him (if a fog for example was so thick people could only see 5 feet ahead, Ace could see 8 feet ahead... I guess).
- Screen is slightly brighter.
- Can see his scratch marks for 3 seconds.
Any of these imo would be good for his underrated observation skills.
Edit: If we're only doing it based off of BP gain, he gains 500 more BP for chest searches.
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All you'd have is people picking survivors who either have better gen speed or a skill that affects chases and those survivors would be all you see going forward you'd see good loopers pick meg for example since you'd make less noise than others in a chase.
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You must have missed the part where I said "Not boring "Repair 1% faster" or Entity forbid "Run 1% faster" because that's creates the problem of "well now this survivor is optimal for genrushing/chasing", but more along the lines of interesting effects that help inform character."
I'm guessing you only read the title?
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This would create the meta because certain survivors would be way stronger than others and you would be facing the same survivors all the time.
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I think I need to emphasize these benefits would not extend to gen repair or chase speed, they're situational and usually result in more BP for you and others rather than confer any serious in-game advantages
Btw the meta already exists: Blendette and Ace with built in Iron Wil
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I think as long as none of the effects were significant enough to create tierlists, then it'd be nice. Like in your examples, Jane's bonus bloodpoints would be cool, but Claudette's sounds like an entire perk, and Jake's sounds like two perks. Even thought their effects aren't huge, it would still be enough to make meta survivors and weak survivors if that makes sense, which is not something I'd like to see personally
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