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Chapter Concept: Mutinous Tides

While this concept isn't fully complete, I felt I had enough to justify posting here. Feedback is definitely encouraged. If you enjoyed, I have two other concepts I've previously made:

The Infected: found here

Alan Wake Chapter: found here

Killer: The Scourge

Biography:

General overview until I eventually write out the full thing:

  • Born sometime in the late 1600s in a small coastal town in Georgia
  • Father never knew he had a child and both his mother and the rest of town were far from kind to him
  • Left to join a privateer fleet in his mid to late teens at the start of Queen Anne's War
  • Barely survived his ship being sunk in battle and then attacked by sharks
  • Stayed with the crew after the war when they moved on to piracy
  • His captain was a somewhat cruel pirate but [enter name here] proved to be an eager pupil and first mate
  • Eventually got a ship of his own and left to have his own crew
  • Was an incredibly cruel captain (butchered all prisoners, burned all ships, made gruesome examples of cowards and insubordinates)
  • Survived a mutiny attempt during a bad storm after literally being thrown back on deck by a wave and beat the mutineers to death
  • Rumors about having supernatural control over the ocean followed him after the incident
  • Decided it was time to get revenge on the town that was horrible to him
  • Interrupted by a British naval patrol in the middle of razing the city
  • Battle was closely fought but eventually the ship he on was left in ruin
  • Was seen on the rapidly sinking deck angrily butchering everyone in front of him (pirate and soldier alike) in a fit of rage
  • His body was never found in the wreckage

Appearance:

A large burly pirate captain. His skin is a strange mix of blue and gray to give off the appearance of a waterlogged corpse. He is dressed in stereotypical pirate clothing that is ripped, torn, and punctured in many places. One particularly large rip on his left side reveals half of a massive scar that resembles a shark bite. There is a necklace made of shark teeth around his neck. He is covered in masses of barnacles, seaweed, and other sea life. In place of his lower left forearm is a rusted out cast iron hook.

Weapon: Captain’s Cutlass

A severely beaten and battered cutlass that belonged to the Scourge during his final battle. He holds it in a mangled hand.

Statistics:

Height: tall

Terror radius: 24 m

Movement speed: 110% / 4.4 m/s

Special Ability: Riptide

At your command, use the power of the seas to your advantage.

  • Press and hold the active ability button to briefly charge a wave. 
  • The Scourge has a limited number of charges he can use before he must take a moment to recharge
  • When fully charged, press either the left or right mouse button to send out a strong wave that can push survivors that get caught in the wake towards or away from the Scourge.
  • Waves that push away from the Scourge  spawn at the Scourge; waves that push towards the Scourge spawn at the end of the range and travel towards the Scourge
  • Survivors caught in the wave get stun locked but can slightly fight against the current
  • Waves can travel through obstacles and walls

Add-ons:

  • Increase range and speed of waves (always comes out to 1.25 s travel time)
  • Increase push force of wave
  • Increase total charges
  • Apply various status effects (exhaustion, hindered, etc) briefly after being caught in a wave but increase cool down time based on how impactful the effect is
  • (Ultra rare) Iridescent Shark Tooth: Wave is capable of injuring survivors but decreases total charges
  • (Ultra rare) Smoldering Flag: Wave is massively increased in size but takes much longer to charge

Perks

Excruciating Pain

The cruelty of your strikes leaves your victims in a state of otherworldly torture.

Hitting a survivor with a basic attack causes them to suffer from the broken status effect for 60/90/120 seconds.

[Insert flavor text here]

Hex: Fog of War

A Hex rooting its power in confusion. The chaos of battle manifests itself to deceive the survivors.

While Hex: Fog of War is active, 1/2/3 Active Hex totems are disguised as dull totems. Hex: Fog of War cannot be hidden. All hidden Hex totems are still active and can be cleansed. You can not see the aura of hidden totems.

[Insert flavor text here]

Opportunistic

Your greed never allows you to pass up an opportunity to loot unsuspecting victims.

Whenever a survivor uses an item within 20 meters of you, their aura is revealed to you for 5/10/15 seconds.

[Insert flavor text here]

Survivor: Bobby Chadwick

BIOGRAPHY:

General overview until I eventually write out the full thing:

  • Star running back for his high school varsity football team and valedictorian in his rural hometown in early 1980s Georgia
  • Team was called the pirates
  • Got his position a year before after the previous running back was kicked off the team for starting a fight on the field
  • Had a full ride scholarship to his college of choice lined up
  • Had many awards for his skills both on and off the field
  • Meanwhile the previous running back had flunked out of school and had spent 12 months in jail for aggravated assault
  • Flew into a fit of rage after getting out and seeing that his former team had won state
  • Felt that his glory had been taken from him by the person who had replaced him
  • A week before graduation, he cut the break line to Bobby's car
  • Bobby's car was found in a ditch off the road between his house and the school
  • Bobby, however, was never seen again

Appearance:

A high school senior/football player. He's dressed in a classic Letterman jacket and blue jeans. Has his last name and team logo on the back of his jacket.

Perks

Footwork

Training drills designed to help your evasiveness have really started paying off lately. You put your skills into getting away from those trying to bring you down.

Whenever the killer misses a basic attack within 5 meters of you, you break into a sprint that is 150% your normal running speed for 2 seconds. You then suffer from the Exhausted status effect for 60/50/40 seconds. Footwork cannot be used when Exhausted.

[Insert flavor text here]

Touchdown

The thrill of success gives you the drive to keep going.

While inside the exit gates, the remaining recovery time of all cool downs and status effects afflicting you are decreased by 25/50/75%.

[Insert flavor text here]

Team Player

You know how to work well with others. Together you will overcome the odds.

When healing another survivor, you increase the recovery speed of any status effect afflicting them by 20/30/40%.

[Insert flavor text here]

Comments

  • Username3008
    Username3008 Member Posts: 1

    I really like this idea, nice job.

  • Exerath1992
    Exerath1992 Member Posts: 1,035

    Really cool! A few questions:

    -why would you want to push survivors away? Maybe to get them off a gen I guess, but pulling them toward you does the same thing. Maybe there should be added benefit for pushing, like hindered, exposed, or an injury. Take this with a grain of salt because im not sure what kinda max range you are going for.

    Perks are really good, I love fog of war. Opportunistic giving such a long aura read seems powerful, maybe hardcap the time to 6-10 seconds and make the range a variable 16/20/24 meters. Excrutiating pain is OP, there needs to be a long cooldown or a condition that needs to be met for it to work.

    Footwork and team player are beautiful. Touchdown is a might strong, maybe make it 20%/30%/40% but make it within 12 meters of the exit gate.

  • TheChinCollector
    TheChinCollector Member Posts: 54
    edited December 2020

    Hey thanks for the feedback! This is kind of a first draft right now but I can answer some of your questions.

    • There are two main reasons why I added the ability to push survivors away
      • To make the Scourge not just a worse Deathslinger
      • More importantly to offer new opportunities to disrupt loops. If the survivor is closer to you than the edge of your range, a wave that pushes away will reach them first. It can also be used to push people off course into something like a corner, a deadzone, or away from a pallet if you have the right angle.
    • You are probably right about Opportunistic
    • I'm not entirely sure how to balance Excruciating Pain. I was trying make the affect long enough so that Broken will actually be impactful in the match since a lot of the higher skill players treat the normal 30 to 60 second Broken effects like they don't actually exist. It could probably do with being shorter but I did also give it the stipulation of needing a basic attack. Powers like Feral Frenzy, Pig's lunge, Huntress's hatchets, etc would not be compatible with the perk
    • Part of the balancing of Touchdown was the requirement that it can only work during the End Game Collapse. You have to not only survive till the end of the match but also get an exit gate open in order to use it. I was, however, considering changing it from remaining time to recovery speed which I think would work out something more reasonable (max 1.75x recovery speed).
    Post edited by TheChinCollector on
  • Dabihwow
    Dabihwow Member Posts: 3,409

    Okay why the ######### do we not have a pirate killer already, god damn it!?