Huntress' Lullaby mechanic change

Saltjar34
Saltjar34 Member Posts: 766
edited November 2020 in Feedback and Suggestions

Okay hear me out. What if Huntress' Lullaby was an obsession perk?

When compared to other hexes, this perk is pretty weak. The reason for this lies in how situational it is since a person with good reflexes or eye-to-hand coordination can still nail 0 warning skill checks. Now I understand that it's still a strong perk and it can stomp on new players so here's my proposed changes.

You become obsessed with one survivor

Each time you hit the obsession you gain a token up to a maximum of 4 tokens

1-3 Token: Shortens the time between the Skill Check Warning sound and the Skill Check.

4 Tokens: No Skill Check Warning sound.

Every time a survivor that's not the obsession completes 2/3/4 great skill checks, lose a token

You can only be obsessed with one survivor at a time

Boom, Stake Out just became viable. Anyway, I removed the extra regression penalty due to how easy it is to gain tokens now. The reason why survivors who aren't the obsession are the ones who can make the perk lose tokens is to encourage the killer to still go for survivors who aren't the obsession.

Edit : After some discussions, I think I have another idea that might just be better.

You become obsessed with one survivor

Skill Check Warning Sounds are completely silent for the obsession

Each time you hook the obsession, for a period of 35/40/45 seconds, Skill Check Warning Sounds for all survivors are completely silent

You can only be obsessed with one survivor at a time

For this idea, I just want consistency in activation and Dead Man's Switch is technically that. You can choose which of my ideas are better.

Post edited by Saltjar34 on

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