Thanks for destroy ormond
There is nothing to do, the map is empty, there are no pallets and the few that there are are unsafe
Comments
-
Good riddance, honestly
(Dang, no more 69)
Post edited by chieften333 on113 -
If its still giant that seems like a fair trade off
25 -
Oh no, Ormond doesn't have six pallets per square meter anymore.
116 -
Ormond become killer sided map
17 -
The big difference I've noticed is the FPS improvements on that map. Huge.
27 -
i love it
31 -
I do too, my only gripe with it is the fact that the distance fog is essentially non existent.
You can nearly see across the entire map. It looks very weird to me.
7 -
I am not surprised, if there is nothing. even a pentium move that map now
1 -
true
0 -
So instead of being a map of a chain of extremely safe pallets it's now a more fair map for killers. I guess one good thing came out from this chapter.
27 -
Ormond is not that big tbh.
@Topic:
Have to look at the Map (maybe will burn an Offering today), if there are Deadzones, it is bad. Nothing wrong with unsafe Pallets, as long as there are a bunch of them.
6 -
Smarter people than me have identified the fog as being the reason for massive loss in frames. Itβs a good riddance.
7 -
Macmillan works just for me, and it's distance fog is normal.
You sure it's not just a system performance issue?
2 -
NP
1 -
Someone here misses old busted Ormond.
9 -
I'm yet to play on Otmond, but honestly friend I think you're exaggerating. Give it time you'll learn the new loops
1 -
Music to my ears.
5 -
He commented this (the OP) on another post and quickly edited it to cover it up, if only I got a screenshot.
1 -
Oh no what am I going to do now?
I don't have a ######### load of pallets anymore and can't mindlessly throw pallets down everytime.
This is so terrible that they made the map more balanced now, cause we don't want that.
We want to be in control and bully the killer all game and letting know how trash they are while we are gods, even though the map was so broken.
But we're not saying that πππ
3 -
So glad they did it, in that map killers had no hope of winning, even the best killer players would lose against bad survivors simply because map was carrying them.
0 -
Now we just need them to destroy haddonfield and dbd will be better.
Haddonfield is currently bugged, welcome infinites again hopefully you get removed soon.
3 -
Just played a game, new map looks alot more fair
2 -
The map has always had weird quirks.
Its original borderline unplayable frame rate was due to the old snowplow of all things so that tile ended up being removed which made the map playable but still having frame rate issues.
So the fog causing frame rate issues on that map specifically somehow doesn't surprise me.
0 -
Originally I was mostly referring to autohaven's distance fog, I should have clarified that.
I havn't been getting any major frame drops on ormond, aside from the minor hitch here and there.
0 -
Really?
That's a dream come true!
2 -
βThanks for destroy Ormondβ
This, but unironically :D
5 -
ORMOND IS GONE
21 -
This is so sad can we get 1000 likes
7 -
I agree, I mean i would hate hawkins but it's got plenty of pallets to make up for how unsafe they are so I don't usually have a problem with it.
0 -
My biggest issue with Ormond aside from the ugliness, fps drops, and amount of rock loops was simply how far apart the generators were along with the general spacing of objects. I enjoyed old Pale Rose (261 tiles) as killer. I do not enjoy Ormond at all.
0 -
I know killer mains are celebrating, but when all the survivors are gone you won't have anyone to chase but an empty graveyard with no pallets.
13 -
Sometimes playing with gravel is more fun than DBD, don't dis the gravel man.
9 -
The amount of unsafe pallets is starting to be bothersome as a survivor, but atleast there's a hook every 5 inches apart now.
10 -
I played on it as survivor, felt fine. Half decent, not as many safe pallets and such but we all escaped easily enough. Didn't seem that bad to me and it looked pretty cool.
2 -
You won't
(And if you do good riddance)
9 -
Ya the maps they reworked were made empty its a deadzone for most of these new maps about 60% of these maps are deadzone and only the gen areas have protection the lense is wider on the new maps and the camera angle is lower and characters seem shorter and fatter they put random stuff in shacks and made em much tighter spaces i mean they look great just need to have that good dbd flow survivors need their own character unique powers and stats something similar to what killers have
3 -
Haddonfield next!
3 -
yes! is it Christmas already?
2 -
Killer got easier, survivor got harder. What's new?
5 -
No.
Killers would just find something else to whine about.
4 -
Ormond is beautiful to look at now. I love the way you can see the wind blow. Makes it feel very cold and desolate. Total thumbs up!
4 -
There is such a comical overabundance of survivors. So we aren't at risk of that.
There are a LOT of survivor sided maps, and there is still a single map realm that survivors can force. Its just wild to think that survivors will quit en-mass because they have to DOWNGRADE to Haddonfield or Farms.
If your solo, large maps actually are good because solos should be avoiding being the looper and should focus a bit more on stealth (Not going full immersed obviously, but trying to hide when the killer is near rather than starting a chase) so they can ensure they aren't the first on the hook and maintain control of the game.
SWF who want to loop... have map control. So you don't have a chance to get sent to Ormond unless the killer burns a map ward, or uses an Ormond offering themselves, meaning you still have a great chance for your preferred map because you outnumber them.
Ormond was actually a problem for the killer population. It was a negative and the fact it was by far the favored map offering indicated a huge issue in balance. And it isn't even just survivor sided, it was the worst kind of survivor sided where you had the worst of all worlds: a large map, a powerful and huge central building, lots of safes of both the high wall (So ranged and stalker killers could be screwed) and low wall (so you can't be mindgamed if it isn't a huntress, slinger, myers, or ghostface) types.
There was something learned about map design with Ormond: A larger map should NOT mean more pallets evenly distributed, because pallet distance while relevant isn't as critical as pallet count, and large maps inherently are survivor sided because of longer gen patrol times and a harder time tri-genning. So you balance a large map by cutting it into smaller chunks, which means deliberate deadzones around safe areas, so that resources are sorta sectioned off. Another option is to increase the number of unsafe pallets that can buy a single hit and distribute them around evenly, but reduce safes so that you burn resources faster, but that would maintain the old problem where you can just get sent on a grand tour of loops on Ormond and lots of pallets are frustrating for rookie killers (who should not be balanced around, but who DO matter and choices that reduce their NPE are good for the game).
Ormond is better because it rewards a different style of play while still having clear advantages for survivors (You ever manage to succesfuly do a stealth run vs Doc with all 4 living in a solo game? Happened in Ormond literally today to me, it was a miracle half the survivors didn't even have madness 1 at purple ranks!) but isn't just a miserable experience for killers anymore. There is a clear upside and downside for both sides, meaning the map is fair, but still heavily affects the game compared to going to say... the Estates, or Farm.
Which obviously means it isn't good enough for survivors because they can still force an unfair map, but hey its progress.
Post edited by dezzmont on1 -
Exactly. IMO many unsafe Pallets are better to play as a few safe Pallets. Make up for better gameplay (if Bloodlust would not be a thing, but eh), since Killers dont have to autokick every Pallet and Survivors cannot run out of Pallets because one person dropped them all on their first chase.
(As long as those unsafe Pallets are not TOO unsafe of course... Stuff like the Temple of Purguation Pallets in the basement of the Temple (before the Gen is done) are not good either)
0 -
I still didn't get new ormond as killer. Are the scratch marks finally visible?
1 -
No, if anything theyβre more difficult to see than they were before unfortunately. This update made the map super bright so scratch marks and auras are a little more difficult to make out.
1 -
I haven't seen anybody point it out, but isn't it just so bright? Not base, but once a gen in the area is popped, it becomes a spotlight. Get a series of gens in one area going, and you have the sun.
1 -
Are you the blight we "bullyed" Yesterday on old Ormond?
(It's me one of the 3 Claud's and the 1 Legend Tapp)
0 -
New Ormond has some nice visual aesthetics. Some.
It also has spots with nearly blinding bright lights. And scratch marks still suck ass. Not to mention the poor FPS.
The RNG sent me to Ormond over and over and over again today, just locked on repeat. I am already sick of new Ormond. Meanwhile, I only saw Autohaven twice.
0 -
I call BS on this post. You still have a lot of pallets to work with, you can find not just 1 but 3 god pallets in main building, they added a new strong tile to it. You still have all these great tiles close to eachother
7 -
I never had issues on the old Ormond as killer, but I love the gfx update version π
1