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Devs thinking Huntress is overpower!
PATCH NOTES 2.2.0 was edited as this.
- Adjusted the collision surrounding the Huntress' hatchets so it is more accurate to their shape
https://forum.deadbydaylight.com/en/discussion/20099/patch-notes-2-2-0-shattered-bloodline
Why huntress has to be nerf many times? Why not nurse? I don't know. FxxK!!
Comments
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Yeah. How about fixing the collision around everything else first.4
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Like Killers.
Making their hit boxes the actual size of the killer would eliminate looping...
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Ok, so they say they fixed collision on hatchets. Can we now throw over a damn pallet and not hit pallet when there is only air at that spot? or that ######### only works for survivors models?
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This was neither a buff nor a nerf. It's a fix to hit boxes.
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Sarief said:0
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It's a fix with unintended consequences. Fixing the insta-blind flashlights wasn't a nerf to flashlights either.
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@Orion said:
It's a fix with unintended consequences. Fixing the insta-blind flashlights wasn't a nerf to flashlights either.
.... I might agree with huntress fixing the hatchet hitbox as fix, if it had "unintended consequences".
but to flashlights it was plain nerf, nothing more.
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@Tsulan said:
Sarief said:@Orion said:
This was neither a buff nor a nerf. It's a fix to hit boxes.
If it makes hatchets miss survivors hitbox, it's a nerf.
In video games this hitboxes are designed to not be model for a reason. If it's throwable, that is.
Last stream explained that it was to fix a exploit.
I watched the stream, but don't remember anything like that...
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No, I mean there was a time when flashlights could instantly blind Killers (visually, on the Killer's screen, but without the in-game effects). A fix to that wasn't a nerf to flashlights any more than a fix to hitboxes was a nerf to the Huntress.
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@Orion said:
No, I mean there was a time when flashlights could instantly blind Killers (visually, on the Killer's screen, but without the in-game effects). A fix to that wasn't a nerf to flashlights any more than a fix to hitboxes was a nerf to the Huntress.
I didn't use survivor until they fixed flashlights so I didn't know about blinding before being blinded thing. Ok, good to know this was fixed.
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Megaris said:
PATCH NOTES 2.2.0 was edited as this.
- Adjusted the collision surrounding the Huntress' hatchets so it is more accurate to their shape
https://forum.deadbydaylight.com/en/discussion/20099/patch-notes-2-2-0-shattered-bloodline
Why huntress has to be nerf many times? Why not nurse? I don't know. FxxK!!
0 - Adjusted the collision surrounding the Huntress' hatchets so it is more accurate to their shape
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I mean now the box is too small. Wasn't an intended nerf, relax and let them figure it out. Huntress isn't getting nerfed forever, wasn't intended to be a nerf, calm down guys, not the end of the world. People would exploit the old one and get miss hits on the instadown hatchets which was an issue. Devs just doing their best.
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Sarief said:
@Tsulan said:
Sarief said:@Orion said:
This was neither a buff nor a nerf. It's a fix to hit boxes.
If it makes hatchets miss survivors hitbox, it's a nerf.
In video games this hitboxes are designed to not be model for a reason. If it's throwable, that is.
Last stream explained that it was to fix a exploit.
I watched the stream, but don't remember anything like that...
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@Tsulan said:
Sarief said:@Tsulan said:
Sarief said:
@Orion said: This was neither a buff nor a nerf. It's a fix to hit boxes. If it makes hatchets miss survivors hitbox, it's a nerf. In video games this hitboxes are designed to not be model for a reason. If it's throwable, that is.
Last stream explained that it was to fix a exploit.
I watched the stream, but don't remember anything like that...
They said that it was possible to throw hatchets through walls. That's why they had to change it. The hatchet hitbox spawns a little further away
That was ages ago, wasn't it fixed during clown release?
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Sarief said:
@Tsulan said:
Sarief said:@Tsulan said:
Sarief said:
@Orion said: This was neither a buff nor a nerf. It's a fix to hit boxes. If it makes hatchets miss survivors hitbox, it's a nerf. In video games this hitboxes are designed to not be model for a reason. If it's throwable, that is.
Last stream explained that it was to fix a exploit.
I watched the stream, but don't remember anything like that...
They said that it was possible to throw hatchets through walls. That's why they had to change it. The hatchet hitbox spawns a little further away
That was ages ago, wasn't it fixed during clown release?
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I don't really like Huntress and even I think she got screwed.
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Mister_Holdout said:
I don't really like Huntress and even I think she got screwed.
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You're undercover and you get hit by a hit hatchet even though you are in the shack because your shadow tends to have a hitbox and get hard patrolled by someone who thinks they are god for learning huntress but camps with 1hko hatchets. On the flip side, missing hits that are clear on character models suck. Same for the spirit's sword which seems to be longer than her hit box from the killer point of view so I view it as she has a knife in her hand or it's a freddy glove.0
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@Orion said:
This was neither a buff nor a nerf. It's a fix to hit boxes.If Huntress had crosshair, very fast projectiles/hitscan, and doesn't needed to charge at all then yes. But as how she Works, the hitboxes she had were the correct ones. Now as everyone agrees, Huntress is pretty much useless.
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@Dabrownman1812 said:
Mister_Holdout said:I don't really like Huntress and even I think she got screwed.
They didn't think it was op, but you could aim behind survivors and hit them even when they are behind cover, the hit boxes are wonkey and will take some time.
Because it wasn't OP. She was never OP unless you combined Iri Head and Infantry Belt (or back before 2.1, double wind-up and Tinkerer). She was perfectly fine, the devs decided to sneak in a hard nerf to her because people like you who couldn't learn how to play against her complained like babies. Good job.
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Maximus7 said:
@Dabrownman1812 said:
Mister_Holdout said:I don't really like Huntress and even I think she got screwed.
They didn't think it was op, but you could aim behind survivors and hit them even when they are behind cover, the hit boxes are wonkey and will take some time.
Because it wasn't OP. She was never OP unless you combined Iri Head and Infantry Belt (or back before 2.1, double wind-up and Tinkerer). She was perfectly fine, the devs decided to sneak in a hard nerf to her because people like you who couldn't learn how to play against her complained like babies. Good job.
They were fixing chainsaw host hits...0 -
No, this was an intended change. McLean talked about doing this exact change a few days before the patch dropped.
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As long as I can throw over ######### cars and pallets without hitting some poorly designed invisible hitbox then its fine!
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@Swiftblade131 said:
As long as I can throw over [BAD WORD] cars and pallets without hitting some poorly designed invisible hitbox then its fine!I agree. Raise the head hitbox so we can at least hit over dropped pallets without hitting the pallets by accident and so we can hit them slightly over constructs without them Urban Evasioning behind it and hitting the constructs instead. Otherwise, love it!
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AStupidMonkeyy said:
@Swiftblade131 said:
As long as I can throw over [BAD WORD] cars and pallets without hitting some poorly designed invisible hitbox then its fine!I agree. Raise the head hitbox so we can at least hit over dropped pallets without hitting the pallets by accident and so we can hit them slightly over constructs without them Urban Evasioning behind it and hitting the constructs instead. Otherwise, love it!
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its a fix, rework not a nerf or buff, its just gonna be removed much quicker because you plebs not knowing how to hit a survivor with hatchets, I always try to hit survivors dead on with hatchets anyway, if you tried to hit a broken hitbox with a hatchet then get good at the game
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alivebydeadight said:
its a fix, rework not a nerf or buff, its just gonna be removed much quicker because you plebs not knowing how to hit a survivor with hatchets, I always try to hit survivors dead on with hatchets anyway, if you tried to hit a broken hitbox with a hatchet then get good at the game
For real though you say to get good but also that you use only one trick. I think this is severe case of git gud and learn English.0 -
Swiftblade131 said:
As long as I can throw over [BAD WORD] cars and pallets without hitting some poorly designed invisible hitbox then its fine!
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No, she’s fine. Get better at dodging. She doesn’t even have mini fridges anymore, she’s bad now
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@Orion said:
This was neither a buff nor a nerf. It's a fix to hit boxes.Dude hatchets pass right through people. It's a nerf.
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To give an idea of how broken the hit boxes were, I was the Huntress against Yoonz in this clip a while back. Even "I" don't know how the hell this hit him.
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@Khroalthemadbomber said:
To give an idea of how broken the hit boxes were, I was the Huntress against Yoonz in this clip a while back. Even "I" don't know how the hell this hit him.That one looked like huge lag issues. That would never hit under normal circumstances on any patch.
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Orion said:
This was neither a buff nor a nerf. It's a fix to hit boxes.
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xxaggieboyxx said:Orion said:
This was neither a buff nor a nerf. It's a fix to hit boxes.
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Dabrownman1812 said:I mean now the box is too small. Wasn't an intended nerf, relax and let them figure it out. Huntress isn't getting nerfed forever, wasn't intended to be a nerf, calm down guys, not the end of the world. People would exploit the old one and get miss hits on the instadown hatchets which was an issue. Devs just doing their best.1
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I bet Mathieu can dodge hatchets now!
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alivebydeadight said:
its a fix, rework not a nerf or buff, its just gonna be removed much quicker because you plebs not knowing how to hit a survivor with hatchets, I always try to hit survivors dead on with hatchets anyway, if you tried to hit a broken hitbox with a hatchet then get good at the game
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@Maximus7 he was somehow behind the wall my end too.0
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tbh, some of the hatchets that hit me, felt very weird. especially if i went around a corner and the hatchet still managed to hit me...
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Most of those hatchets hit because lack of dedicated servers causes latency issues. Most of those hatchets actually look fair even with the old hitbox on the killer's side, but it takes a few milliseconds to update that to the survivor's end due to the killer always being the host.
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This clearly wasn't tested at all. My hatchets have been going right through people's chests. Huntress is unplayable until they patch this. How do you try to fix a tiny problem of hatchets going through a couple walls in the game by destroying an entire killer? And then push it to main release without even testing it to notice that hatchets are consistently going directly through the player models. Bad coding, worse management.
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