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Devs thinking Huntress is overpower!

Megaris
Megaris Member Posts: 105
edited September 2018 in General Discussions

PATCH NOTES 2.2.0 was edited as this.

Why huntress has to be nerf many times? Why not nurse? I don't know. FxxK!!

Post edited by Megaris on

Comments

  • Kilrane
    Kilrane Member Posts: 89
    Yeah. How about fixing the collision around everything else first.
  • SpaceCoconut
    SpaceCoconut Member Posts: 1,962
    edited September 2018

    Like Killers.

    Making their hit boxes the actual size of the killer would eliminate looping...

  • Peasant
    Peasant Member Posts: 4,104
    Like @Sarief said, maybe this is a hidden buff that will make loop hatchets stronger? We will just have to wait and see.
  • Orion
    Orion Member Posts: 21,675

    This was neither a buff nor a nerf. It's a fix to hit boxes.

  • Sarief
    Sarief Member Posts: 543

    @Peasant said:
    Like @Sarief said, maybe this is a hidden buff that will make loop hatchets stronger? We will just have to wait and see.

    I doubt it. Have to test, but I think this change is only for survivors -_- so miss survivor, hit everything else

  • Peasant
    Peasant Member Posts: 4,104
    Sarief said:

    @Peasant said:
    Like @Sarief said, maybe this is a hidden buff that will make loop hatchets stronger? We will just have to wait and see.

    I doubt it. Have to test, but I think this change is only for survivors -_- so miss survivor, hit everything else

    Okay if that's the only change then that is just plain wrong.
  • Sarief
    Sarief Member Posts: 543

    @Orion said:
    This was neither a buff nor a nerf. It's a fix to hit boxes.

    If it makes hatchets miss survivors hitbox, it's a nerf.
    In video games this hitboxes are designed to not be model for a reason. If it's throwable, that is.

  • Tsulan
    Tsulan Member Posts: 15,095
    Sarief said:

    @Orion said:
    This was neither a buff nor a nerf. It's a fix to hit boxes.

    If it makes hatchets miss survivors hitbox, it's a nerf.
    In video games this hitboxes are designed to not be model for a reason. If it's throwable, that is.

    Last stream explained that it was to fix a exploit. 
  • Orion
    Orion Member Posts: 21,675

    @Sarief said:

    @Orion said:
    This was neither a buff nor a nerf. It's a fix to hit boxes.

    If it makes hatchets miss survivors hitbox, it's a nerf.
    In video games this hitboxes are designed to not be model for a reason. If it's throwable, that is.

    It's a fix with unintended consequences. Fixing the insta-blind flashlights wasn't a nerf to flashlights either.

  • Sarief
    Sarief Member Posts: 543

    @Orion said:

    @Sarief said:

    @Orion said:
    This was neither a buff nor a nerf. It's a fix to hit boxes.

    If it makes hatchets miss survivors hitbox, it's a nerf.
    In video games this hitboxes are designed to not be model for a reason. If it's throwable, that is.

    It's a fix with unintended consequences. Fixing the insta-blind flashlights wasn't a nerf to flashlights either.

    .... I might agree with huntress fixing the hatchet hitbox as fix, if it had "unintended consequences".

    but to flashlights it was plain nerf, nothing more.

  • Sarief
    Sarief Member Posts: 543

    @Tsulan said:
    Sarief said:

    @Orion said:

    This was neither a buff nor a nerf. It's a fix to hit boxes.

    If it makes hatchets miss survivors hitbox, it's a nerf.

    In video games this hitboxes are designed to not be model for a reason. If it's throwable, that is.

    Last stream explained that it was to fix a exploit. 

    I watched the stream, but don't remember anything like that...

  • Orion
    Orion Member Posts: 21,675

    @Sarief said:

    @Orion said:

    @Sarief said:

    @Orion said:
    This was neither a buff nor a nerf. It's a fix to hit boxes.

    If it makes hatchets miss survivors hitbox, it's a nerf.
    In video games this hitboxes are designed to not be model for a reason. If it's throwable, that is.

    It's a fix with unintended consequences. Fixing the insta-blind flashlights wasn't a nerf to flashlights either.

    .... I might agree with huntress fixing the hatchet hitbox as fix, if it had "unintended consequences".

    but to flashlights it was plain nerf, nothing more.

    No, I mean there was a time when flashlights could instantly blind Killers (visually, on the Killer's screen, but without the in-game effects). A fix to that wasn't a nerf to flashlights any more than a fix to hitboxes was a nerf to the Huntress.

  • Sarief
    Sarief Member Posts: 543

    @Orion said:

    @Sarief said:

    @Orion said:

    @Sarief said:

    @Orion said:
    This was neither a buff nor a nerf. It's a fix to hit boxes.

    If it makes hatchets miss survivors hitbox, it's a nerf.
    In video games this hitboxes are designed to not be model for a reason. If it's throwable, that is.

    It's a fix with unintended consequences. Fixing the insta-blind flashlights wasn't a nerf to flashlights either.

    .... I might agree with huntress fixing the hatchet hitbox as fix, if it had "unintended consequences".

    but to flashlights it was plain nerf, nothing more.

    No, I mean there was a time when flashlights could instantly blind Killers (visually, on the Killer's screen, but without the in-game effects). A fix to that wasn't a nerf to flashlights any more than a fix to hitboxes was a nerf to the Huntress.

    I didn't use survivor until they fixed flashlights so I didn't know about blinding before being blinded thing. Ok, good to know this was fixed.

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    Megaris said:

    PATCH NOTES 2.2.0 was edited as this.

    Why huntress has to be nerf many times? Why not nurse? I don't know. FxxK!!

    People crying over this, the previous boxes allowed her to hit survivors without hitting them because they had a large hurtbox, not the box is yoo small. Hurtboxes are simple shapes so you have the bs hits where they hit you when the hatchet misses your body or goes behind you and now they have bs misses, probably something in the middle can be reached. 
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    I mean now the box is too small. Wasn't an intended nerf, relax and let them figure it out. Huntress isn't getting nerfed forever, wasn't intended to be a nerf, calm down guys, not the end of the world. People would exploit the old one and get miss hits on the instadown hatchets which was an issue. Devs just doing their best. 
  • Tsulan
    Tsulan Member Posts: 15,095
    Sarief said:

    @Tsulan said:
    Sarief said:

    @Orion said:

    This was neither a buff nor a nerf. It's a fix to hit boxes.

    If it makes hatchets miss survivors hitbox, it's a nerf.

    In video games this hitboxes are designed to not be model for a reason. If it's throwable, that is.

    Last stream explained that it was to fix a exploit. 

    I watched the stream, but don't remember anything like that...

    They said that it was possible to throw hatchets through walls. That's why they had to change it. The hatchet hitbox spawns a little further away 
  • Sarief
    Sarief Member Posts: 543

    @Tsulan said:
    Sarief said:

    @Tsulan said:

    Sarief said:

    @Orion said:
    
    This was neither a buff nor a nerf. It's a fix to hit boxes.
    
    
    
    If it makes hatchets miss survivors hitbox, it's a nerf.
    
    In video games this hitboxes are designed to not be model for a reason. If it's throwable, that is.
    

    Last stream explained that it was to fix a exploit. 

    I watched the stream, but don't remember anything like that...

    They said that it was possible to throw hatchets through walls. That's why they had to change it. The hatchet hitbox spawns a little further away 

    That was ages ago, wasn't it fixed during clown release?

  • Tsulan
    Tsulan Member Posts: 15,095
    Sarief said:

    @Tsulan said:
    Sarief said:

    @Tsulan said:

    Sarief said:

    @Orion said:
    
    This was neither a buff nor a nerf. It's a fix to hit boxes.
    
    
    
    If it makes hatchets miss survivors hitbox, it's a nerf.
    
    In video games this hitboxes are designed to not be model for a reason. If it's throwable, that is.
    

    Last stream explained that it was to fix a exploit. 

    I watched the stream, but don't remember anything like that...

    They said that it was possible to throw hatchets through walls. That's why they had to change it. The hatchet hitbox spawns a little further away 

    That was ages ago, wasn't it fixed during clown release?

    They mentioned it last stream. So I guess it's something new.
  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    I don't really like Huntress and even I think she got screwed.

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857

    I don't really like Huntress and even I think she got screwed.

    They didn't think it was op, but you could aim behind survivors and hit them even when they are behind cover, the hit boxes are wonkey and will take some time.
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    You're undercover and you get hit by a hit hatchet even though you are in the shack because your shadow tends to have a hitbox and get hard patrolled by someone who thinks they are god for learning huntress but camps with 1hko hatchets. On the flip side, missing hits that are clear on character models suck. Same for the spirit's sword which seems to be longer than her hit box from the killer point of view so I view it as she has a knife in her hand or it's a freddy glove.
  • jordirex
    jordirex Member Posts: 204
    edited September 2018

    @Orion said:
    This was neither a buff nor a nerf. It's a fix to hit boxes.

    If Huntress had crosshair, very fast projectiles/hitscan, and doesn't needed to charge at all then yes. But as how she Works, the hitboxes she had were the correct ones. Now as everyone agrees, Huntress is pretty much useless.

  • Maximus7
    Maximus7 Member Posts: 441

    @Dabrownman1812 said:
    Mister_Holdout said:

    I don't really like Huntress and even I think she got screwed.

    They didn't think it was op, but you could aim behind survivors and hit them even when they are behind cover, the hit boxes are wonkey and will take some time.

    Because it wasn't OP. She was never OP unless you combined Iri Head and Infantry Belt (or back before 2.1, double wind-up and Tinkerer). She was perfectly fine, the devs decided to sneak in a hard nerf to her because people like you who couldn't learn how to play against her complained like babies. Good job.

  • Sarief
    Sarief Member Posts: 543
    Maximus7 said:

    @Dabrownman1812 said:
    Mister_Holdout said:

    I don't really like Huntress and even I think she got screwed.

    They didn't think it was op, but you could aim behind survivors and hit them even when they are behind cover, the hit boxes are wonkey and will take some time.

    Because it wasn't OP. She was never OP unless you combined Iri Head and Infantry Belt (or back before 2.1, double wind-up and Tinkerer). She was perfectly fine, the devs decided to sneak in a hard nerf to her because people like you who couldn't learn how to play against her complained like babies. Good job.

    I think this was "a natural mistake"
    They were fixing chainsaw host hits...
  • Maximus7
    Maximus7 Member Posts: 441

    No, this was an intended change. McLean talked about doing this exact change a few days before the patch dropped.

  • Swiftblade131
    Swiftblade131 Member Posts: 2,051
    edited September 2018

    As long as I can throw over ######### cars and pallets without hitting some poorly designed invisible hitbox then its fine!

  • AStupidMonkeyy
    AStupidMonkeyy Member Posts: 718

    @Swiftblade131 said:
    As long as I can throw over [BAD WORD] cars and pallets without hitting some poorly designed invisible hitbox then its fine!

    I agree. Raise the head hitbox so we can at least hit over dropped pallets without hitting the pallets by accident and so we can hit them slightly over constructs without them Urban Evasioning behind it and hitting the constructs instead. Otherwise, love it!

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857

    @Swiftblade131 said:
    As long as I can throw over [BAD WORD] cars and pallets without hitting some poorly designed invisible hitbox then its fine!

    I agree. Raise the head hitbox so we can at least hit over dropped pallets without hitting the pallets by accident and so we can hit them slightly over constructs without them Urban Evasioning behind it and hitting the constructs instead. Otherwise, love it!

    Before raised, you could heads behind gens and clip people through walls
  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @Sarief said:

    @Orion said:
    This was neither a buff nor a nerf. It's a fix to hit boxes.

    If it makes hatchets miss survivors hitbox, it's a nerf.
    In video games this hitboxes are designed to not be model for a reason. If it's throwable, that is.

    its a fix, rework not a nerf or buff, its just gonna be removed much quicker because you plebs not knowing how to hit a survivor with hatchets, I always try to hit survivors dead on with hatchets anyway, if you tried to hit a broken hitbox with a hatchet then get good at the game

  • Sarief
    Sarief Member Posts: 543

    @Sarief said:

    @Orion said:
    This was neither a buff nor a nerf. It's a fix to hit boxes.

    If it makes hatchets miss survivors hitbox, it's a nerf.
    In video games this hitboxes are designed to not be model for a reason. If it's throwable, that is.

    its a fix, rework not a nerf or buff, its just gonna be removed much quicker because you plebs not knowing how to hit a survivor with hatchets, I always try to hit survivors dead on with hatchets anyway, if you tried to hit a broken hitbox with a hatchet then get good at the game

    Oh master huntress please teach us. So us your road to rank 1 with this huntress.

    For real though you say to get good but also that you use only one trick. I think this is severe case of git gud and learn English.
  • Sarief
    Sarief Member Posts: 543

    As long as I can throw over [BAD WORD] cars and pallets without hitting some poorly designed invisible hitbox then its fine!

    What does it matter if you can throw over fence, if Hatchets literally cannot hit survivor?
  • Jack11803
    Jack11803 Member Posts: 3,918

    No, she’s fine. Get better at dodging. She doesn’t even have mini fridges anymore, she’s bad now

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    @Orion said:
    This was neither a buff nor a nerf. It's a fix to hit boxes.

    Dude hatchets pass right through people. It's a nerf.

  • Khroalthemadbomber
    Khroalthemadbomber Member Posts: 1,073

    To give an idea of how broken the hit boxes were, I was the Huntress against Yoonz in this clip a while back. Even "I" don't know how the hell this hit him.

    https://clips.twitch.tv/SmellyBusySnoodAsianGlow

  • Maximus7
    Maximus7 Member Posts: 441

    @Khroalthemadbomber said:
    To give an idea of how broken the hit boxes were, I was the Huntress against Yoonz in this clip a while back. Even "I" don't know how the hell this hit him.

    https://clips.twitch.tv/SmellyBusySnoodAsianGlow

    That one looked like huge lag issues. That would never hit under normal circumstances on any patch.

  • xxaggieboyxx
    xxaggieboyxx Member Posts: 498
    Orion said:

    This was neither a buff nor a nerf. It's a fix to hit boxes.

    Yeah my hatchets are going through arms and heads:/
  • Maximus7
    Maximus7 Member Posts: 441
    Orion said:

    This was neither a buff nor a nerf. It's a fix to hit boxes.

    Yeah my hatchets are going through arms and heads:/
    Like they said, a fix. Kappa
  • Zarathos
    Zarathos Member Posts: 1,911
    I mean now the box is too small. Wasn't an intended nerf, relax and let them figure it out. Huntress isn't getting nerfed forever, wasn't intended to be a nerf, calm down guys, not the end of the world. People would exploit the old one and get miss hits on the instadown hatchets which was an issue. Devs just doing their best. 
    If they broke self care or bt would you be chill I wouldn't.  The huntress is straight up unplayable. Survivours are getting iframes from vaulting a window against huntress hatchets. An online game like this you always revert when the problem is so aggregious it messes up the character to the point that their power is too unreliable to be used. 
  • Jack11803
    Jack11803 Member Posts: 3,918

    I bet Mathieu can dodge hatchets now!

  • Zarathos
    Zarathos Member Posts: 1,911
    edited September 2018

    @Sarief said:

    @Orion said:
    This was neither a buff nor a nerf. It's a fix to hit boxes.

    If it makes hatchets miss survivors hitbox, it's a nerf.
    In video games this hitboxes are designed to not be model for a reason. If it's throwable, that is.

    its a fix, rework not a nerf or buff, its just gonna be removed much quicker because you plebs not knowing how to hit a survivor with hatchets, I always try to hit survivors dead on with hatchets anyway, if you tried to hit a broken hitbox with a hatchet then get good at the game

    Buddy survivours are getting iframes going out the window against huntress hatchets theres no way you play huntress to a good standard if you didnt pick up on this. Stop pretending you play huntress as if you understand the damage done to her kit. 
  • Khroalthemadbomber
    Khroalthemadbomber Member Posts: 1,073
    @Maximus7 he was somehow behind the wall my end too.
  • Mister_xD
    Mister_xD Member Posts: 7,669

    tbh, some of the hatchets that hit me, felt very weird. especially if i went around a corner and the hatchet still managed to hit me...

  • Maximus7
    Maximus7 Member Posts: 441

    Most of those hatchets hit because lack of dedicated servers causes latency issues. Most of those hatchets actually look fair even with the old hitbox on the killer's side, but it takes a few milliseconds to update that to the survivor's end due to the killer always being the host.

  • peccavi
    peccavi Member Posts: 3

    This clearly wasn't tested at all. My hatchets have been going right through people's chests. Huntress is unplayable until they patch this. How do you try to fix a tiny problem of hatchets going through a couple walls in the game by destroying an entire killer? And then push it to main release without even testing it to notice that hatchets are consistently going directly through the player models. Bad coding, worse management.