We need more time for both killer n survivor

priere
priere Member Posts: 34
edited December 2020 in Feedback and Suggestions

We are, really, pressed for time right now. Both type of players. Not about balance, not about SiDeD, just average game speed i'm telling you.

This is for EXAMPLE. Killer find out survivors in 15 seconds, managed to down him in 30 seconds, hook him in 5 seconds... so the first survivor hooked in just 50 seconds after the game starts.

If you are skilled player (or balancing dev), you will recognize this is VERY FAST speed. Actually, so fast that it normally doesn't happens in real...

...And 1 generator should done. 2 survivor doing same gen from the start, 47 seconds to finish.

So in theory, ( Don't get this serious. it's not the point. ) 1 gen for 1 hook, 4 gen for 6 hook (gen speed x3 -> x2), 7 hooks in average... may 2 kill or 1 kill with enough hooks. With some gen regression perks, could be 2 kill with enough hooks, 3kills. 55~70% kill rate, looks familiar to recent statistics.

Seems pretty good job so far..

...Except the being pressed for time problem. The game, makes you feel tired. Really.

There is no 'break time'.

Let's talk about survivor side this time. Do you think 'downed in 30 seconds' enjoyable? Most of you wouldn't think so. Even worse, what about gen rushing every single second in trial, for 7 minutes? No.. it's tiring, and not fun at all. Doing something else (box, totem, stealth) punish you.

Killer, search-chase-hook every 50 seconds, can't waste time searching, and the first survivor MUST be downed in 40 seconds... as gen speed is x3 at the point. others in 40 seconds also.

Single mistake punish you.

Why is there too little pallets? Because first survivor MUST be downed in 30-40 seconds! There's no time for killer to play with you around 1 minutes or more! Devs must make both players enjoyable, so the first survivor shouldn't stand for that long.

This gives too much pressure to killer. The old ruin was the key of 'first survivor, gen x3' problem. So let's bring it back... with some adjustments.

Slow down the gen before the first two hits, and add more pallets! (by old ruin mechanics or slowing debuff, by pallet number or more 'reliable' pallets...)

more pallets and more structures, grants survivor longer chase time, more 'competitive' experience. Less 'nooo there's no pallets, these pallets don't help me surviving' problems.

Slower gen at the start gives killer more time to search, hang around, prepare something weird. Yes there is some insta-dying (saw, hatchet..) problems, so they should be counted as two.

Post edited by Gay Myers (Luzi) on