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Coup de grace is underrated IMO

A lot of ppl that playing PTB including me have bad impretions about this perk even the fact that in PTB it was stronger. As we all know on Live servers devs reduced bonus lunge distance from 100% to 60% at level 3.

But this perk is really not bad at all! If you use m1 instead of lunge in situations when the surv's will get a hit for 100%, tokens of the perk don't be used. And this perk is really helpful in strong loops to down or hit a good surv quickly in the situation when you probalbly spend a lot of time to reduce distance without that perk in loops like TL walls, jungle gym, the shack, fun bus e.t.c.

Also, it really fits on killers that have a secondary ability that punishs survivors. Especially it can be very strong, even tier 1 perk, for Plague (but I need to test it). Can be really useful for m1 instadown killers too. For Example, the Shape (Myers).

I played a couple of games with that perk on the new killer and this is really can be helpful and like I said before this one will save a lot of time for your side. And this perk is counter any actions to Dead Hard users (Approved by myself).

Comments

  • DaKnight
    DaKnight Member Posts: 720

    It's a very good perk, at least on some killers. Anyone with a 1 shot it's really good on. The stack is preserved unless you do actually use the extended lunge which is very nice.

    The lunge is pretty nutty, and basically negates looping for that attack. I have gotten some pretty outrageous hits with it so far. I have been using it on Ghostface, Myers, and have also found it very good on Bubba with Broken/Mangled add-ons.

  • Woodywool
    Woodywool Member Posts: 622
    edited December 2020

    But you can save A LOT of time if you down a survivor in strong loop. Imagine a situation when you're chasing one of them that is really good in the shack. You probably waste a lot of time to catch this smart creature but even if you have 1 token of this perk, you can use this extra distance and down him immediatly instead of running around it/trying to mindgame or just leave him. The good realization of this perk can save you 10-60 seconds to you and this is can be a HUGE..

    I recommend to you to play with him and keep in mind that you need to not use lunge when you can hit the survs without it (lunge).

    I played 4 games with it and I feel that this perk is helping to me. Like I said before, it's my opinion.

  • BioX
    BioX Member Posts: 1,378

    it hasnt even been a week man...come on.

    Imo the next killer is underrated.....

  • Woodywool
    Woodywool Member Posts: 622
    edited December 2020

    If you're talking about the new killer (the twins) they are quite strong cause you can camp and slug easily with them.

    It was really funny when a lot of popular streamers say that this perk is garbage. Same with the twins LOL

    But now we need extra tweaks about Victor's placement (he can literally facecamp hooked survivor if you stay infront to the hook before you're going to hook surv)

    It is the video from CoconutRTS about this unexpected problem:


  • Callmehandsome
    Callmehandsome Member Posts: 529

    Why would you use such trash tier perk? if you are prepared to lose 5 generators to get 5 lunge tokens you could as well run NOED, which has much higher chance to snowball the entire game. Maybe if you gained one token from each hook it would be more viable

  • Dustin
    Dustin Member Posts: 2,307
    edited December 2020

    Any perk that can only activate for killer by having generators complete is bad. The only exception is NOED because it actually gives you something. Bitter Murmur is bad, Fire Up is bad, Cruel Limits is bad and Coup De Grace is bad. They all have many things in common.

    • You need to lose to use them - Essentially you have no control on when you get to this perk - If you do well you can't even use it essentially meaning you might as well just take another perk.
    • Their effects come in too little too late
    • Limited use effects that have minimal effect on game

    Like I could list all the reasons Coup De Grace is bad but it would be the same exact reason every other perk I listed is bad almost. BHVR needs to take notes on Tinkerer honestly because that's a perk done right in every conceivable way with the concept of losing objectives. Coup De Grace should have multiple ways to get tokens and the lunge should be sped up or something so it's literally a Coup De Grace and not the worlds slowest lunge because it's coming a mile away making it predictable.

  • Woodywool
    Woodywool Member Posts: 622
    edited December 2020

    If you realized even 2 tokens in right moments, you can have a big chance to win the game.

    The point of the perk that it is really strong in mid-game. You can down a survivor like really earlier that it should be.

    Less time you spend to catch up the survivor = more chances to win the game as the killer

  • DaKnight
    DaKnight Member Posts: 720

    I would not argue with people who's minds are already made up. Half the people commenting here probably have not even used it. They will be posting how good it is after a big streamer or something uploads a video of themselves wrecking with it.

    DBD is a snowball game. A couple rapid downs in succession can be game ending. I'd put this perk as one of the best anti-loop perks in the game, if a bit hard and risky to use. 3-5 borderline uncounterable downs for 1 perk slot is pretty damn good.

  • Dustin
    Dustin Member Posts: 2,307

    Used the perk - Can't justify using it. Think of it this way. To use the tokens at the right moment you have to force yourself to short lunges unless you go for an immediate injury which isn't an effective way to use the perk. Yes the perks use is basically cutting a survivor off before they reach a window or pallet. But to do that you'd likely want to get the survivor in a position to where it means a down when using the perk.

  • Woodywool
    Woodywool Member Posts: 622

    Well, how survivors can prevent to this perk? If you talking about that this perk is under surv's control.

    They need to repair gens otherwise they'll lose.

    But good survs always will have a small distance to vault the window. Even if the killer lunged to the survivor's direction he's not be able to hit cause he hasn't the small distence to reach him. And this perk can get to you extra distance that the killer need to hit and even down the survivor (even good looper) that probably shouldn't be hit.. And imagine facing versus a team of god loopers. It's a headache for all killers (maybe for Nurse mainers is ok) because you need to spend a lot of time to down them or just deal with it and leave the chases many times.

  • MrDardon
    MrDardon Member Posts: 4,033

    It's just a pitty that it can only be used 5 times in a match. They should either buff the hell out the lunge effect to make it worth that you can only use it 5 times or just make it more dynamic. Like after every hook, your next lunge is increased by 60 %. It's interesting and has it's niches but it's just not good enough.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    I’m still having trouble actually noticing the increased distance to be honest. I’ve been getting hits, but I’m not actually feeling like I’m travelling further than usual.

  • Ghoste
    Ghoste Member Posts: 2,135

    An unpopular opinion for sure. If they had left it at 100% increased lunge, I would've given it a shot. It seems too niche to me to be worth getting the new DLC for it.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    you have to tap M1 to save stacks, so you're wasting several extra seconds for each hit just to preserve stacks because you can't lunge. That time alone will add up to be much more than the time saved.

    And what about the situations where you have to lunge at someone to hit them, and you also know that you didn't need coup de grace to get the hit? You just wasted a stack and you literally only get 5 per match.

    And then if you get hit by a pallet after lunging at them that's another stack wasted. So it's only gonna be used at windows.

    Nah I think this perk is trash man I'm sorry. There's no way I'd change any of my current perks on any of my killers for it, it's definitely one of the worst killer perks in the game

  • xCarrie
    xCarrie Member Posts: 982

    You have to lose a gen to get a mediocre boost. Sound familiar?

    fire up.

  • DaKnight
    DaKnight Member Posts: 720

    I've been running it on Bubba with good success. Especially with his broken add-on and Infectious fright, encouraging people to stay injured the entire game. Most of the game is spent using M2, but sometimes having the massive lunge to stop a loop is incredible. It's not like anyone expects it, and they get greedy at the pallets when you are chasing them normally without using the saw and then boom.

    I get bored of running the usual gen slowdown perks and enjoy a fast paced game using chase/information perks sometimes, and this one is very satisfying to use. With no slowdown I expect to lose gens so I get the tokens.

    I just got out of a game where I coup de grace'd some clicky clicky teabagger into a 2nd stage basement hook and killed them down there. It was exactly a coup de grace.