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Killers, I imagine playing now is a hell...

...with every survivor using power struggle. I remember you that this perk was going to be the new meta, so I suppose you see it in every game

Comments

  • xenotimebong
    xenotimebong Member Posts: 2,803

    It’s been, what, four days? I don’t think this perk will be a problem either but at least give people time to unlock the teachable.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    Yeah because a) it’s bugged and b) people haven’t unlocked it yet.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    I’m expecting this perk to be everywhere a couple weeks from now and even worse after they’ve fixed the bugs.

  • Trwth
    Trwth Member Posts: 921
    edited December 2020

    I actually welcome getting hit by Power Struggle. I just want my games to last long enough for me to have a good time. Playing Killer and trying to learn and level up the Twins is so arduous and stressful with these gen speeds.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    Power struggle is not gonna be seen a lot. SWF groups might use it because that's the only way you're gonna get any use out of it because it's too situational. Not to mention you have to run flip flop to actually get any use out of the perk.

    Even when it's fixed it's not gonna be meta. Remember what everyone said about For The People and buffed blood pact and how wrong they were?

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    Power struggle is too situational to be meta. I used it and it does nothing if the killer picks you up immediately. You also have to be under a pallet to use it effectively which can be hard if you don't see any. If you get picked up killers will just ignore going through pallets and even if you manage to activate it there is still a chance it won't work as its not a guaranteed stun.

  • CashelP14
    CashelP14 Member Posts: 5,564

    Good joke lol

    Anyone who has decent experience at this game knows exactly what perks are going to actually become meta and which won't.

    • Any Means Necessary? Nope
    • Breakout? Nope
    • Buffed Blood Pact? Nope
    • Buffed WGLF? Nope

    Only Soul Guard is the perk experienced players actually agreed on being meta. It's still counterable once you know they have it.

    For killer it was quite obvious what perks would be good on certain killers and which would become meta. I think everyone knew Undying + Ruin was going to be strong.

  • Axe
    Axe Member Posts: 1,060

    Only see 2 run it so far and they didnt even get to use it. This perk will only be viable with SWFs that can distract killers from picking up survivors that are downed on pallets

  • Komi
    Komi Member Posts: 364

    You know those moments you see a survivor crawl underneath a pallet, and you can almost sense the pallet drop coming? It's still there, except now its on the level of locker grabs that reek of decisive strike.

    It is what it is, also Spirit Fury funny.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    It's bugged.

    And it takes days to level Elodie up AND the characters you want the perk on.

  • Kebek
    Kebek Member Posts: 3,676

    It's bugged isn't it ? It's not properly working with flip-flop so nobody except extremely coordinated SWF can't use it and those are rather rare, evern rarer are the ones who actually take it over far stronger perks.

  • Chekita
    Chekita Member Posts: 184

    Didn't see anyone using it. What's worst right about now is the amount of bugs in the game. The perks don't seem to make much difference even if they worked. Only perk that changed a lot in the game recently was undying.

  • HealsBadMan
    HealsBadMan Member Posts: 1,122

    For Power Struggle specifically, no- haven't had it stun me yet. People still need to level up Elodie, unlock the perks, and get them on their mains. Plus its buggy and inconsistent right now.

    Killer in general, its been great! Survivors have been kinda garbage for the past month (based on my region when I play), so much so that I've been working on my Adepts and got 13 Killer Adepts at Red Ranks in the last month (All I have left are Nurse, Myers, Plague and Twins).

  • SunderMun
    SunderMun Member Posts: 2,789

    Power struggle is a meme perk that had it's one viable use removed, which ironically required running an entire build surrounding the idea of using it and having other survivors waste time so they could get some recovery in, meaning survivors being suboptimal and not running perks like DS and adrenaline, which killer mains couldn't complain a game had those.

  • mintchapstick
    mintchapstick Member Posts: 891

    This ^, I never walk under pallets when I carry survivors as it is. The wiggle meter is so long that you can usually walk around them.

  • TicTac
    TicTac Member Posts: 2,414

    Its only 1,3 mio BP. You can safe 1 mio, dailys and rift quests.

  • Lyfe
    Lyfe Member Posts: 197

    I already have her P1, lvl 12. Really isn't that hard to level up. Especially if you saved up before the chapter B)

  • pseudechis
    pseudechis Member Posts: 3,904

    If you are mindful of your pathing while carrying someone it shouldn't be a problem.

    It's just going to make survivors greedier with pallets to get downed next to one and hopefully get enough recovery to drop it. You'd have to really build for that though and it would be a suboptimal build at best.

    A team trying to coordinate stuns is still going to beat one guy running this build so they can use it in this one specific scenario.

    Its just another subvert your expectations perk that letting someone get another second chance, the game is riddled with them already and most aren't game breaking.