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Wraith buff ideas

Zoldyar
Zoldyar Member Posts: 438
edited December 2020 in Feedback and Suggestions

The ideas below are all things I recommend the devs adding for wraith:

-Make him completely invisible

-Make his green windstorm add on permanent

-Make bone clapper permanent

The reason why I think bone clapper should be with wraith being completely invisible is because of the fact that new players might find him challenging to play against. So the bone clapper is there to help alert them that wraith could be nearby and inspire more fear into the game. This would also be balanced out in high level plays because survivors will have to react to wraith’s bell sound and be able to run to a pallet. As for killers, it would allow wraith not to be hinder by open maps and improve his stealth gameplay.

To address why wraith should have an increase in movement speed in wraith form is because his base kit movement speed is almost unnoticeable and most of the time feels like it’s better not going into his wraith form to avoid the slow down affect when leaving it. Wraith with the green add on wind storm, makes him feel so much more enjoyable to play as and makes you feel like it’s worth switching into his wraith form to catch up to a survivor.

The ones I listed above are just QOL improvements. However, I feel like wraith is a bit boring to play as, so I hope they add a new mechanic for him. An example of one is:

-Allowing Wraith to walk through objects when invincible(Excluding pallets). In addition when leaving his wraith form for a short duration he can walk through objects. I recommend it being a red addon, unless people think he is still too weak.

Post edited by Rizzo on

Comments

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    Bottom idea I liked.

  • White_Owl
    White_Owl Member Posts: 3,786

    -Allowing Wraith to walk through objects when invisible

    That is something I always wanted to see, maybe as an UR addon

  • NomiNomad
    NomiNomad Member Posts: 3,181

    As a Wraith (Co)main, these are all decent. But I don't want Green Windstorm base, because Windstorm comes with a heavy slow when you're coming out of Invis, which messes with his super-lunge. If it's just the speed, that'd be fine, but maybe a little too much. Something in between Yellow and Green would be fine IMO. Keep in mind they would have to alter the speeds that Windstorm gives if giving him a higher base speed.

    Bone Clapper is something I agree with, I like the effect it brings, and it's not too hard to deal with.

    Complete invisibility would be nice, but as long as they remove his shimmer past 16 meters I'll be happy. I imagine a lot of people would complain if he was invisible all the time.

    Giving him more time in speed after coming out of invis again, would be nice, but it'd have to be something minor. Maybe just an extra second.

    That last thing you mentioned seems worthy of an UR add-on, but I doubt they would add it for base.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    "wraith walks through objects" "bone clapper permanent" "Higher speed"

    No. i can tell this is kinda a joke topic with throwaway ideas but the fact that some think that blindly buffing a weakish killer with a lot of over the top effects is scary.

    making him completely invisible is a good enough buff on it's own and would make him get a free hit nearly every time unless a exhaustion perk comes into play or if they are already at a pallet. think about how implementations effect gameplay people.

  • Zoldyar
    Zoldyar Member Posts: 438
  • DoritoHead
    DoritoHead Member Posts: 3,546
    edited December 2020

    "blindly buffing a weakish killer with a lot of over the top effects is scary"

    *Laughs in Freddy*

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    Exactly but honestly if all these buffs were introduced it would make wraith stronger than spirit from all the free hits he would get, just hit and run until you win then put on devour hope for a game over when you get to 3 tokens.

  • DoritoHead
    DoritoHead Member Posts: 3,546
    edited December 2020

    I agree. I think OP only intended for it to be a choice of those 4, not all 4.

  • Zoldyar
    Zoldyar Member Posts: 438

    Bone clapper would act upon giving all survivors a warning that wraith might be nearby, to make up for them not knowing where he is at all times(even though his whole point is to be a stealth killer, I am suggesting to add this to make it easier for new players).This would make up for him being completely invisible because new players will understand that the killer might be nearby. It will also push forward the horror aspect of the game and make wraith slightly more fun to play.

    As for high-level survivors, it would balance it out because good survivors will be alerted when he is in and out of his wraith mode. This would allow survivors to prepare such as using sprint burst to get to a nearby pallet. It would also help high-level killers because now they don't have to worry about having map disadvantages(open maps). Currently, open maps completely ruin wraith because he is a tall killer, making him very hard not to notice. He also can't crouch so he can't use small objects to his advantage. Hence, ruining his whole aspect of being a stealth killer which just leads to him having no powers and being an m1 killer.


    As for the increase in speed, if you played wraith you would understand how slow his the base kit is. His base kit movement speed in wraith form needs a buff and I don't think that's up for debate.

    Furthermore, the walkthrough objects is a suggestion to make wraith gameplay more fun because currently wraith is one of the most boring killers to play in dbd. Also even after the buff I suggested, at best he would be low A tier considering all survivors have to do is drop pallets.

  • Boss
    Boss Member Posts: 13,616

    Oh cool, i get to show my "The Serpent" - Soot idea again.

    Remove its current effect entirely.

    Replace it with an additional increase to the increased movement speed that Wraith gets for a second during post-uncloak.

  • Zoldyar
    Zoldyar Member Posts: 438

    Each one is just a highlight of what wraith needs. If the devs could add all of them (then I wouldn't mind). The only things that were a meme in the list I added was the bottom one which was just an example of something interesting or cool they could add to the wraith.

    Also to answer your question, If I wanted all 4 is a no. At best I expect to see two which are increase movement speed in wraith form and making him completely invisible. Bone clapper is just there in case new players might find being completely invisible op.

  • Zoldyar
    Zoldyar Member Posts: 438

    I forgot to add that the walkthrough ability doesn't have to be base. It's just there if players want to switch wraith’s gameplay or think after the PTB he is still too weak. It can be a red add on to make wraith’s gameplay more fun as diverse or be the default if he is still weak in the PTB. Also, I don't see wraith with all the buff I listed being anywhere near better than Nurse, spirit, hag, oni, Freddy, hibilly, Doctor and pymarid head. I think he would be more in a balanced category or low A.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104
    edited December 2020

    dude if nothing changes about detection wraith would get free hits galore combine it with hit and running and uncloaking when the survivor is occupied he would get down after down.

    don't underestimate free hits combined with mobility, the true invisibility alone is enough to make him viable.

  • Zoldyar
    Zoldyar Member Posts: 438

    What about players that uses spine chill, sprint burst, dead hard, balanced landing and lithe?

    However let’s say they don’t use any of those perks. Wraith has loud footstep sounds, allowing players to be able to react and make distance before he comes close. Wraith also goes through a slowdown affect when leaving his cloak form, allowing players to once again be able to react and make it to a pallet. In addition to his cloak noise being able to heard everywhere in the map, allows the individual to once again be able to run to a near by pallet. If there is no pallet nearby then the player is out position and deserves to get down.

    I am not underestimating wraith which is why I went back on to my notes and remove certain aspect. I also make sure to make it clear with the walk through ability being a red add on because it was my fault not making that clearer earlier.

    Bone clapper is there to actually help survivors be adjusted to wraith being completely invisible. So instead of them having to use their eyes, they should use sound to locate him. I think it’s cooler and established a clear different to ghostface.

    I don’t see much a problem with what I put down for wraith currently and I think this would allow him to be balanced.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    dude doesn't matter wraith has always been good at catching up the problem was uncloaking and being seen before he got to you. plus he would be uncloaking on top of you and then get the speed boost that you want to be buffed to get a hit. Wraith usually gets hits if he sneaks up on survivors being invisible completely would just make him even better at that doesn't matter if you hear him he is already uncloaking and probably from wherever the closest pallet/vault is.

    You miss understanding something, by the time you hear wraith he can uncloak to hit you and he usually gets the hit the problem is simply sneaking up on survivors as they will see you.

    As for spin chill cool you know he is looking at you where do you run to? the only option is the safest area and wraith will surely try to cut you off then hit you. sure dead hard and sprint burst and whatever else are things but they affect all killers and they should, wraith has counter play just wait out dead hard or catch up to sprint burst user (you can actually hit them with uncloak speed btw) and for all the others just hit them before they make it to where they need to be before it gets activated and once its activated recloak and catch up.

    for his addons come up with whatever i'm only interested in discussing what his base kit might be and yeah i thought you wanted that base kit for him to walk through stuff. try to see how ALL of your ideas would work in actual game play and determine if that would be too strong, from my view it would be. hell i came up with him being invisible only outside 16 meters and people said that was too strong which of course i think it is the bare minimum he should get.