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Favoring survivors

I hate how they Favrot survivors i play both and dont tell me they dont because all the good perks with the survivors like this new one you might be abel to say just break the pallets there gonns save the good ones you might say go around the pallets no it dont go to well like if there swf your done for see what i mean

Comments

  • QwQw
    QwQw Member Posts: 4,531

    Well I kinda agree with that, but they did just confirm they are buffing three different killers so I'll take it.

  • indieeden7
    indieeden7 Member Posts: 3,400

    So you think they're going to nerf Clown, Huntress, and Demo? The only nerfs I see coming to any of them is the removal of exhaustion add-ons and the removal of iri head. Other than that, Clown and Demo are both recognised as pretty weak by the vast majority of the community, it wouldn't make sense for them to be nerfed.

  • onemind
    onemind Member Posts: 3,089

    Yea but a good huntress dosen't really care about exhaustion

    when the last time you seen demo get value out of exhaustion addon

    and clown sorta needs exhaustion because deadhead is a looping perk and clowns anti loop is laughable

  • TheButcher
    TheButcher Member Posts: 871

    With the way BHVR has been going about "Changes" I wouldn't be surprised. Actually no, I probably will be. I set the bar low for the Twins chapter release, but that still surprised me.

  • maaadinsomniac
    maaadinsomniac Member Posts: 447

    You mean no exhaustion, super fast healing with Self-Care etc.. Beautiful Times

  • LobAutumny
    LobAutumny Member Posts: 41

    I miss the period of time where you could make a sabo box with wire and scraps last for seven eternities with Sabo and Streetwise.

  • RocketPenguin
    RocketPenguin Member Posts: 374
    edited December 2020

    i feel like huntress changes would technically be a nerf overall, but man... these people probably still think doctor got nerfed.

  • maaadinsomniac
    maaadinsomniac Member Posts: 447
    edited December 2020

    Yeah, me too. And there is no medium/slow/ultra slow/slug vault at all. Killers from these days are true heroes!

    NOED Exposed status works only on Tier 3, Tinkerer works in different way, no Ruin

  • LobAutumny
    LobAutumny Member Posts: 41

    To be fair with Tinker, it was a lot stronger on the right killers back then than it is now. Remember machine gun Huntress? I remember machine gun Huntress. Good times.

  • maaadinsomniac
    maaadinsomniac Member Posts: 447

    Sure, but I mean before Huntress, it's rare to see Killer with Tinkerer, but now it's really common. For me the only "machine gun" in this game was the old Save the Best For Last with Unrelenting combo.

    And here we go, they nerfing these things, maybe this is a reason why ppl still thinks devs favors Survs. But they don't know Trapper and Hag placing their traps like for one week and other stuff back then. That's why Killers back in early days are heroes for me and now they're like crying puppies jumping around.

  • Vetrathene
    Vetrathene Member Posts: 1,425

    It also didn’t contain looping, DS, unbreakable, dead hard and a slew of other things. While on most points I agree the game is in a better place, it’s still in a bad place Overall in my opinion. Balance is still nowhere near close. Bugs are rampant; honestly the entire game could desperately use a rebuild. And while the deve are communicative, it often feels like they don’t answer the questions that really need to be, or if they do it is wish-washy, vague, or an outright lie. There positives; but I wanted to point out we still need to strive to improve the game; for everyone involved, not just one side or the other; as well as holding the devs to task to make those changes.

  • LobAutumny
    LobAutumny Member Posts: 41

    It literally did always contain looping. Infinites were a massive problem back in ye olden days, when the devs hadn't quite realized how powerful looping could be. DS came from the second major content update in the game and was much stronger back then than it is now. Unbreakable and Dead Hard came from the 4th and 6th major content updates, when most of the things I mentioned were still there. The survivor meta hasn't changed much since David came out, and even then, that was trading one meta exhaustion perk for another.

    You say you love a challenge, but you also say that you don't want to capitalize on someone's mistakes to achieve victory. Capitalizing on your opponent's mistakes is how you win in literally any competitive game that's well-designed. If your opponent is playing flawlessly and you aren't, then of course you aren't going to win against them.

    As for SWF, yes, there is a discrepancy in power, but it's really nowhere near as bad as you're making it seem. As someone who spends about equal time playing both survivor and killer (and beyond that, someone who mostly plays weaker killers like Wraith and Legion), I've gone up against a lot of really good SWF lobbies and they're far from insurmountable. When I get bodied, it's usually because I didn't chase well and committed too hard to one survivor instead of doing the smart thing and breaking chase to pressure gens.

    A really good killer at the top of their game can obliterate 95% of SWF lobbies and abuse the fact that they almost always play super altruistic. Blaming survivors for your personal failures and going onto the forums to complain about how everything is oh so stacked against you isn't how you get better at the game. You get better by working on your fundamentals and developing better gamesense. Killer is hard, but if you actually work on improving, you'll get better and you'll start to realize that the big, scary SWF's aren't actually all that different from the rare match against 4 solo-queues who all know what they're doing.

  • Vetrathene
    Vetrathene Member Posts: 1,425

    No, I'm talking about the change to survivor hit boxes that made them smaller and able to exploit corners to shave speed off the killer. It wasn't in the game originally.

  • DeliciousFood
    DeliciousFood Member Posts: 464

    Is it survivor sided? Yes, to a degree. It's survivor sided if they reach a certain level of their potential which SWF enables rather easily. 3 survivors on different gens all around the map while one loops in a very safe spot is nearly impossible to stop even with high speeds. At best, you'll have two gens pop and one nearly done.


    But then there's solo. Killers have an advantage here, even if some members are strong. It takes a couple of weak links to end a game, given there's no coordination. Even a group of decents, if they all compete for unhooks and the such, they'll lose.


    Maps, for the most part, do help survivors more than killers. Even with changes, many remain survivor sided. Some are killer sided, like shelter woods, and Hawkins depending on the killer. Some say new ormond is killer-sided but I find the center building a bit too strong to call it that.


    I think killer will always have issues with survivors hitting reaching their true potential. The game is 4 v 1 and a lot of balance is made around whiny survivors that want to run killers for a while. It's frustrating, but it's not impossible to make due with what you've got. I find no reason to really complain beyond the odd impossible situations.

  • Punisher2001
    Punisher2001 Member Posts: 49

    The game is extremely survivor-biased. Pretty much all the statistics support this.

    Survivors are always saying "oh killers are the whiniest babies on the planet and could've spent their time getting good at chases but instead complained to the devs at every turn to get the gameplay changed in their favor" but I haven't seen anything that's gone the killer's way since I've started playing (3 years ago). If anything, now that survivor hit boxes are the size of cars, the devs counterbalanced that by letting survivors cheat and play better in a group than before (good luck against more than 2 people who are able to communicate with each other, pretty much unstoppable)

  • indieeden7
    indieeden7 Member Posts: 3,400

    Exhaustion add-ons make no sense in today's version of the game, Clown's and Huntess's were added at a time where exhaustion would recover even while running. Not only that, but it takes no skill to apply exhaustion with Clown's add-on, possibly completely removing perks from the survivors for the entire match with no skill needed to do so. They should have been removed when the exhaustion nerf was implemented. Demo's on the other hand has practically no effect, so it will most likely be removed for the complete opposite reason.

    Overall, Clown and Huntress's add-ons are simply too effective whereas Demo's is nowhere near as effective as it needs to be. They simply need to be changed to fit better in today's version of the game.