Unnecessary flashlight changes
I am very confused as to why bhvr keeps changing the flashlight angles and timing. This is probably one of the worst updates to this game I have ever seen.
Releasing an unfinished chapter
Bringing a ton of bugs
And worst of all beamer changes
The main point about this post is to tell bhvr to STOP changing flashlights and put them back to normal. I loved the flashlights b4 this horrendous update, but of course the devs decided changing them after every update is smart. Why? Just why?
Comments
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Isn’t in fun when a game forces arbitrary difficult on you? That’s what aim-dressing feels like. I think they need to revert this change and remove aim dressing from the game.
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It would be nice if they actually acknowledged the change but they can't because they want people to criticise them.
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i haven't used flashlights since the chapter started since they are not very effective against a killer with a headset and good pathing, what have they changed this time?
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they are pretty awful now and whats worse is they dont tell us the change is coming. i got on one day and i was so thrown off LMAO
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I give in with flashlights because by the time I get used to the new angle they just change it again
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It's so annoying. I don't even use flashlights myself but my BF does... and I'm SICK of NOT GETTING FLASH LIGHTSAVED ANYMORE!!! LMAO
He hasn't gotten the new angle down so things are not going well for him in the flashlight department. The good thing is that I have 50+ flashlights on my Claudette, and I decided to take one and got one of my first flashlight saves the other day. I guess I'm just gonna have to start wearing the flashlight saving pants in the relationship now
For real though, I really don't understand why they keep tweaking flashlights lately. Are they considered too tough or too easy to use? I wish they'd just reveal the reason they keep messing with them LMAO
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Part of his problem could be the range , you used to be able to get saves from further away and now it's a reduced range from what I can tell
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