Why make a code-heavy character when you are not capable of coding too well?
I'm really curious.
The Twins are so badly coded that even a slightest action can cause glitches throughout the game.
It's clear that the devs can't make a proper 2 in 1 character and I get it's a cool concept and experiment, but even Triple A companies like Blizzard said that making such chars were a pain in the ass (i.e. D.VA, Echo in Overwatch).
This game is good and fun, but please stick to what you know.
The bugginess already makes people go nuts and yet you make a code-heavy character which is full of bugs (hovering Victor is one of them).
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What's wrong in trying something new? I'd rather have something like this than always the same principle of character. They will fix him, but things like this won't help, everyone did this at some point in time, ofc it will have some issues.
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Are all the bugged killers due the the twins or is it a coincidence?
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Yeah, I know that putting things into practice is a good thing, but apparently The Twins were way out of their league.
It's like asking an elementary school student to solve a high school problem.
They'll learn it eventually, but smth like this was way too early for their stage of coding.
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They did it pretty well in my opinion, ofc bugs will be fixed, but design and concept is really good, we never had anything like this
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I know! I LOVE her concept, or I should say "their" concepts and I'm currently trying to pick them up as my main killer (sorry Clown).
But the sad thing is that despite the cool concepts, the game glitches so easily.
I just had a game where I switched back to Charlotte and the screen was completely black the entire time.
That's not it, there were times where Victor was immobile, Charlotte didn't respond... etc.
My point still stands. The devs were way too early at coding such a difficult char.
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Yeah, I know that. That's why there's a thing called "Public Test Region" mode.
The problem is that using your logic, the Twins should've stayed there longer.
Releasing a buggy killer on to the live servers makes them even more irresponsible then.
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How do you know that it’s because of ‚bad coding‘
its probably just because there was not enough time for QA and bug fixing. They have a pretty tight schedule with 3 month a chapter and all..
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This whole patch is "what's wrong"
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Granted they have bugs, but the twins are strong and pretty original.
Like every character they release, it comes with problems, and the bugs will be fixed.
I play through the bugs and consider it tapering. If I can get 4ks with a buggy killer, imagine what I can do when they get fixed.
Survivors beware! Lol
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Ummmm, maybe cuz every single game ever created was coded?
I'd like to find a game that's NOT coded lol.
Jokes aside, yes. It is made by bad coding. I know from experience.
The problem is, like I mentioned above, the twins should've stayed in the PTR servers a bit longer.
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Hey man, that's their first try at making something like this, ofc unexpected things will happen, but in the next hotfix they will fix it. Like I said I'd rather have something like this with bugs, bcs I know it will get fixed, than the same boring principle of characters we get..
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just the fact that the post was edited by the mods here means you are not looking to help, it took someone trying to interpret what you said. why spew nothing but blind hate and contempt. even for the most seasoned of programmers you will find that they can't do things that less seasoned programmers can because the more seasoned are ingrained in what "CAN NOT" be done. this will get fixed and they will continue to work at it but when small minded posts like this are put out there it dilutes those that are trying to actually help.
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I dunno.... New tech is cool and stuff, but is it safe and reliable enough to be released to the public?
Like experimental hovering cars, teleportation, nuclear engineering is all cool concepts and all, but companies should be aware that releasing such things prematurely can cause problems to the public.
The twins are cool concepts, but what's the point in playing them when they break the game so easily?
Like why would you release a hovering car when you know it can break down easily?
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Actually... 99.9% of what I said is still there.
So, don't worry :P
Edit: yeah... the only thing they changed was "a**" to "ass". LMFAO
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The only game breaking bug i experienced is Victor getting stuck, which will get fixed, ofc they could delay the chapter, but that's other story
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Well, that's a common thing so no surprise there.
I had Charlotte go blind.
Victor hover in the air.
Victor going through survivors and etc.
I could go on.
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well fine i don't care what they edited and i doubt it was what you said it was, and there you are trying to make it sound better constructive posts are what is needed not the anger filled posts like yours. you don't see me belittling the devs, or anything yet i'm angry and I STILL make constructive posts even when I'm angry you how ever like personal attacks, btw so you know the community team passes constructive posts back to the devs so something like this might never be seen by more than the community team.
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That's a Theory! A Behaviour Interactive THEORY!
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I'm sorry you're so offended... I thought the DBD community had pretty thick skin when it came to criticism.
My post has nothing personal towards the devs.
I'm saying it as how it is.
By your logic, move reviewers are all haters if they do not like the film?
I'm merely criticizing parts that needs criticism.
I've mentioned before, I love the concept and everything else, but the way they coded/released the char was too early.
If not, they shouldn't have tried to make the char in the first place, even if the idea was fresh.
If you think brown nosing the devs will guarantee the game's future, then you are dead wrong.
Criticism like mine reminds how awful the char feels to play and thus they'll be more careful in the future (hopefully).
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I hate BHVE but I think the twins as a character are cool AF, Like there is a shite ton of bugs in the game some minor and some that are game breaking but I don't think they should stop and stick to things they know best. experimenting and making something new is exciting and probably more enjoyable both for devs and players. They have something new and never done before (in dbd) it will get players excited and hyped for the release ( it would be if not for chap 18 state, 146 confirmed bugs btw). Sticking to making the same ######### they know will make the game stale and Idk about u but id prop quit if that was the case.
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I love the concept. Absolutely.
But the twins are technically a char that has two in one.
Even huge corporate gaming companies with 20+ years of experience can't fully make a stable char like that.
It's baffling to me that BHVR even fathomed to release the char in this state to the live servers when clearly the twins had multiple problems on test servers.
Either take time to learn how to properly fix a char before release or just don't bother trying at all.
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oh i absolutely agree chap 18 suould've been delayed until they fixed every issue regarding twins. Most of the issues mentioned in PTB were ignored and they decided to relese this pile of hot garbage onto live servers hooting themslevs in the foot and showing their incopentence.
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you disparage the dev's skill, you have know knowledge on what they can and cant do yet you make comparisons to other developers making games that are markedly different between each other. That in and of itself is the offense, I am also offended you didn't even come up with any good ways to fix this, obviously you are an expert in the development of this game why are you not working for them so you can make sure they do it right? oh right probably aren't a programmer, and thus where is your stance based, what knowledge are you using to support your assertions? it's better if you have a problem for you to try to help solve it instead of just throwing stones. I read nothing in your post that was constructive and that is another reason I personally am offended that you didn't just criticize the devs but didn't even find a way to help the situation. I'm more offended and disappointed at you being so petty.
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Welp.
I think you need to calm down a little haha.
Never seen someone who's so passionate for a broken game.
I don't have to know how to direct a movie to tell if a movie is crap or not.
Same goes for BHVR.
It's clear the twins are a bad addition to the game, not concept wise, but gameplay wise.
I didn't pay money to play a broken game.
Lastly, you need to grow a pair and not get too offended on the internet 😅
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you can call the game crap and i wouldn't care. but when you disparage someone's experience without even knowing it makes you petty and that is what offended me, not the fact that you had criticism. you paid money to play a game yes, one that you agreed will change over time (as it is multiplayer as well as having new content being put out). you agreed to play the game AS IS and if there are issues you can say hey this happened, whats up, here's the information you need to check into this. Your post is a direct attack on the devs, but it doesn't even address the issue. many posts here even in their attacks they still atleast TRY to help fix the issue even though many times they only want to fix it for one side or the other and not a balance but still it is better than a straight attack. and you end with an attack on me, this shows how immature you are being over this. my offense is your pettyness and that completely seals it. I'm glad your words are not going to be highlighted to the devs.
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I guess since I'm not part of the dev team, I have no rights to complain according to "Freki". Kay got it.
Pretty defensive about BHVR aren't ya.
Lashing out at people who simply asked why they made the decision to make and release a premature character who creates more bugs than the game itself.
Yet, you call them "attacks". Go figure.
I think it's best we leave this be. I don't think we'll see eye to eye on this subject.
Post edited by Rizzo on1 -
i never said that, I just said that if you want to complain about something at least 1) don't be insulting to others, 2) be constructive, and 3) don't assume what you don't know. your attitude is I can complain all I want to and everyone has to listen to me because I paid for this game and I get every say in the world about it. this is an elitist attitude and it comes through loud and clear every time. So complain all you want, seek sympathy what EVER you want to do but if you're gonna complain at least put an idea forward to try and show you want to HELP with the problem than just complain about it. I'll tell you complaints that are offered like this are listened to about 1000 times quicker and about 1 million times more likely to be considered. so you found a bug where X character stands and does a jig, which shouldn't happen. well instead of saying "#########?! why am I doing a JIG?" you could say "well I found that when I did Y my character, X, does this Jig so perhaps there is a correlation? " This is the way to get things really noticed, but if you start ranting "This game is ######### becuase my character just does a Jig, WHAT THE HELL!?" the devs tune that out and stop considering anything from that line of thinking till they see something that has some respect in it.
Also you paid for a game, and before the dlc was released, you were WARNED this dlc was being released with issues and those would be addressed in upcoming hotfixes, but you still paid for the dlc. I've encountered a few bugs which I have reported but I haven't bought the new characters so I can't say what is happening with them, and I haven't gone up against the new killer personally.
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I had never thought of it this way! I think the fixes will come quickly, and soon we will go back to having our band-aid fixes throughout patches and such rather than this big mish mash of issues. I'm excited to see their mori actually take place on the survivor and not 5 feet above them lol! And their power is a really fun one to play around with, I'm glad they took a shot with it. Good luck to them and let's hope everything smooths out sooner rather than later :)!
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Well, sucks for you that I did report a bug before. You can check my profile page for that piece of information.
Also, it's a forum. I start a discussion, people decide to take a look and comment. I didn't force anyone to type a single word on their keyboards.
Finally, I wrote this discussion simply because I had a game that was far worse than any other matches regarding bugginess in which I then said "how is this thing even on live servers".
Like I said, I paid the game as a full, stable version. Not some PTB 2.0.
I guess you have no problems with it, but I do.
You can't call me out for asking for a decent game that runs smoothly.
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you started a whine and insult about the devs here, not a discussion. if you had wanted to start a discussion then you'd have talked about the issue, asked what others thought instead of outright insulting the people that have studied and worked hard at their craft which you have no idea.. I'd wager you think this game is written in "SPAGHETTI CODE" by the way you're continually trying to justify your rant of a post, now this rant of a post is supposed to spark a discussion? that's a laugh.
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They will never learn or improve, if they never try
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I think it's good from time to time to take a shot at something unknown, like this. Don't worry, the next hotfix will come soon and all bugs will be fixed along with it.
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Go find the part where I whine and insult the devs.
I hope you know what insult means cuz you're using it wrong, or you just don't know the definition.
I've never insulted the devs.
I said that what they were trying to achieve is difficult even to the most experienced gaming companies out there.
That's not an insult but the truth.
Companies which also offer 2 in 1 characters say that they are the most difficult chars to code and even they have problems with it.
I think you are overestimating BHVR's capabilities. I'd wager that you think they're great, but in fact they're still an indie company which could use more experience before delving into things like this.
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here "It's clear that the devs can't make a proper 2 in 1 character and I get it's a cool concept and experiment, but even Triple A companies like Blizzard said that making such chars were a pain in the ass (i.e. D.VA, Echo in Overwatch).
This game is good and fun, but please stick to what you know."
this is exactly what i'm talking about it's your attitude that sucks. and you don't even know when you're insulting people. good luck
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That's not an insult 😂
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I can't comment on the coding because I haven't played The Twins, but I do like their concept. I like that they have a core mechanic and not an amalgamation of them, like reworked Freddy. I'm not saying Freddy OP or anything like that, but I've seen it more than enough times - when you start giving characters multiple mechanisms its downhill from there.
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you just don't know what can be an insult. and you grin and laugh you're despicable for that.
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I mean, how is that an insult?
"It's clear that the devs (A) can't make a proper 2 in 1 character and (B) I get it's a cool concept and experiment, but even Triple A companies like Blizzard said that (C) making such chars were a pain in the ass (i.e. D.VA, Echo in Overwatch)."
I spoke facts:
- (A) Are the twins proper characters? NO (too many bugs)
- (B) Are they cool concepts? YES
- (C) Are 2 in 1 chars easy to make generally? NO
As far as I'm concerned, I didn't say anything insulting in particular...
If I said:
"YOU DEVS ARE SO DUMB, YOU CAN'T EVEN MAKE A SIMPLE KILLER!!!"
then THAT would be insulting.
You sound like you're assuming an indie company to do smth that even Triple A companies can barely achieve. 🤣
I doubt that you're that naive.
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you compared them to blizzard employees, thus saying their experience is less as well as their knowledge is less. you are talking out your rear for this trying to salvage your post. you speak as though YOU know programming (your (C) option) and your (A) option doesn't speak to their capabilities only what you are seeing here which might be an indication but you are speculating in an area you don't know thus it's bad and it's insulting to them to say you know they aren't as good as someone else.
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Yeah, cuz Blizzard is like 20+ years of game development experience with multiple franchises active across several platforms including multiple genres.
BHVR has what... 1?
A game that's still buggy after 4 years since launch...
Imma stop there.
My point C was to provide insight from other more experienced devs perspectives.
Here's the link: https://youtu.be/kzbNZCISJVU?t=7 so that you know I'm not making stuff up.
BHVR has decades to come before they reach the level of Blizzard devs and that's nothing to be ashamed of.
But it doesn't change the fact that BHVR can't make a proper 2 in 1 char nonetheless.
Nobody can make a perfect char like that.
But Blizzard at least can make a character work internally before releasing it on to the live servers.
BHVR can't even do that and that's pathetic to say the least.
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BHVR has what... 1?
28, according to their Wikipedia page. Blizzard has 29.
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I was mentioning the most recent successful game... not the year of service.
It's cute though, the games they've created so far on Gameboy and stuff.
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My bad.
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It's pretty myopic to just say "the devs don't know how to code." There's an entire apparatus that didn't support their efforts properly and thus led to what we have now, so don't just lay all the blame at their feet.
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I mean I'd rather seem them do something new rather than just a repeat
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Gotta love people unironically trying to defend this awful patch.
"Devs can't learn if they don't try something new!"
It's not a matter of us not wanting them to try something new; it's a matter of them being so genuinely awful at coding that even Blight, one of the most fundamentally simple Killers in the entire game, is full of bugs and general weirdness. If you can't build a brick hut, don't try to build a city. And this patch is proof of it.
I don't understand how people can defend this patch, or the programming behind it. BHVR's code is known to be primitive, building-block spaghetti code. Like, it's literally common knowledge, and even if it weren't, we can see it in this patch. Multiple Killers that were completely untouched this patch, including Legion, Demogorgon, Bubba, and Billy, are now suffering crippling bugs for no apparent reason, bugs that no one discovered on the PTB, meaning they were most likely added alongside the small, insignificant changes to the Twins when the servers went live—somehow these small tweaks to the Twins resulted in several Killers having their powers gutted by bugs.
I'm not trying to be insulting when I say this. I am merely pointing out the objective, observable truth: They cannot properly code. They tried to create an advanced bundle of coding when they cannot code to begin with.
I cannot defend how buggy, inconsistent, positively unfinished, and borderline unplayable not only the new Killer, but the entire patch, is. It's a complete mess and I am genuinely baffled that people can defend it.
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first of all if you are talking about me, I am not defending the dlc, I have always talked about the veiled attack on the devs. just because some company has more years coding and making games doesn't mean that they are automatically better. same with people, just because you have been around doesn't mean someone else hasn't got the know how to best your knowledge. In tech this happens many times, a person who's been around much more but hasn't kept up to date can still do their job but won't excel because they don't have the mindset to get the new tools. Someone coming up in the ranks will use the newer tools to make things better. example admiral Rickover in the us navy who spear headed it's nuclear propulsion program refused to integrate newer methods of operation but kept to known things and thus it kept the program on a slow but steady course. so this is the case there were civilian power plants that had better setups than the navy did but they were prone to failures right away.
so why did I talk about this? older programmers might not try something like this because they don't want to rock the boat, the newer programmers are more ambitious and will leap at newer challenges. Now this is what happened here, the devs here tried things and when it came to it the higher ups said this goes out on schedule ready or not, so the devs tried to alert people to this and that they were working. so what happened we have posters like this one insulting their capabilities when he/she doesn't even know what those are or how to classify them. might want to understand that the OP wants people like you to misread what people like I say. The DLC was never being defended here because it was put out unfinished, but that decision is not one the devs make but the over all company execs and the devs either say yes sir to this or they get fired.
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Except we know that the devs cannot code as has been exemplified for the past several years. This isn't a matter of higher ups or rocking the boat or anything of the sort; it is the devs not knowing how to code and releasing something that's buggier than an ant colony.
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The game is a giant ball of rubber bands, all glommed together. Fix one thing, three other things break. It's something that the devs put up with because they can't prioritize fixing it. The devs are handcuffed to whatever quarterly release schedule is being forced on them, and they're obviously not given enough time to fix bugs. The people who actually make the game don't have any say in this. Creative teams usually don't have broad leeway to dictate their development schedules.
Every piece of software is a bug-ridden mess at some point; you just don't see it a lot of the time, because the developers were given the time and space they needed to iron everything out. It's why games and other pieces of software get delayed. You would simply not believe the degree to which some games that you love and would consider top-notch were once almost unplayable. The problem with DBD -- aside from what I have described already here -- is that it's a live service, so it's a bit like trying to repair a car while it's going 60 MPH. And the bean-counters won't let the car slow down, because their revenue and their metrics tell them that everything is going fine.
I'm not trying to defend some of the dumb stuff they try to push through, and this patch is just ghastly in terms of how badly they botched it. But you need to take the realities of development -- and executive apathy about it -- into account. "Developers just bad" is not remotely the entire story.
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no you assume it because others say it or you think it because you only see that. you do not know their capability, you do not know anything more than your suspicions. what you THINK is not actual proof it is suspicion and assumption. thus you do not know at all.
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