Please check if your issue has already been reported first!

When reporting a bug, please follow the template provided, otherwise the report will be declined. The information requested is vital to allow us to correctly reproduce and then fix what you are reporting.
We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

The anti-camp system for Twins still working even if the hooked survivor is on final phase.

Avilgus
Avilgus Member Posts: 1,261
edited December 2020 in Bug Reporting

Title...I hope it's just a bug.

Should be like GF who cannot be revealed by a survivor on death hook.

1
1 votes

Pending · Last Updated

Comments

  • Avilgus
    Avilgus Member Posts: 1,261

    A little up, 6 months later.

    Please devs, you need to fix this. Playing Twins is already painful.

  • Bwsted
    Bwsted Member Posts: 3,452

    Technically, the survivors are still alive until the full sacrificial animation plays out. It works like that for other game purposes as well, such as the hatch. Do you mean that you can't switch to Victor when nearby the hook during that time frame, or also after the animation is over?

  • DoctorCarly
    DoctorCarly Member Posts: 16

    Not a bug, that's just how it is based on when survivors technically die in the animation

  • Avilgus
    Avilgus Member Posts: 1,261

    Yes, i mean you can't switch between the twins near a scarified survivor. 7-10 seconds seems nothing, but it's crucial in many situations and twins gameplay is already slow enough, and interrupted with longs seconds of doing absolutely nothing (5s of sliding like an ice cube after downing someone for exemple). Preventing the switch during a sacrifice state give Twins another reason to slug more.

    Like i said earlier, the anti-camp system should stop on death hook...like Ghostface, who cannot be reveal by a survivor being scarified.