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The anti-camp system for Twins still working even if the hooked survivor is on final phase.
Title...I hope it's just a bug.
Should be like GF who cannot be revealed by a survivor on death hook.
Comments
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A little up, 6 months later.
Please devs, you need to fix this. Playing Twins is already painful.
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Technically, the survivors are still alive until the full sacrificial animation plays out. It works like that for other game purposes as well, such as the hatch. Do you mean that you can't switch to Victor when nearby the hook during that time frame, or also after the animation is over?
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Not a bug, that's just how it is based on when survivors technically die in the animation
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Yes, i mean you can't switch between the twins near a scarified survivor. 7-10 seconds seems nothing, but it's crucial in many situations and twins gameplay is already slow enough, and interrupted with longs seconds of doing absolutely nothing (5s of sliding like an ice cube after downing someone for exemple). Preventing the switch during a sacrifice state give Twins another reason to slug more.
Like i said earlier, the anti-camp system should stop on death hook...like Ghostface, who cannot be reveal by a survivor being scarified.
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