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Idea for Window Vaults and how to make Breakable Walls better.

B_Random
B_Random Member Posts: 370

Now everyone is going to be honest and say the inclusion of breakable walls was kind of dumb, since they're just downed pallets that you can't vault over, and are usually placed in specific spots to make the killer's job Harder.

So my idea (it isn't original for the walls) but, my idea is that Breakable walls are switched with Destructible Doors. It's to basically take the breakable wall and give it more of a point. So Destructible Doors can be used both by survivor and killer, both sides can open and close the doors however survivors have the ability to lock them. If the door is locked, the killer can no longer open it thus he has to break it down. So leaving in the system of breaking them down except adding uses for both killer and survivor. However certain killers might be able to alter the doors in a way to work with them. Say: Trapper can wire or trap the door for a survivor when they walk through it can set off a different type of trap (not a bear trap) so they can use these to their advantage as well.


New slightly original idea, Breakable Glass Windows. Now Killers and Survivors can both interact with these specific things. Killers & Survivors can both open, close, and lock these types window vaults to cause trouble for the other one. If a survivor locks it, the killer has to bust through the window to vault it which will take an extra 0.8 seconds for them to vault the window. Or he can break the window by pressing the Attack Button and can vault at normal speed however would still have to take a slight recovery. However, if the killer locks the window, during a chase if the survivor runs into a locked window, they have to leap through the window breaking it and causing them to lose one health state in return. A killer outside of a chase can also break the windows for a survivor to leap through and get slashed and cut with the window shards applying Hemorrhage or Deep Wound to aid them in their chase. Note, only outside of a chase can both the killer and survivor lock said windows, inside of a chase, neither party can lock a window. Any other survivor who attempts to close the window for another survivor being chased by the killer, will be unable to interact with the window. However they can jump through it and sacrifice themselves, (which isn't preferable for a survivor to do.) So only if a survivor or killer is not in a chase around the window, the window can be interacted with normally. However if it's a SWF with coms working together, if a survivor closes the window and a survivor in a chase tries to use it, it will cause that survivor to think the killer closed and cause the chased survivor to jump through it.

In short, SWF's can't open and close the window to help their friend if their friend is in a chase with the killer around a certain window.


I really hope this makes sense, and I know this idea sounds pretty not great, but I'm sort of spit-balling here and thinking of horror movies. Specifically how the environment around them can be used to their advantage.


Another idea to make breakable walls better is just let the killer walk through it like this:

Friday the 13th: Jason walk through doors - YouTube

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