Change Killer Bloodpoints System?
Comments
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@Killigma said:
@TrueLegend said:
@Killigma said:
1V4, 4 Survivors can work up just as much BP working together than a Killer on there own.Yet almost every single game the killer ends up with a lot more bloodpoints than the survivors without even deserving it most of the times.. Am I wrong?
Sorry, yeah you are wrong. The Killer starts of at a disadvantage...1v4. A team of Survivors can easy beat those BP when they work together. If they do not work together, that is the Survivors issue. The Killer should not be penalised since they are already at a disadvantage. I mean think about it, it is 1v4 and even the end game result sucks, what is the point? Would you honestly still do it? I think not.
maybe you are wrong killers have alot of things you have BBQ that gives like double BP meanwhile survivor do gens to finish the game also killer have advantage tunnel and camping of course survivors work together but what about ruin xd i belive you dislike the idea that survivor needs a buff with the BP but theres alot ppl that agree that survivor needs a buff with BP
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@MegaWaffle said:
@TrueLegend said:
I'm just gonna say what I think quickly and let you all express your opinions here.
I don't see why killers are getting more bloodpoints on avarage than survivors, the bloodpoints should be splitted according to time and not to role, wether if you are a killer or a survivor, you're a human being behind a computer playing the same game, and it doesn't make sense to me that one player will make 23k bloodpoints and it would still count as a bad score(killer) and others would often finish a game with less than 10k points cause they got tunnled and proxy camped all game and had nothing to do about it... Point is.. The average bloodpoints per game should be around even for both killer and survivors, there is no reason for the killer to get more.. And I play mainly killer..
Another problem is how the campers and tunnlers get rewarded, the game is getting so frustrating to play at higher levels since basically 99 out of 100 killers got there by camping and assuring kills unfairly. And it rewards them with free pips.. Please help devs. listen out here.The main reason Killers get more BP on average than a single survivor is because killers have no way to keep items and add-ons unlike survivors who have perks to farm both. Because of this Killers have to continual spend BP in their web to maintain a supply of add-ons, thus resulting in more BP needed to maintain a somewhat "balanced" economy.
Lets say I want to level up my Dwight to p3. Why should it be objectively better to play killer and dump all points into Dwight than just play survivor? Why is WGLF harder to get stacks for? Why is buffing survivor gains even bother you? Why do you care? It’s not gonna murder the game. If both killer and survivor go to end game, they should get around the same points, not 20k VS 28k
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@Tru3Lemon said:
@Killigma said:
@TrueLegend said:
@Killigma said:
1V4, 4 Survivors can work up just as much BP working together than a Killer on there own.Yet almost every single game the killer ends up with a lot more bloodpoints than the survivors without even deserving it most of the times.. Am I wrong?
Sorry, yeah you are wrong. The Killer starts of at a disadvantage...1v4. A team of Survivors can easy beat those BP when they work together. If they do not work together, that is the Survivors issue. The Killer should not be penalised since they are already at a disadvantage. I mean think about it, it is 1v4 and even the end game result sucks, what is the point? Would you honestly still do it? I think not.
maybe you are wrong killers have alot of things you have BBQ that gives like double BP meanwhile survivor do gens to finish the game also killer have advantage tunnel and camping of course survivors work together but what about ruin xd i belive you dislike the idea that survivor needs a buff with the BP but theres alot ppl that agree that survivor needs a buff with BP
It honestly does not really effect my gameplay if Survivors get a BP buff or not, which in that case I could care less. I just wont sit here while people are just smearing the numbers just to get a little buff to points. The question was asked and I gave my answer, to which I find is correct. Granted Killers do have more tools to boost the BP they earn, but that was not in the original question so I replied without taking BBQ and such into consideration.
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Tru3Lemon said:
@Killigma said:
@TrueLegend said:
@Killigma said:
1V4, 4 Survivors can work up just as much BP working together than a Killer on there own.Yet almost every single game the killer ends up with a lot more bloodpoints than the survivors without even deserving it most of the times.. Am I wrong?
Sorry, yeah you are wrong. The Killer starts of at a disadvantage...1v4. A team of Survivors can easy beat those BP when they work together. If they do not work together, that is the Survivors issue. The Killer should not be penalised since they are already at a disadvantage. I mean think about it, it is 1v4 and even the end game result sucks, what is the point? Would you honestly still do it? I think not.
maybe you are wrong killers have alot of things you have BBQ that gives like double BP meanwhile survivor do gens to finish the game also killer have advantage tunnel and camping of course survivors work together but what about ruin xd i belive you dislike the idea that survivor needs a buff with the BP but theres alot ppl that agree that survivor needs a buff with BP
I don't agree that survivors need a buff to points.
Last time the survivors got a significant BP bonus over killers, no one could play survivor, because killers switched to survivor.0 -
@Tsulan said:
Tru3Lemon said:@Killigma said:
@TrueLegend said:
@Killigma said:
1V4, 4 Survivors can work up just as much BP working together than a Killer on there own.
Yet almost every single game the killer ends up with a lot more bloodpoints than the survivors without even deserving it most of the times.. Am I wrong?
Sorry, yeah you are wrong. The Killer starts of at a disadvantage...1v4. A team of Survivors can easy beat those BP when they work together. If they do not work together, that is the Survivors issue. The Killer should not be penalised since they are already at a disadvantage. I mean think about it, it is 1v4 and even the end game result sucks, what is the point? Would you honestly still do it? I think not.
maybe you are wrong killers have alot of things you have BBQ that gives like double BP meanwhile survivor do gens to finish the game also killer have advantage tunnel and camping of course survivors work together but what about ruin xd i belive you dislike the idea that survivor needs a buff with the BP but theres alot ppl that agree that survivor needs a buff with BP
Survivors have WGLF. That gives the same bonus as BBQ.
I don't agree that survivors need a buff to points.
Last time the survivors got a significant BP bonus over killers, no one could play survivor, because killers switched to survivor.Making WGLF tokens easier to get wouldn’t change this...
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Jack11803 said:
@Tsulan said:
Tru3Lemon said:@Killigma said:
@TrueLegend said:
@Killigma said:
1V4, 4 Survivors can work up just as much BP working together than a Killer on there own.
Yet almost every single game the killer ends up with a lot more bloodpoints than the survivors without even deserving it most of the times.. Am I wrong?
Sorry, yeah you are wrong. The Killer starts of at a disadvantage...1v4. A team of Survivors can easy beat those BP when they work together. If they do not work together, that is the Survivors issue. The Killer should not be penalised since they are already at a disadvantage. I mean think about it, it is 1v4 and even the end game result sucks, what is the point? Would you honestly still do it? I think not.
maybe you are wrong killers have alot of things you have BBQ that gives like double BP meanwhile survivor do gens to finish the game also killer have advantage tunnel and camping of course survivors work together but what about ruin xd i belive you dislike the idea that survivor needs a buff with the BP but theres alot ppl that agree that survivor needs a buff with BP
Survivors have WGLF. That gives the same bonus as BBQ.
I don't agree that survivors need a buff to points.
Last time the survivors got a significant BP bonus over killers, no one could play survivor, because killers switched to survivor.Making WGLF tokens easier to get wouldn’t change this...
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@Tsulan said:
Jack11803 said:@Tsulan said:
Tru3Lemon said:
@Killigma said: @TrueLegend said: @Killigma said: 1V4, 4 Survivors can work up just as much BP working together than a Killer on there own. Yet almost every single game the killer ends up with a lot more bloodpoints than the survivors without even deserving it most of the times.. Am I wrong? Sorry, yeah you are wrong. The Killer starts of at a disadvantage...1v4. A team of Survivors can easy beat those BP when they work together. If they do not work together, that is the Survivors issue. The Killer should not be penalised since they are already at a disadvantage. I mean think about it, it is 1v4 and even the end game result sucks, what is the point? Would you honestly still do it? I think not. maybe you are wrong killers have alot of things you have BBQ that gives like double BP meanwhile survivor do gens to finish the game also killer have advantage tunnel and camping of course survivors work together but what about ruin xd i belive you dislike the idea that survivor needs a buff with the BP but theres alot ppl that agree that survivor needs a buff with BP Survivors have WGLF. That gives the same bonus as BBQ.
I don't agree that survivors need a buff to points.
Last time the survivors got a significant BP bonus over killers, no one could play survivor, because killers switched to survivor.
Making WGLF tokens easier to get wouldn’t change this...
No, but it would result in more first or second hook deaths. Since survivors would stay at the gen to get stacks.
there isn’t going to be some unhook drought. Besides, would they rather get a token from unhook, and maybe another from healing? Or possibly get kicked off the gen right vefore it finishes by the killer.
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Jack11803 said:
@Tsulan said:
Jack11803 said:@Tsulan said:
Tru3Lemon said:
@Killigma said: @TrueLegend said: @Killigma said: 1V4, 4 Survivors can work up just as much BP working together than a Killer on there own. Yet almost every single game the killer ends up with a lot more bloodpoints than the survivors without even deserving it most of the times.. Am I wrong? Sorry, yeah you are wrong. The Killer starts of at a disadvantage...1v4. A team of Survivors can easy beat those BP when they work together. If they do not work together, that is the Survivors issue. The Killer should not be penalised since they are already at a disadvantage. I mean think about it, it is 1v4 and even the end game result sucks, what is the point? Would you honestly still do it? I think not. maybe you are wrong killers have alot of things you have BBQ that gives like double BP meanwhile survivor do gens to finish the game also killer have advantage tunnel and camping of course survivors work together but what about ruin xd i belive you dislike the idea that survivor needs a buff with the BP but theres alot ppl that agree that survivor needs a buff with BP Survivors have WGLF. That gives the same bonus as BBQ.
I don't agree that survivors need a buff to points.
Last time the survivors got a significant BP bonus over killers, no one could play survivor, because killers switched to survivor.
Making WGLF tokens easier to get wouldn’t change this...
No, but it would result in more first or second hook deaths. Since survivors would stay at the gen to get stacks.
there isn’t going to be some unhook drought. Besides, would they rather get a token from unhook, and maybe another from healing? Or possibly get kicked off the gen right vefore it finishes by the killer.
Doing risk free a gen rush and escape with 3-4 stacks would be very comfortable.0 -
@Jack11803 said:
@MegaWaffle said:
@TrueLegend said:
I'm just gonna say what I think quickly and let you all express your opinions here.
I don't see why killers are getting more bloodpoints on avarage than survivors, the bloodpoints should be splitted according to time and not to role, wether if you are a killer or a survivor, you're a human being behind a computer playing the same game, and it doesn't make sense to me that one player will make 23k bloodpoints and it would still count as a bad score(killer) and others would often finish a game with less than 10k points cause they got tunnled and proxy camped all game and had nothing to do about it... Point is.. The average bloodpoints per game should be around even for both killer and survivors, there is no reason for the killer to get more.. And I play mainly killer..
Another problem is how the campers and tunnlers get rewarded, the game is getting so frustrating to play at higher levels since basically 99 out of 100 killers got there by camping and assuring kills unfairly. And it rewards them with free pips.. Please help devs. listen out here.The main reason Killers get more BP on average than a single survivor is because killers have no way to keep items and add-ons unlike survivors who have perks to farm both. Because of this Killers have to continual spend BP in their web to maintain a supply of add-ons, thus resulting in more BP needed to maintain a somewhat "balanced" economy.
Lets say I want to level up my Dwight to p3. Why should it be objectively better to play killer and dump all points into Dwight than just play survivor? Why is WGLF harder to get stacks for? Why is buffing survivor gains even bother you? Why do you care? It’s not gonna murder the game. If both killer and survivor go to end game, they should get around the same points, not 20k VS 28k
If Killers have to spend more BP to keep on par with add-on economy then why shouldn't they get more BP too help them stay even. A killer main shouldn't have to suffer the cost of spending extra BP to stay competitive with add-ons were survivors don't need to.
If a survivor wants to get add-ons and/or items they don't need to spend BP but can use perks to do so instead.
I agree that as far as the "perk" grind goes it is more beneficial to play killer but until we get a balanced economy with add-ons it has to stay this way.
Survivors can continue to play survivors to farm item/add-ons without needing BP.
Killers can continue to play killer to get add-ons by being reward a little extra BP.
Perk grind is currently another matter without a current BP balance that will work fairly for all.Just another problem DBD currently has no answer for.
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@MegaWaffle said:
@Jack11803 said:
@MegaWaffle said:
@TrueLegend said:
I'm just gonna say what I think quickly and let you all express your opinions here.
I don't see why killers are getting more bloodpoints on avarage than survivors, the bloodpoints should be splitted according to time and not to role, wether if you are a killer or a survivor, you're a human being behind a computer playing the same game, and it doesn't make sense to me that one player will make 23k bloodpoints and it would still count as a bad score(killer) and others would often finish a game with less than 10k points cause they got tunnled and proxy camped all game and had nothing to do about it... Point is.. The average bloodpoints per game should be around even for both killer and survivors, there is no reason for the killer to get more.. And I play mainly killer..
Another problem is how the campers and tunnlers get rewarded, the game is getting so frustrating to play at higher levels since basically 99 out of 100 killers got there by camping and assuring kills unfairly. And it rewards them with free pips.. Please help devs. listen out here.The main reason Killers get more BP on average than a single survivor is because killers have no way to keep items and add-ons unlike survivors who have perks to farm both. Because of this Killers have to continual spend BP in their web to maintain a supply of add-ons, thus resulting in more BP needed to maintain a somewhat "balanced" economy.
Lets say I want to level up my Dwight to p3. Why should it be objectively better to play killer and dump all points into Dwight than just play survivor? Why is WGLF harder to get stacks for? Why is buffing survivor gains even bother you? Why do you care? It’s not gonna murder the game. If both killer and survivor go to end game, they should get around the same points, not 20k VS 28k
If Killers have to spend more BP to keep on par with add-on economy then why shouldn't they get more BP too help them stay even. A killer main shouldn't have to suffer the cost of spending extra BP to stay competitive with add-ons were survivors don't need to.
If a survivor wants to get add-ons and/or items they don't need to spend BP but can use perks to do so instead.
I agree that as far as the "perk" grind goes it is more beneficial to play killer but until we get a balanced economy with add-ons it has to stay this way.
Survivors can continue to play survivors to farm item/add-ons without needing BP.
Killers can continue to play killer to get add-ons by being reward a little extra BP.
Perk grind is currently another matter without a current BP balance that will work fairly for all.Just another problem DBD currently has no answer for.
I dont use or need add ons on billy. On wraith, there is a massive surplus just from leveling them.
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@Jack11803 said:
@MegaWaffle said:
@Jack11803 said:
@MegaWaffle said:
@TrueLegend said:
I'm just gonna say what I think quickly and let you all express your opinions here.
I don't see why killers are getting more bloodpoints on avarage than survivors, the bloodpoints should be splitted according to time and not to role, wether if you are a killer or a survivor, you're a human being behind a computer playing the same game, and it doesn't make sense to me that one player will make 23k bloodpoints and it would still count as a bad score(killer) and others would often finish a game with less than 10k points cause they got tunnled and proxy camped all game and had nothing to do about it... Point is.. The average bloodpoints per game should be around even for both killer and survivors, there is no reason for the killer to get more.. And I play mainly killer..
Another problem is how the campers and tunnlers get rewarded, the game is getting so frustrating to play at higher levels since basically 99 out of 100 killers got there by camping and assuring kills unfairly. And it rewards them with free pips.. Please help devs. listen out here.The main reason Killers get more BP on average than a single survivor is because killers have no way to keep items and add-ons unlike survivors who have perks to farm both. Because of this Killers have to continual spend BP in their web to maintain a supply of add-ons, thus resulting in more BP needed to maintain a somewhat "balanced" economy.
Lets say I want to level up my Dwight to p3. Why should it be objectively better to play killer and dump all points into Dwight than just play survivor? Why is WGLF harder to get stacks for? Why is buffing survivor gains even bother you? Why do you care? It’s not gonna murder the game. If both killer and survivor go to end game, they should get around the same points, not 20k VS 28k
If Killers have to spend more BP to keep on par with add-on economy then why shouldn't they get more BP too help them stay even. A killer main shouldn't have to suffer the cost of spending extra BP to stay competitive with add-ons were survivors don't need to.
If a survivor wants to get add-ons and/or items they don't need to spend BP but can use perks to do so instead.
I agree that as far as the "perk" grind goes it is more beneficial to play killer but until we get a balanced economy with add-ons it has to stay this way.
Survivors can continue to play survivors to farm item/add-ons without needing BP.
Killers can continue to play killer to get add-ons by being reward a little extra BP.
Perk grind is currently another matter without a current BP balance that will work fairly for all.Just another problem DBD currently has no answer for.
I dont use or need add ons on billy. On wraith, there is a massive surplus just from leveling them.
I still think you are missing the point.
If you consistently play a survivor (lets say Feng Min in this example) and you use items and add-ons, you will start to run out eventually. Now you can spend BP in the blood-web to re-supply what you lost OR you have the options to simply open chests in matches, run Plunders Instinct, run Ace in my Hole cough I mean Ace in the Hole, or both perks in tandem. This will allow you to get almost anything that isn't an ultra-rare simply from playing normal matches and not spending any BP.Now if you consistently play a Killer (lets say Billy for this example) and you use add-ons, you will start to run out eventually. Now you can spend BP in the blood-web to re-supply what you lost OR...oh wait, there is no "OR" because Killers only have one method to re-supply add-ons and that is spending BP in a blood-web.
I seriously hope this gets my point across that Killers NEED that extra BP gain to help them keep up on their expenses in the blood-web.
This still balances out the survivor/killer "perk grind" in the long run too, because survivors don't need to spend as much on items and add-ons and can play the blood-web in a more "cost effective" way so as to only buy the cheapest stuff to advance.
killers will have more BP to spend but will also be spending that extra BP trying to get the rarer add-ons as they grind for perks.
At the end of the day both a Killer main and a Survivor main will be averaging out around the same grind time. If you wish to maximize the speed of your grind then I would highly recommend playing both sides of this game.
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Then buff both. You have to agree the survival catagory of points is bullshit though.
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@Jack11803 said:
@MegaWaffleThen buff both. You have to agree the survival catagory of points is bullshit though.
As Tsulan suggested, I think instead of catagory caps at 8k, it should be a generalized cap at 32k. Allowing for more point gains on both sides, and more specialized roles.
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@Jack11803 said:
@Jack11803 said:
@MegaWaffleThen buff both. You have to agree the survival catagory of points is bullshit though.
As Tsulan suggested, I think instead of catagory caps at 8k, it should be a generalized cap at 32k. Allowing for more point gains on both sides, and more specialized roles.
Only problem there is that people who only want to be chased will ruin the game for those trying to do gens and escape. By making it mandatory to do at least a little of everything it creates incentives for players to participate in each category.
As a solo player I often end up doing most if not ALL the gens in my matches because people just want to be chased and hook rescue. If they remove the BP/Pip cap then these types of players will hyper focus those roles and really ruin the game for players looking to complete objectives and escape.
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@MegaWaffle said:
@Jack11803 said:
@Jack11803 said:
@MegaWaffleThen buff both. You have to agree the survival catagory of points is bullshit though.
As Tsulan suggested, I think instead of catagory caps at 8k, it should be a generalized cap at 32k. Allowing for more point gains on both sides, and more specialized roles.
Only problem there is that people who only want to be chased will ruin the game for those trying to do gens and escape. By making it mandatory to do at least a little of everything it creates incentives for players to participate in each category.
As a solo player I often end up doing most if not ALL the gens in my matches because people just want to be chased and hook rescue. If they remove the BP/Pip cap then these types of players will hyper focus those roles and really ruin the game for players looking to complete objectives and escape.
Buff objective points. Make survival points after you escape based on how many hit you took. Each hook phase you have left is an additional 1,000. Not getting downed gives 2,000, etc
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Sooo... as a killer main, you're complaining about how annoying camping killers are?
But for seriously, not to beat a dead horse, but killers have four targets whereas survivors have shared targets. Their objectives aren't harder to meet, either, they just have more conditions placed on them. It's sort of a double edged sword regarding team play. Survivors benefit from a sort of weak omnipresence, being capable of being in 4 places at one time, completing individual actions, assuming all of them are alive. Not to mention, and this is the part that makes me doubt that you're a killer main;
- killers lose their add-ons after every trial unless they use a rare offering
- killers can't just pick things up within the level like survivors can
You might argue that our power is like an item we never lose, but the downside to that is that we have to level a new character to use a different 'item'.
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@Jack11803 said:
@MegaWaffle said:
@Jack11803 said:
@Jack11803 said:
@MegaWaffleThen buff both. You have to agree the survival catagory of points is bullshit though.
As Tsulan suggested, I think instead of catagory caps at 8k, it should be a generalized cap at 32k. Allowing for more point gains on both sides, and more specialized roles.
Only problem there is that people who only want to be chased will ruin the game for those trying to do gens and escape. By making it mandatory to do at least a little of everything it creates incentives for players to participate in each category.
As a solo player I often end up doing most if not ALL the gens in my matches because people just want to be chased and hook rescue. If they remove the BP/Pip cap then these types of players will hyper focus those roles and really ruin the game for players looking to complete objectives and escape.
Buff objective points. Make survival points after you escape based on how many hit you took. Each hook phase you have left is an additional 1,000. Not getting downed gives 2,000, etc
I think this would have some people complaining; as an example, say, the obsession doesn't get hit the whole match, but then is killed at the end due to rancor.
Also, specialized roles might seem like a good idea, but the 'division of labor' indirectly protects survivors by forcing them to choose their perks knowing that they could partake in any aspect of the trial, at any time. If they specialize, they might feel justified in complaining about how difficult it is to be 'the distractor' or 'the gengineer'. Assume the devs cater to those complaints; the gameplay could then become linear, in that certain survivors would need to be killed first, etc.. I could have a slippery slope there, but changes to the scoring for survivors could alter the experience of the game entirely, and it seems to me that the current bloodpoint distribution for survivors prevents these sorts of things from happening.
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Why not just boost survivor's BPs? Selfishness of people never fail to surprise me.
"hey gaiz, Im a survivor main and I don't get much BPs but killers get tonz. Lets nerf killer's BPz"Seriously bro, great argument. How about we just buff everyone's BPs?
I've got ~160 hours on DBD with like 95% of my time as a killer. All my BPs are funneled into my killers.
Wanna know what that looks like translated into BPs?
Of those killers, Wraith and Billy are my only killers with "optimal builds". I've been perpetually grinding BPs since I bought this game just to funnel them into the Bloodweb to get screwed once again in this game by RNG. So, respectfully, get out of here with your disillusion ideas. Buff BPs for everyone.
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@apropos said:
@Jack11803 said:
@MegaWaffle said:
@Jack11803 said:
@Jack11803 said:
@MegaWaffleThen buff both. You have to agree the survival catagory of points is bullshit though.
As Tsulan suggested, I think instead of catagory caps at 8k, it should be a generalized cap at 32k. Allowing for more point gains on both sides, and more specialized roles.
Only problem there is that people who only want to be chased will ruin the game for those trying to do gens and escape. By making it mandatory to do at least a little of everything it creates incentives for players to participate in each category.
As a solo player I often end up doing most if not ALL the gens in my matches because people just want to be chased and hook rescue. If they remove the BP/Pip cap then these types of players will hyper focus those roles and really ruin the game for players looking to complete objectives and escape.
Buff objective points. Make survival points after you escape based on how many hit you took. Each hook phase you have left is an additional 1,000. Not getting downed gives 2,000, etc
I think this would have some people complaining; as an example, say, the obsession doesn't get hit the whole match, but then is killed at the end due to rancor.
Also, specialized roles might seem like a good idea, but the 'division of labor' indirectly protects survivors by forcing them to choose their perks knowing that they could partake in any aspect of the trial, at any time. If they specialize, they might feel justified in complaining about how difficult it is to be 'the distractor' or 'the gengineer'. Assume the devs cater to those complaints; the gameplay could then become linear, in that certain survivors would need to be killed first, etc.. I could have a slippery slope there, but changes to the scoring for survivors could alter the experience of the game entirely, and it seems to me that the current bloodpoint distribution for survivors prevents these sorts of things from happening.
The obsession would still get 3,000 survival points, as they were never hooked.
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Jack11803 said:
Can you killers give me a single good reason NOT to buff survivor gains? Like I hate the grind, why do you even care?
what's your asking for his individual survivors to be given as much points as a killer who has nobody to rely on.
Let me put it to you this way one survivor doesn't necessarily have to do that much work but can still get rewarded with an escape however if a killer doesn't pull up their socks unless they're facing a team of potatoes they're not going to get any good point out of it.
They're not comparable in the slightest if this was 1 v 1 game I would completely agree with you but this is a 1 v 4.0 -
Killers should actually get way more Bloodpoints, so people like me dont have to rely on BBQ to equip rare addons.
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@mcNuggets said:
Killers should actually get way more Bloodpoints, so people like me dont have to rely on BBQ to equip rare addons.Killers should get more points but survivors should get more as well since if someone gets tunneled and hard camped they get squat. That leads to more dc's since why sit on hook for almost no bp when you can simply requeue up for a better and quicker match.
Also BBQ was meant to discourage camping not just for the points since you'd have to leave the hook to get that bonus.
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powerbats said:
@mcNuggets said:
Killers should actually get way more Bloodpoints, so people like me dont have to rely on BBQ to equip rare addons.Killers should get more points but survivors should get more as well since if someone gets tunneled and hard camped they get squat. That leads to more dc's since why sit on hook for almost no bp when you can simply requeue up for a better and quicker match.
Also BBQ was meant to discourage camping not just for the points since you'd have to leave the hook to get that bonus.
BBQ was introduced as direct problem solver, after the devs screwed up with the introduction of a bonus BP perk for survivors. They underestimated how greedy people are and what an impact a 200% bonus perk had on the game balance.
BBQ solved 2 problems: camping and lobby queues for survivors.0